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Also, on level 47, is knowing which spot just try your luck as I did to solve or is there a tell to which of those few places is the correct one? Like somehow that outside vase (I think vase is maybe to mislead).
The trick to level 44 needs a little something to hint/mislead, it's too obscure and not fun to figure out the trick to it without a sign or something to mislead you into an answer. Here's how it works for anyone curious.
Look at the ceiling in each of the rooms for the number in that room, count the holes that are not over the holes in the floor. I so much want to put a I would not lie trick in this answer but it's annoying enough already without something in the game to go by for an answer to #44.
Level 44: Simply it's the number of vases in the room, if by chance someone just destroys all the vases first, then the gates will open, otherwise in rooms that dials can turn, if you turn it to the desired number of vases that are in that room, the gates will open when all dials are correct
Level 45: This level was tricky for me, at first I'd look at the ceiling, try counting certain things, but if you look at the floor, each empty space/tile makes a design of a desired number for that room
Level 47: While it may be a new feature, there's nothing you can do in the room, eventually, maybe someone would think to jump on the highlighted spot to continue
Level 48: Continuation of 47, same solution, many fail points/pits, while it is still also possible, you can stand at the edge of the 2x2 tiles and jump, you won't fall through but be at the edge when destroying the floor/tiles saving you from a fall, otherwise falling of course resets the room
The hint to level 48 is to search for the unique crack on the floor pointing to the opposite side from all the other
lol, your comment made me re-read their comment and look again. Now I get what they meant, it's like when you finally see a magic eye picture