Captain of Industry

Captain of Industry

How to improve speed of cargo unloading?
I cannot deliver crude, from the oil rig to the island fast enough.
Do the modules on a cargo depot have a throughput limit? I have built a fluid module and connected both outputs to tier 2 pipes. So in theory oil should get unloaded at 400 per minute, but it does not appear to be anywhere near that fast.
I have found 2 cargo ships, and so far I am only importing crude oil from one oil rig, is there a way to assign both cargo ships to the oil rig, to improve how fast oil is transferred to the island? I named a cargo ship, so I know it is the same one going back and forth, the other one is sitting...somewhere. Doing nothing, it could help out.
You can upgrade an oil rig to improve how fast it produces, but I don't understand the point of doing so, when I cannot transfer oil to the island anywhere near as fast as it produces even at it's starting level.
Note, the oil rig is directly next to my island. It could not be any closer.
What am I doing wrong?
Laatst bewerkt door Shoddyfrog; 27 jun 2022 om 2:06
Origineel geplaatst door Alpha_Zeon:
The higher tiers of modules unload faster, its also in their description, and having more modules on the cargo depot mean you carry more back each trip and you have more throughput for unloading. I do remember that i was running 1 ship, 2 Oil Rigs at 108 each, and 6 Medium modules just fine that would run my Oil Refinery setup just fine. I could upgrade to maybe 6+ Oil refinery chains instead of 4, but its completely unnecessary at the point i'm at.
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Can we get pics of your oil setup?
Yeah, I've noticed the cargo module transfers slowly, even with pipe II connected. You can upgrade the oil rig and it will produce oil at twice the speed, but needs more workers. You can also upgrade the cargo dock w/ship and it will potentially bring in twice as much every trip. Transfer is still just as slow, as far as I can tell, but it delivers more than enough in my case now (by spending more time at the dock transferring crude oil)
I remember before the upgrade that I struggled to get enough, so I loaded up my 2nd cargo dock and ship to go to the 2nd oil rig as well, but after upgrading the first cargo dock and oil rig, the 2nd option has just been left on pause ever since.
I used a lot of buffer tanks that stored crude oil, and turned down my production/consumption for a little while to get the buffer tanks up and running.

(As far as I can tell, the speed of the fluid from ship to cargo dock is 60 units a minute.
So without any upgrades you'll only bring in a maximum of 120 units of crude oil WHILE the ship is at the dock. After the first upgrade you'll be able to bring in 240 units, so you need several buffer tanks to be able to provide a stable supply from ships alone.)
Laatst bewerkt door Bainrow Kicks; 27 jun 2022 om 3:13
What is the rate of production of your Oil Rig? Note that the Unit/Loose/Fluid modules attached to the Cargo Depot have a rate of unloading the ship although this isn't shown. Also the ships wont leave unless they can fill their hold.

https://steamcommunity.com/sharedfiles/filedetails/?id=2826745189
This is my setup, and it runs off of 2 oil rigs at 108/60 production or Level 4. The storage tanks are excessive and really just as a large buffer in case things hit the fan.
Laatst bewerkt door Alpha_Zeon; 27 jun 2022 om 2:24
Origineel geplaatst door Alpha_Zeon:
What is the rate of production of your Oil Rig? Note that the Unit/Loose/Fluid modules attached to the Cargo Depot have a rate of unloading the ship although this isn't shown. Also the ships wont leave unless they can fill their hold.

https://steamcommunity.com/sharedfiles/filedetails/?id=2826745189
This is my setup, and it runs off of 2 oil rigs at 108/60 production or Level 4. The storage tanks are excessive and really just as a large buffer in case things hit the fan.

Sorry for going a bit off topic, hope that's fine with OP?
Lol I feel like such a child when compared to your setup.. What difficulty do you play on, or have you tweaked the options much? Do you take notes while playing?

Here's my setup:
https://steamcommunity.com/sharedfiles/filedetails/?id=2826748378

I've been mostly into FPS and racing games my whole life, I've only recently started playing factory/building games. I'm messy as a person, so I see this as training to get better at organizing :P
Laatst bewerkt door Bainrow Kicks; 27 jun 2022 om 2:33
Origineel geplaatst door Alpha_Zeon:
Note that the Unit/Loose/Fluid modules attached to the Cargo Depot have a rate of unloading the ship although this isn't shown. Also the ships wont leave unless they can fill their hold.
Yes, I thought modules must have a throughput value. That appears to be the bottleneck. I also have a large buffer of storage for crude oil next to the cargo depot, (which are never full) so there is no reason why a ship could not be unloaded at 400 per minute through the pair of tier 2 pipes connected to the fluid module. But it doesn't.
My one oil rig is also producing 108 per minute. Which is less than I could potentially refine when everything is going flat out. So I should be emptying the oil rig, but I don't. It's storage level is always back to 100% way before the cargo ship returns to pick up the next load. The bottleneck is the very long time the cargo ship is taking to unload.
Maybe I should add more than one fluid module to the cargo depot, that might speed up unloading I suppose.
I just noticed cargo depot 2 in the research tree, but you did not find that unloads any faster?
Laatst bewerkt door Shoddyfrog; 27 jun 2022 om 2:44
LOL I play with the easiest settings possible. I'm not looking for a struggle. I can power 9-12 MW off of this https://steamcommunity.com/sharedfiles/filedetails/?id=2826751597 But most of my power comes from burning diesel for power. Its not the best way at all, but having them there as the number one power source means i can mark off diesel as a product that can back up the oil refinerys. Those are powered off of the Heavy Oil mainly, then excess Naptha, then Fuel Gas
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The higher tiers of modules unload faster, its also in their description, and having more modules on the cargo depot mean you carry more back each trip and you have more throughput for unloading. I do remember that i was running 1 ship, 2 Oil Rigs at 108 each, and 6 Medium modules just fine that would run my Oil Refinery setup just fine. I could upgrade to maybe 6+ Oil refinery chains instead of 4, but its completely unnecessary at the point i'm at.
Laatst bewerkt door Alpha_Zeon; 27 jun 2022 om 2:51
Origineel geplaatst door Alpha_Zeon:
The higher tiers of modules unload faster, and having more modules on the cargo depot mean you carry more back each trip and you have more throughput for unloading.
Oh, the more modules on a cargo depot, the more a cargo ship will carry? I had no idea that was a thing. Currently it carries 220..(I think) per trip. If I can make it carry more at a time that will certainly help.
Thank you.
https://steamcommunity.com/sharedfiles/filedetails/?id=2826756498
I don't think the ships storage for each module slot changes either. I remember it always being 220, but the Modules do have larger storage the higher tier they are.
Fluid Modules store 220/440/880 and Loose/Unit Modules store 180/360/720. The storage on the ship is 220 for Fluids, and 180 for Loose/Unit.
Oh OK, I misunderstood.
Don't think more storage in the module itself will help, when there is a large storage buffer next to the module. Maybe the transfer rate from the cargo depot, into the fluid module is a different, faster transfer rate than the outputs of the module? Does not seem likely though.

Anyway, until I research better cargo modules, it sounds like more than one fluid module on the cargo depot will help. Might build a second cargo depot as well. Presumably I will be able to assign my spare cargo ship to the oil rig then. it just sitting idle now is annoying. That should double the rate at which i am importing oil, in theory.
Laatst bewerkt door Shoddyfrog; 27 jun 2022 om 3:15
Origineel geplaatst door Alpha_Zeon:
https://steamcommunity.com/sharedfiles/filedetails/?id=2826756498
I don't think the ships storage for each module slot changes either. I remember it always being 220, but the Modules do have larger storage the higher tier they are.

Yeah it's 220 for each ship module. But I saw that your pumps on the cargo dock is blue compared to mine that's red, so I think you'll transfer at a faster rate than 60/60s.. probably 120/60s? Oh yeah, you already addressed this :)

Does the first cargo dock transfer even slower than 60/60s? And I found the answer below.. thank you!
https://steamcommunity.com/sharedfiles/filedetails/?id=2826759909
Laatst bewerkt door Bainrow Kicks; 27 jun 2022 om 3:17
I'm just eyeballing the rates here https://steamcommunity.com/sharedfiles/filedetails/?id=2826761411
and i think its 30/60s for the lowest tier. So the Medium module would be 45/60s and the Large 60/60s.
Well after doing that i got curious if there was a wiki that had info. . . https://wiki.captain-of-industry.com/Fluid_Module_(S)
Laatst bewerkt door Alpha_Zeon; 27 jun 2022 om 3:20
Origineel geplaatst door Alpha_Zeon:
I'm just eyeballing the rates here https://steamcommunity.com/sharedfiles/filedetails/?id=2826761411
and i think its 30/60s for the lowest tier. So the Medium module would be 45/60s and the Large 60/60s.
Interesting, so it seems like there is no point connecting anything better than tier 1 pipes to the output of even a top tier fluid module, as they will only transfer at 60 per minute.

EDIT - Oh I see from the wiki, that it is just over 60 for solids, presumably the same for fluids too. Best to put tier 2 transports on then.

Be nice if the devs would just put the throughput of a module in it's description, oh well that's early access I suppose.
Laatst bewerkt door Shoddyfrog; 27 jun 2022 om 3:24
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