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1 resaerch lab is best for new players.. so you have time and dont get to fast new things
never look on the years or the counter you have unlimit time in this game
when you understand the system and reach tier 2 you can make 2 resaerch labs
I agree with the importance of a solid concrete slab production. It is certainly a cornerstone of construction production.
In fact, I believe that the game is a matter of steadily raising production on key items to make sure you have enough. Gross overproducing likely means that you are spending those resources to construct the wrong things.
Some items need to be stockpiled in case of a problem - namely fuel, mechanical parts, and electronics. Not having these when there is a hitch (and there will be) can end your game or set you back far enough you will just want to start over.
Construction parts need to be available but are not as crucial as those mentioned in the last paragraph.
I would also emphasize getting a trading dock as soon as you can so you can trade for concrete and then copper. It is likely that you will need to boost your supplies of those before you can get production running for them.
I would add that the more I play, the more excavators I use. I am of the opinion (without having kept notes) that I build 1 excavator for every 2 or 3 pickups for quite a while. Don't be afraid - you WILL need them when your ore consumption ramps up and you don't have a 'clean' patch to dig in.
I usually go something like this (as research allows - also, the further into the list, the less the order matters):
Set up your waste disposal area. Think ahead about where you are going to place your trading dock and clean up the shore there FIRST. Then clean up the shore where you intend to put your first cargo dock.
2 research labs (yes, 1 is ok-ish if you are a new player, but you also don't want to get in the habit of watching and waiting for things to happen... maintenance is happening and your limited supply of diesel is slowly leaking away.)
temporary iron smelter near communication station - 1 blast furnace, 2 metal casters (you can get by with 1 metal caster)
2 assemblies for construction parts
1 assembly for mechanical parts
1 assembly for electronics (not needed until your communication station is almost out)
vehicle depot
coal mining
iron ore mining / iron smelter (you want this before your communication station runs out of iron scrap)
trading dock as soon as possible
generator
maintenance depot
2 farms
beacon (use it to keep available workers to 30 or so - expanding settlement as needed)
basic diesel production
concrete slabs
rubber production
copper
construction II
switch to efficient concrete (sand)
Think about repairing the shipyard, and ship, and start exploring.
That should get you started.
As a bonus, here is a list of the techs in the order I have been researching them. Again, the further into the list, the less important the exact order is. Also note that some of these are situational. For example, you can't research the Cargo Depot until you have discovered a cargo ship.
Enjoy!
Construction
Vehicles and Mining
Basic Farming
Trading Dock
Power and Maintenance
Beacon
Concrete Production
Basic Diesel
Storage
Ramp For Vehicle
Synthetic Rubber
Copper Refinement
Ship Dock Repair
Construction II
Efficient Concrete
Conveyor Belts
Fuel Station
Transports Balancing
Groundwater Pump
Irrigated Farms
Crop Rotation
Vegetables Farming
Settlement Water
Vehicles Management
Retaining Walls
Captain's Office
Housing II
Edicts
Smart Conveyor Routing
Research Lab II
Basic Desalination
Cargo Depot
Power Generation II
Pipes II
Advanced Diesel
Gas Combustion
Vehicles Management II
Advanced Logistics Control
Maintenance Depot II
Burner
Settlement Power
Wheat Farming & Processing
Storage II
Ship Weapons
Ship Armor
Steel Smelting
Construction III
Conveyor Belts II
Recycling
Cargo Depot II
Food Market II
Deconstruction Efficiency
Biofuel
Large Vehicles
Edicts II
Edicts III
Sulfur Processing
Mechanical Power Storage
Water Recovery
Corn Farming
Organic Fertilizer
Soybean Farming
Chemical & Plant Fertilizer
Fuel Station II
Tree Harvester II
Copper Refinement II
Research Lab III
Naptha Processing
Power Generation III
Naptha Reforming
Salt Production
Electrolysis
Glass Making
Vehicles Management III
Wastewater Treatment
Exhaust Filtration
Pipes III
Fertilizer II
Chicken Farm
Trucks Overloading Edict
Ship Bridge
Ship Engine II
Housing III
Storage (Large) I
Plastic
Snacks
Fermentation
Hospital
Thermal Desalination
Editcs IV
Recycling Edicts
Research Lab IV
Household Goods
Biodiesel
Recycling Increase
Rotary Kiln (Gas)
Deconstruction Efficiency II
Advanced Smelting
Settlement Recycling
Vehicles Management IV
Power Generation IV
Ship Weapons II
Mega Vehicles
Food Packing
Greenhouse
Uranium Enrichment
Nuclear Reactor
Chemical Plant II
Spacing is everything. I am still learning after almost triple digits of hours playing this game.
For myself... having to/wanting to restart several times before/while getting a good grasp on all of the games functions is not only enjoyable but also refines your understanding of those functions. Think I have started about 5-6 new maps over a few dozen hours, getting further and further every time but ended up running into some logistics or placement issue I wasn't aware of. Moving too fast without knowledge of how things work together can set you back quite a bit in this game.
Take it slow. The end game is extremely satisfying and worth the pacing.
P.s. I have actually found the Curland map to be easier in the long run rather than the default map when it comes to early-mid game progression(that massive oil deposit in the ocean really helps with early-mid game transitioning, just have to dump and create land to the deposit).
The slow research pace means you have time to explore each new do-able as you unlock it, and time to explore and learn the Tech Tree.
Some things you'll need to set up are, and not in this exact order:
Lab(s), Food, more Housing, Iron, Maintenance, Diesel, Rubber, Concrete, Copper, Cement.
Quality advice, I tend to setup oil then coal imports asap
I'd argue if you setup you're water supply correctly you should never need to import water , just saying. with enough water catchers put inline with the pumps and some 4 ways with the catchers set as prio, I've never ran out out of ground water and i'm running a huge farm setup , 20 farms..again , just saying.
Requires lots of space though. And depending on situation space can be limited, so import can serve as means to provide goods with low surface imprint.