God of War

God of War

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Energist Dec 14, 2024 @ 8:01pm
Combat Is Pretty Bad
Haven't played a GoW game in a long time, but I don't remember combat being so rigid and unresponsive.

This feels like an MMO combat system. Huge hit point sponges, little to no feedback, bloated stat systems etc.

The visuals, story, and overall setting is great. Like the puzzles too. The combat is really pulling me out of the experience though.

Anyone else feel this way ?
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Showing 1-15 of 37 comments
mihirsparsh Dec 15, 2024 @ 3:13pm 
LOL TBH YEAH
The Grin Dec 16, 2024 @ 2:18am 
You want a personal opinion ?
I play on NG+ CHALLENGING....yes CHALLENGING => I died in the first 5 minutes more than I died in every Dark Souls game....seriously.
The enemy agro is just too much!
Last edited by The Grin; Dec 16, 2024 @ 2:18am
Mortimer Reed Dec 16, 2024 @ 6:35am 
For me, I think changing the camera into a over-the-shoulder perspective limits your view of the combat space. I think this is more designed to fight enemies one-on-one. Dealing with multiple enemies is a pain in the ass.
F.U.D.F. Dec 16, 2024 @ 12:49pm 
I love the combat here on hardest difficulty. If you stop hitting an enemy they regenerate over time. It's sublime.
Energist Dec 16, 2024 @ 1:25pm 
Originally posted by Next-Gen Ex Dem:
I love the combat here on hardest difficulty. If you stop hitting an enemy they regenerate over time. It's sublime.
Lol I'd fall asleep. I'm already bored half way through boss fights. They have maybe 3 moves, and I have to hit them 50+ times.

Combat is a real weakness of this game.
Energist Dec 16, 2024 @ 1:25pm 
Originally posted by (^3^)/🛹:
You want a personal opinion ?
I play on NG+ CHALLENGING....yes CHALLENGING => I died in the first 5 minutes more than I died in every Dark Souls game....seriously.
The enemy agro is just too much!

The camera is the real enemy in this game. It handles multiple opponents quite poorly.
Hotel Security Dec 17, 2024 @ 10:24am 
>Haven't played a GoW game in a long time, but I don't remember combat being so rigid and unresponsive.

Well it's not the same hack and slash series it was in the PS2 days, alas. This one clearly just borrowed the Souls design and went with that. It's not terrible but it's very different and too exploitable. Also felt that the bosses were very lame and too cinematic outside of maybe the last valkyrie boss...but even that one was just recycled from all the valkyrie fights before it.

Also, be aware that you get a few things later to ruin the game...like items that will refill both health and the rage meter over time. Going into every fight with full rage is about as OP as it sounds, especially if you upgrade to the rage rock-throw move...it can take out a troll in two throws on most modes.

I will agree the strength of the game is the exploration and the world with the combat just kind of being there.
MrButtermancer Dec 18, 2024 @ 10:29am 
I had to seriously tweak the camera settings so that combat wasn't just getting wrecked by the strongest enemy in the game so far, the camera.
Energist Dec 20, 2024 @ 5:51pm 
Originally posted by Hotel Security:
>Haven't played a GoW game in a long time, but I don't remember combat being so rigid and unresponsive.

Well it's not the same hack and slash series it was in the PS2 days, alas. This one clearly just borrowed the Souls design and went with that. It's not terrible but it's very different and too exploitable. Also felt that the bosses were very lame and too cinematic outside of maybe the last valkyrie boss...but even that one was just recycled from all the valkyrie fights before it.

Also, be aware that you get a few things later to ruin the game...like items that will refill both health and the rage meter over time. Going into every fight with full rage is about as OP as it sounds, especially if you upgrade to the rage rock-throw move...it can take out a troll in two throws on most modes.

I will agree the strength of the game is the exploration and the world with the combat just kind of being there.

Interesting that items like that exist. Never got those items. Beat the game a couple days ago. Overall, it was pretty easy I thought.

Didn't do Valkyries or anything like that. Tried one and it was basically just a huge hit point sponge. Don't feel like grinding the materials for the gear that makes them doable.
Canadian Jesus Dec 22, 2024 @ 4:38am 
Yeah it's an action rpg game. The combat always kind of sucks. This one is not so bad but yea it's not so good
Black Hole Dec 22, 2024 @ 7:48pm 
I agree and it's why I prefer the older ps2/3 era gow games, these are just mostly walking simulators with boring combat.
Crimsongz Dec 25, 2024 @ 3:20am 
God of War 3 is still the best.
MrButtermancer Dec 25, 2024 @ 1:17pm 
I will add after a few dozen more hours in GMGOW (and approaching the end of the game), dodging is jank, hitboxes are MEGA jank, and things really actively try to hit you in the back or side a lot in this game where the camera is garbage (turning all the settings off was the thing that made some fights winnable).

It seems to have been made by people who wanted a game as HARD as the souls games, but with absolutely no concept of what makes the difficulty in the souls games good or fair. DS1,2,3, Sekiro, Elden Ring -- played all of them. Souls games are good because they reliably punish you for a mistake, and after it happens, you can see what you did wrong.

GoW will fully spawn a ranged enemy behind you, then shoot you with it in the middle of a scuffle. You overcome that by learning where the ranged enemy spawns after the first wave on your second try. That sucks.
Last edited by MrButtermancer; Dec 25, 2024 @ 1:18pm
deepcapture Dec 25, 2024 @ 1:35pm 
It's not a souls-like. It's an SP story book. That's your issue.
rofflesvanwagon Dec 25, 2024 @ 1:56pm 
I quite literally just got this game for some visceral combat.Hopefully I end up disagreeing with this post
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