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doesn't really matter, whether you connect your console to TV or PC monitor, game locked at 30 fps will look much smoother on console because on PC you are basically forcing 30 fps through 60hz lock which will produce heavy jittering. To me personally it's very noticeable and sucks. VRR is a must have for these kind of cases, or just stick to consoles although I can sail the high seas on PC
Basically, frame times are in integers per frame, and when those integers don't divide in half equally, it causes bad frame pacing, the "jittering" as you call it. Basically redundant or incomplete frames that compromise the fluidity.
If you're using 30fps on an accurare frametime, or even god forbid 20fps, you should get a decent frametime, because that divides equally when split. 45fps, however, doesn't divide well when cut in half, unlike 30 and 60.
I could very well be wrong, this was how it was explained to me though. But that IS your issue, because once i found this out and stopped using crumby framerates like 45 and 72 for my "compromises" between fidelity and fluidity, i ended up seeing things overall just play smoother, so from personal experience, placebo or otherwise, this DOES work. But you need a decent frametime limiter because if the frames don't change at a certain Nth of a second every time, the frame pacing suffers and you can say hello jitters.
Also, i have no idea what VRR even is, but this is an issue that really can't be fixed if you are either using the wrong tools or don't know what you're actually looking at. I flat out thought it was lag when i saw bad frame pacing in Bloodborne and looked it up after a while. It didn't hurt my enjoyment of the game however, as i'm not that sensitive to "bad" framerates. My eyes don't bleed when i look at that ♥♥♥♥. Lol
Just lower the Hz of your monitor to 30hz LMAO if that's your problem 🤣
Their explanation could only be relevant in the case of 60 fps vs 120 where if you limit the framerate to 120 you get exactly double of 60 so you don't get any screen tearing, but this kind of logic really doesn't work for 30 fps case, because then I would be locking my stuff to 30 fps in certain very demanding games but I can't, I'd die from eye cancer, while on consoles 30 fps looks very smooth, and no it's not dlss or motion blur or anything, just that the screen is locked to 30
PC gaming is simply not built for 30 fps gaming, case closed. Either use VRR to eliminate tearing when dropping below 60 or really, just buy a console if you are gonna target some puny 30 fps
WOW what a solution, how come I didn't think of that before? LMAO indeed
Oh wait, too bad that my monitor gives me a warning message if I even try to set it to 55 hz yeah ok and then reverts back to 60 all by itself
The fact is, you got bad framepacing and need a proper frametime limiter. The rate itself doesn't matter of the timing is off.
Though, discussion is pointless because you've decided to be willfully ignorant. I won't bother a person that wants to be delusional rather than educate themselves on something they don't obviously know about.
Just quit spreading misinformation around if you aren't going to acknowledge alternatives.
Try double buffered Vsync at 60Hz.
It's not just his issue, millions of gamers like me have high refresh rate displays that just don't support refresh cycles below 60Hz
And yes, my Samsung panel doesn't allow me to go lower than 60hz, I have no scanline sync avaiable to me through RivaTuner, no half vsync either, I'm stuck here with no VRR, just need to replace the monitor, that's it
I dont think you understand what TV smoothing does then or even dlss3
bruh a game locked at 30 fps on PC with a hardlock like FFX HD edition is gonna feel the same as it is on consoles, because its literally locked to 30 fps
When you try capping your framerate on a game to 30 fps without using VRR when your game tries to get your fps to 60, you will experience jitter, stutter and screen tearing