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Some players with AMD GPUs report performance drops in certain areas of the game.
STATUS: [CLOSED] We have implemented small object culling to help reduce the number of objects being processed by the CPU. This change should improve minimum framerates in scenes where there are many objects on-screen at once, which had contributed to performance drops for some AMD users. For more information, please refer to the 1.0.9 Patch Notes.
Throughout our testing, we noticed intermittent framerate reductions when shaders were accessed for the first time. We are working with AMD to resolve this in a future patch.
STATUS: [UNDER INVESTIGATION]