Don't Touch this Button!

Don't Touch this Button!

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Vsin Sep 24, 2021 @ 9:04pm
Level 44, how? I got it but by luck.
I tried everything and even doubted the dials to try think of other crazy things it could be. After a long time I got it but it was sheer luck and I would like to know how was I supposed to get that answer? Nothing I saw showed me how that eventual luck (don't want to spoil) was supposed to be known without just being lucky. Now I know how to pass it but only because I remember what I did, don't what the tell is for the answer.
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Vsin Sep 24, 2021 @ 9:33pm 
Same for level 45, I just kept guessing until I got it by luck. How was I supposed to work that out on purpose? Even knowing the answer now I still don't get it. First sign represents the order, second sign tells what 3rd dial is and third sign ??? (just guessing).

Also, on level 47, is knowing which spot just try your luck as I did to solve or is there a tell to which of those few places is the correct one? Like somehow that outside vase (I think vase is maybe to mislead).
Last edited by Vsin; Sep 24, 2021 @ 9:43pm
Vsin Sep 25, 2021 @ 11:15am 
I now know the trick to level 44 but I am still curious about the others.

The trick to level 44 needs a little something to hint/mislead, it's too obscure and not fun to figure out the trick to it without a sign or something to mislead you into an answer. Here's how it works for anyone curious.

Look at the ceiling in each of the rooms for the number in that room, count the holes that are not over the holes in the floor. I so much want to put a I would not lie trick in this answer but it's annoying enough already without something in the game to go by for an answer to #44.
Truth_X_ile Oct 13, 2021 @ 2:42am 
Sorry for the late reply, I'm playing other games, I pretty much finished the game and moved on

Level 44: Simply it's the number of vases in the room, if by chance someone just destroys all the vases first, then the gates will open, otherwise in rooms that dials can turn, if you turn it to the desired number of vases that are in that room, the gates will open when all dials are correct

Level 45: This level was tricky for me, at first I'd look at the ceiling, try counting certain things, but if you look at the floor, each empty space/tile makes a design of a desired number for that room

Level 47: While it may be a new feature, there's nothing you can do in the room, eventually, maybe someone would think to jump on the highlighted spot to continue

Level 48: Continuation of 47, same solution, many fail points/pits, while it is still also possible, you can stand at the edge of the 2x2 tiles and jump, you won't fall through but be at the edge when destroying the floor/tiles saving you from a fall, otherwise falling of course resets the room
.Meliante Nov 4, 2021 @ 10:25pm 
Originally posted by Truth_X_ile:
Sorry for the late reply, I'm playing other games, I pretty much finished the game and moved on

Level 44: Simply it's the number of vases in the room, if by chance someone just destroys all the vases first, then the gates will open, otherwise in rooms that dials can turn, if you turn it to the desired number of vases that are in that room, the gates will open when all dials are correct

Level 45: This level was tricky for me, at first I'd look at the ceiling, try counting certain things, but if you look at the floor, each empty space/tile makes a design of a desired number for that room

Level 47: While it may be a new feature, there's nothing you can do in the room, eventually, maybe someone would think to jump on the highlighted spot to continue

Level 48: Continuation of 47, same solution, many fail points/pits, while it is still also possible, you can stand at the edge of the 2x2 tiles and jump, you won't fall through but be at the edge when destroying the floor/tiles saving you from a fall, otherwise falling of course resets the room


The hint to level 48 is to search for the unique crack on the floor pointing to the opposite side from all the other
Scyral Nov 14, 2021 @ 5:10pm 
ok, this one really needed a hint because the logic comes out of nowhere, I'm not sure if I even understand it correctly. Also it is level 45, you would think the number over the door would be for the next room but if you do level select it's 45. Vsin's solution is almost correct but in the room with 1 big floor hole you would think the answer is 2 but it's 1. I believe the idea is that you only count the ceiling holes over the paths connected to the main room.
128hoodmario Nov 15, 2021 @ 12:49am 
Originally posted by Truth_X_ile:
Sorry for the late reply, I'm playing other games, I pretty much finished the game and moved on

Level 44: Simply it's the number of vases in the room, if by chance someone just destroys all the vases first, then the gates will open, otherwise in rooms that dials can turn, if you turn it to the desired number of vases that are in that room, the gates will open when all dials are correct

Level 45: This level was tricky for me, at first I'd look at the ceiling, try counting certain things, but if you look at the floor, each empty space/tile makes a design of a desired number for that room

Level 47: While it may be a new feature, there's nothing you can do in the room, eventually, maybe someone would think to jump on the highlighted spot to continue

Level 48: Continuation of 47, same solution, many fail points/pits, while it is still also possible, you can stand at the edge of the 2x2 tiles and jump, you won't fall through but be at the edge when destroying the floor/tiles saving you from a fall, otherwise falling of course resets the room
THANK YOU SO MUCH! I've watched so many walkthroughs trying to understand how to do 45 and they never explain how they got the solution thank you!
Scyral Nov 16, 2021 @ 10:04pm 
Originally posted by 128hoodmario:
THANK YOU SO MUCH! I've watched so many walkthroughs trying to understand how to do 45 and they never explain how they got the solution thank you!

lol, your comment made me re-read their comment and look again. Now I get what they meant, it's like when you finally see a magic eye picture :undyne:
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