Captain of Industry

Captain of Industry

Khas Jun 8, 2022 @ 9:34pm
Remove Vehicles limit. Seriously.
I love everything in the game, it's incredible, truly. But vehicles limit drives my blood pressure high. It's such an artificial way to slow down the game. There are already dynamic limitations to having too many vehicles: fuel and maintenance, not to mention materials needed to manufacture them, and planning needed to make areas accessible for them. I understand why it's there, and that there are ways to mitigate it a little, but it is incredibly artificial and can bring down the game to a crawl with no good reason. If I stop playing it will 100% be because of it.
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Showing 16-30 of 52 comments
Magistar Jun 9, 2022 @ 6:57am 
Originally posted by Khas:
I love everything in the game, it's incredible, truly. But vehicles limit drives my blood pressure high. It's such an artificial way to slow down the game. There are already dynamic limitations to having too many vehicles: fuel and maintenance, not to mention materials needed to manufacture them, and planning needed to make areas accessible for them. I understand why it's there, and that there are ways to mitigate it a little, but it is incredibly artificial and can bring down the game to a crawl with no good reason. If I stop playing it will 100% be because of it.
The vehicle limit is part of the core gameplay. Decide between Tier 1/2/3 trucks, decide between belts vs trucks. Decide where scale makes sense and why not.

If you remove truck limit, next thing you will ask for is to remove the oil limit, and so on...
SteelHeart Jun 9, 2022 @ 11:12am 
Maybe the cap could be made into a soft limit, with more trucks over that starting to eat into unity production. There are time where I could see this being a worthwhile trade off. I would also note that pausing a truck or vehicles should discount it from the unity drain in that case, so you have an emergency fleet of vehicles.
Prown Jun 9, 2022 @ 1:45pm 
The vehicle limit is there to force you to play the game, you need to set up pipes and belts and production chains. If you could just spit out more cars, then you could keep building more and more inefficient set ups with no real draw backs.

If you are running out of trucks, then you need to look at your set ups and see how best to automate them as much as possible, so less trucks are used.
Peter34 Jun 9, 2022 @ 2:41pm 
Part of my point is that it would be something actually useful to spend my Unity on.
=jF= Jun 9, 2022 @ 3:08pm 
Unless you go crazy on belt early there definitely seem to be a wall between when you unlock 90 truck and when you unlock the level 2 truck where everything crawl to a stop because you don't have enough vehicle to transport everything. I traded some glass with another island and made around 10 yellow truck and it slowly fixed itself but I nearly lost the game there.

The level 2 truck are 3 times bigger so you don't need to upgrade a lot of them to see a major difference quickly.
Last edited by =jF=; Jun 9, 2022 @ 3:08pm
Magistar Jun 9, 2022 @ 4:04pm 
Originally posted by =jF=:
Unless you go crazy on belt early there definitely seem to be a wall between when you unlock 90 truck and when you unlock the level 2 truck where everything crawl to a stop because you don't have enough vehicle to transport everything. I traded some glass with another island and made around 10 yellow truck and it slowly fixed itself but I nearly lost the game there.

The level 2 truck are 3 times bigger so you don't need to upgrade a lot of them to see a major difference quickly.
Be carefull with the diesel usage.
Especially when constructing things, there's a lot of trucks with minimal amounts of resources making many trips that would be unnecessary if the orders were assigned differently.
Vehicles need fuel, drivers, maintenance, the limit does feel a little arbitrary and weird.
I wonder if it really is a somewhat bad pathfinding issue though, cause that would ultimately limit some weird setups or larger maps even with mods.
TeraDragoon Jun 9, 2022 @ 4:54pm 
Maybe you can try the option for full load at first. So many half or near empty load trips are no more problem (and this can lower your used transporters extreme).

Another tip, build 3-4 silos where are ressource fields are. This give an cache and you only need 2-3 trucks for an mining area.
Last edited by TeraDragoon; Jun 9, 2022 @ 4:58pm
Alpha_Zeon Jun 9, 2022 @ 4:59pm 
What could you possible need more than 140 (the max) vehicles for? I could probably cut 40 from my current 130 and still be stable if i stopped doing mega projects like tearing down mountains. I'd like to see some screenshots of islands that need more than the cap.
RawCode Jun 9, 2022 @ 6:57pm 
limit is designed to encourage building transports.

leveling mountain is fun but 140 is overkill already.
Overeagerdragon Jun 10, 2022 @ 12:44am 
.... I'm running my entire tier 3 colony and tier 4 factory on 35 medium sized trucks atm.... (and 6 med excavators + 1 med tree cutter)

EDIT: and of those 35 I usually have 5 just idling... I just have them for harvest season, buying stuff off the market and the occasional material rush if I plan a production array...
Last edited by Overeagerdragon; Jun 10, 2022 @ 12:45am
Overeagerdragon Jun 10, 2022 @ 12:49am 
Originally posted by ⎛⎝Aarki⎠⎞:
Especially when constructing things, there's a lot of trucks with minimal amounts of resources making many trips that would be unnecessary if the orders were assigned differently.
Vehicles need fuel, drivers, maintenance, the limit does feel a little arbitrary and weird.
I wonder if it really is a somewhat bad pathfinding issue though, cause that would ultimately limit some weird setups or larger maps even with mods.

it's deffo not pathfinding...just no concept of loading qeues which means if you need 3 electronics in 1 building and 4 in another it sends out 2 trucks even though it could be easily handled by a single truck doing 2 stops instead of 2 trucks doing a single stop each.
PolecatEZ Jun 10, 2022 @ 12:56am 
It's odd that I've never exceeded half my limit with trucks. I love to belt and pipe everything.
Prown Jun 10, 2022 @ 4:05am 
Originally posted by PolecatEZ:
It's odd that I've never exceeded half my limit with trucks. I love to belt and pipe everything.

I think having belts only appear somewhat later in the game start screwed me on this, i had already set up chains and production before they were available, and by the time I could actually belt things, it was already a completely mess of things being in the wrong place so i had to belt over the map, which caused other problems, and more mess.

Hopefully my second game turns out a bit more organised... my current game is just a mess.
Overeagerdragon Jun 10, 2022 @ 4:08am 
Originally posted by Prown:
Originally posted by PolecatEZ:
It's odd that I've never exceeded half my limit with trucks. I love to belt and pipe everything.

I think having belts only appear somewhat later in the game start screwed me on this, i had already set up chains and production before they were available, and by the time I could actually belt things, it was already a completely mess of things being in the wrong place so i had to belt over the map, which caused other problems, and more mess.

Hopefully my second game turns out a bit more organised... my current game is just a mess.

That's the thing though... You get itty-bitty trucks at the start which makes it interesting to upgrade to belts later on... then when you get the medium trucks it's VERY easy to belt what you want to belt and just seriously cut on trucks by scrapping the small ones and then replacing them by maybe a third as many medium trucks... I suspect the same will happen once I hit big trucks
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Date Posted: Jun 8, 2022 @ 9:34pm
Posts: 52