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Thanks for the answer. I've edited the formatting on the post a little and also included a video demonstrating the issue. Though in the video it looks "exaggerated", I can assure you that it's that easy to cause the issue if playing through the official Sony wireless adapter for DS4 controllers and that the issue can happen when playing wired, albeit it's harder to cause it (but not less frustrating when it happens).
Because the only way to use the controller wirelessly with PS glyphs is by emulating a virtual wired DS4 (like DS4Windows does) or using Sony's official adapter, you will still suffer from this issue since it won't change the fact that your controller is connected wirelessly (and therefore, is not maintaing the required Input Rate for the issue to not occur)
For more info: https://steamcommunity.com/app/1593500/discussions/1/3202623344541441402/
Until this game issue is fixed if you really want to play wirelessly I advice you on using your controller as if it were a Xbox controller, since the game's XInput implementation seems to not suffer from this issue.
The problem is that BT cannot maintain this polling rate perfectly. USB is not perfect either, but it's stable enough to not cause issues on 99% of situations, which is why basically nobody playing wired is complaining about this issue, since it happens rarely enough to not bother these people.
If you set the controller's BT polling rate to 1000 Hz and then monitor the BT connection with wireshark you'll notice that Input Reports will have a variable time delta. Though it tends to remain close to 1ms if the connection quality is good, radio interference will randomly cause some of them to be much higher, specially if you increase distance. I have a pretty stable overral BT connection and even then I was having some Input Reports coming with a time delta of >10ms.
This is an issue with this game in specific. It's not a matter of wired x wireless, it's the game's native support for Playstation controllers having a bug.
The game shouldn't be "resetting" the in-game input state even if I were to play with 100ms input latency,
It only happens in GOW. Showing it's the game itself. Fortunately, devs have acknowledged this and supposedly are working to fix.
From what I know, this has not been fixed on the game's "native" DS4 support.
It do is fixed if you use the controller through Steam's "Playstation Configuration Settings", which is kinda of sad that it has only been fixed partially.
Hope the devs fix it for good without the need of Steam Input