God of War

God of War

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kweelo 20 DIC 2021 a las 19:54
Why does 30fps feel better on console than it does on PC?
For example, if you played a game that is optimized for 30fps on console, it will feel smooth with no obvious input delay or stutteriness. However if you played that same game on PC with a 30fps framerate lock, it will feel horribly jagged, stuttery, screen tearing, etc.

Why is that? I noticed this when I played Days Gone on PS4 Pro, it looked great in 4K 30fps on my tv. When I got the game on my old weak PC and locked it to 30fps, it never dropped below 30fps but it felt like it was 15-20fps just in terms of choppiness in gameplay and jitter.
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Mostrando 106-120 de 124 comentarios
Arokhantos 10 MAR 2023 a las 15:28 
TV's have build in dlss3 called smoothing
Dopey Shepard 10 MAR 2023 a las 19:52 
Publicado originalmente por Arokhantos™:
TV's have build in dlss3 called smoothing

doesn't really matter, whether you connect your console to TV or PC monitor, game locked at 30 fps will look much smoother on console because on PC you are basically forcing 30 fps through 60hz lock which will produce heavy jittering. To me personally it's very noticeable and sucks. VRR is a must have for these kind of cases, or just stick to consoles although I can sail the high seas on PC
Unmotivated 10 MAR 2023 a las 20:09 
Publicado originalmente por Dopey Shepard:
Publicado originalmente por Arokhantos™:
TV's have build in dlss3 called smoothing

doesn't really matter, whether you connect your console to TV or PC monitor, game locked at 30 fps will look much smoother on console because on PC you are basically forcing 30 fps through 60hz lock which will produce heavy jittering. To me personally it's very noticeable and sucks. VRR is a must have for these kind of cases, or just stick to consoles although I can sail the high seas on PC
or just, i dunno, use a decent frametime limiter, like Rivatuner?
Dopey Shepard 10 MAR 2023 a las 20:49 
Publicado originalmente por Motivated:
Publicado originalmente por Dopey Shepard:

doesn't really matter, whether you connect your console to TV or PC monitor, game locked at 30 fps will look much smoother on console because on PC you are basically forcing 30 fps through 60hz lock which will produce heavy jittering. To me personally it's very noticeable and sucks. VRR is a must have for these kind of cases, or just stick to consoles although I can sail the high seas on PC
or just, i dunno, use a decent frametime limiter, like Rivatuner?
XDDD what? Decent frametime limiter? Oh wait, is that something I've been using for years now that still produces massive jitter whenever my framerate drops below 60/75 because I dont have any VRR in my monitor? Yep, that one
Última edición por Dopey Shepard; 10 MAR 2023 a las 20:49
Unmotivated 10 MAR 2023 a las 21:29 
Publicado originalmente por Dopey Shepard:
Publicado originalmente por Motivated:
or just, i dunno, use a decent frametime limiter, like Rivatuner?
XDDD what? Decent frametime limiter? Oh wait, is that something I've been using for years now that still produces massive jitter whenever my framerate drops below 60/75 because I dont have any VRR in my monitor? Yep, that one
Actually it seems to be your misunderstanding of how frametimes even work, and i don't exactly blame you.

Basically, frame times are in integers per frame, and when those integers don't divide in half equally, it causes bad frame pacing, the "jittering" as you call it. Basically redundant or incomplete frames that compromise the fluidity.

If you're using 30fps on an accurare frametime, or even god forbid 20fps, you should get a decent frametime, because that divides equally when split. 45fps, however, doesn't divide well when cut in half, unlike 30 and 60.

I could very well be wrong, this was how it was explained to me though. But that IS your issue, because once i found this out and stopped using crumby framerates like 45 and 72 for my "compromises" between fidelity and fluidity, i ended up seeing things overall just play smoother, so from personal experience, placebo or otherwise, this DOES work. But you need a decent frametime limiter because if the frames don't change at a certain Nth of a second every time, the frame pacing suffers and you can say hello jitters.

Also, i have no idea what VRR even is, but this is an issue that really can't be fixed if you are either using the wrong tools or don't know what you're actually looking at. I flat out thought it was lag when i saw bad frame pacing in Bloodborne and looked it up after a while. It didn't hurt my enjoyment of the game however, as i'm not that sensitive to "bad" framerates. My eyes don't bleed when i look at that ♥♥♥♥. Lol
Última edición por Unmotivated; 10 MAR 2023 a las 21:34
stardust 11 MAR 2023 a las 0:08 
Publicado originalmente por Dopey Shepard:
Publicado originalmente por Arokhantos™:
TV's have build in dlss3 called smoothing

doesn't really matter, whether you connect your console to TV or PC monitor, game locked at 30 fps will look much smoother on console because on PC you are basically forcing 30 fps through 60hz lock which will produce heavy jittering. To me personally it's very noticeable and sucks. VRR is a must have for these kind of cases, or just stick to consoles although I can sail the high seas on PC


Just lower the Hz of your monitor to 30hz LMAO if that's your problem 🤣
TheGame 11 MAR 2023 a las 1:11 
Because they don't try i easily can hit 60FPS, I run over 100 on wow alone.
Dopey Shepard 11 MAR 2023 a las 5:43 
The people that explain this type of stuff are wrong themselves, dude. I was explained the same info by other people. At the end of the day, it doesn't matter what software you are using to cap your framerate to 30, it's gonna stutter/jitter no matter what because most likely your monitor is set to 60hz by default

Their explanation could only be relevant in the case of 60 fps vs 120 where if you limit the framerate to 120 you get exactly double of 60 so you don't get any screen tearing, but this kind of logic really doesn't work for 30 fps case, because then I would be locking my stuff to 30 fps in certain very demanding games but I can't, I'd die from eye cancer, while on consoles 30 fps looks very smooth, and no it's not dlss or motion blur or anything, just that the screen is locked to 30

PC gaming is simply not built for 30 fps gaming, case closed. Either use VRR to eliminate tearing when dropping below 60 or really, just buy a console if you are gonna target some puny 30 fps



Publicado originalmente por biohazard:
Publicado originalmente por Dopey Shepard:

doesn't really matter, whether you connect your console to TV or PC monitor, game locked at 30 fps will look much smoother on console because on PC you are basically forcing 30 fps through 60hz lock which will produce heavy jittering. To me personally it's very noticeable and sucks. VRR is a must have for these kind of cases, or just stick to consoles although I can sail the high seas on PC


Just lower the Hz of your monitor to 30hz LMAO if that's your problem 🤣

WOW what a solution, how come I didn't think of that before? LMAO indeed
Oh wait, too bad that my monitor gives me a warning message if I even try to set it to 55 hz yeah ok and then reverts back to 60 all by itself
Unmotivated 11 MAR 2023 a las 6:49 
Publicado originalmente por Dopey Shepard:
The people that explain this type of stuff are wrong themselves, dude. I was explained the same info by other people. At the end of the day, it doesn't matter what software you are using to cap your framerate to 30, it's gonna stutter/jitter no matter what because most likely your monitor is set to 60hz by default

Their explanation could only be relevant in the case of 60 fps vs 120 where if you limit the framerate to 120 you get exactly double of 60 so you don't get any screen tearing, but this kind of logic really doesn't work for 30 fps case, because then I would be locking my stuff to 30 fps in certain very demanding games but I can't, I'd die from eye cancer, while on consoles 30 fps looks very smooth, and no it's not dlss or motion blur or anything, just that the screen is locked to 30

PC gaming is simply not built for 30 fps gaming, case closed. Either use VRR to eliminate tearing when dropping below 60 or really, just buy a console if you are gonna target some puny 30 fps



Publicado originalmente por biohazard:


Just lower the Hz of your monitor to 30hz LMAO if that's your problem 🤣

WOW what a solution, how come I didn't think of that before? LMAO indeed
Oh wait, too bad that my monitor gives me a warning message if I even try to set it to 55 hz yeah ok and then reverts back to 60 all by itself
I mean, that's just your issue. Believe it or don't, that's on you.

The fact is, you got bad framepacing and need a proper frametime limiter. The rate itself doesn't matter of the timing is off.

Though, discussion is pointless because you've decided to be willfully ignorant. I won't bother a person that wants to be delusional rather than educate themselves on something they don't obviously know about.

Just quit spreading misinformation around if you aren't going to acknowledge alternatives.
MancSoulja 11 MAR 2023 a las 8:12 
Publicado originalmente por Dopey Shepard:
The people that explain this type of stuff are wrong themselves, dude. I was explained the same info by other people. At the end of the day, it doesn't matter what software you are using to cap your framerate to 30, it's gonna stutter/jitter no matter what because most likely your monitor is set to 60hz by default

Their explanation could only be relevant in the case of 60 fps vs 120 where if you limit the framerate to 120 you get exactly double of 60 so you don't get any screen tearing, but this kind of logic really doesn't work for 30 fps case, because then I would be locking my stuff to 30 fps in certain very demanding games but I can't, I'd die from eye cancer, while on consoles 30 fps looks very smooth, and no it's not dlss or motion blur or anything, just that the screen is locked to 30

PC gaming is simply not built for 30 fps gaming, case closed. Either use VRR to eliminate tearing when dropping below 60 or really, just buy a console if you are gonna target some puny 30 fps



Publicado originalmente por biohazard:


Just lower the Hz of your monitor to 30hz LMAO if that's your problem 🤣

WOW what a solution, how come I didn't think of that before? LMAO indeed
Oh wait, too bad that my monitor gives me a warning message if I even try to set it to 55 hz yeah ok and then reverts back to 60 all by itself

Try double buffered Vsync at 60Hz.
MancSoulja 11 MAR 2023 a las 8:14 
Publicado originalmente por Motivated:
Publicado originalmente por Dopey Shepard:
The people that explain this type of stuff are wrong themselves, dude. I was explained the same info by other people. At the end of the day, it doesn't matter what software you are using to cap your framerate to 30, it's gonna stutter/jitter no matter what because most likely your monitor is set to 60hz by default

Their explanation could only be relevant in the case of 60 fps vs 120 where if you limit the framerate to 120 you get exactly double of 60 so you don't get any screen tearing, but this kind of logic really doesn't work for 30 fps case, because then I would be locking my stuff to 30 fps in certain very demanding games but I can't, I'd die from eye cancer, while on consoles 30 fps looks very smooth, and no it's not dlss or motion blur or anything, just that the screen is locked to 30

PC gaming is simply not built for 30 fps gaming, case closed. Either use VRR to eliminate tearing when dropping below 60 or really, just buy a console if you are gonna target some puny 30 fps





WOW what a solution, how come I didn't think of that before? LMAO indeed
Oh wait, too bad that my monitor gives me a warning message if I even try to set it to 55 hz yeah ok and then reverts back to 60 all by itself
I mean, that's just your issue. Believe it or don't, that's on you.

The fact is, you got bad framepacing and need a proper frametime limiter. The rate itself doesn't matter of the timing is off.

Though, discussion is pointless because you've decided to be willfully ignorant. I won't bother a person that wants to be delusional rather than educate themselves on something they don't obviously know about.

Just quit spreading misinformation around if you aren't going to acknowledge alternatives.

It's not just his issue, millions of gamers like me have high refresh rate displays that just don't support refresh cycles below 60Hz
Dopey Shepard 11 MAR 2023 a las 14:27 
My monitor is very standard 60hz panel, I managed to overclock it to 75Hz, that's the farthest I can go with it. What's interesting is that uneducated people try telling me I'm wrong when most of them can't even tell what Hz their monitor is, let alone overclocking it, and try telling me I'm wrong about 30 fps lagging on 60hz screen. But whatever, ignorance is bliss, too bad that some people take their ignorance to their grave

And yes, my Samsung panel doesn't allow me to go lower than 60hz, I have no scanline sync avaiable to me through RivaTuner, no half vsync either, I'm stuck here with no VRR, just need to replace the monitor, that's it
psyke 13 MAR 2023 a las 15:56 
low fps feels better with controller than with kb+m because the camera-movement is slower with analog-sticks.
Arokhantos 13 MAR 2023 a las 16:00 
Publicado originalmente por Dopey Shepard:
Publicado originalmente por Arokhantos™:
TV's have build in dlss3 called smoothing

doesn't really matter, whether you connect your console to TV or PC monitor, game locked at 30 fps will look much smoother on console because on PC you are basically forcing 30 fps through 60hz lock which will produce heavy jittering. To me personally it's very noticeable and sucks. VRR is a must have for these kind of cases, or just stick to consoles although I can sail the high seas on PC

I dont think you understand what TV smoothing does then or even dlss3
Dopey Shepard 13 MAR 2023 a las 16:56 
Publicado originalmente por Arokhantos™:
Publicado originalmente por Dopey Shepard:

doesn't really matter, whether you connect your console to TV or PC monitor, game locked at 30 fps will look much smoother on console because on PC you are basically forcing 30 fps through 60hz lock which will produce heavy jittering. To me personally it's very noticeable and sucks. VRR is a must have for these kind of cases, or just stick to consoles although I can sail the high seas on PC

I dont think you understand what TV smoothing does then or even dlss3

bruh a game locked at 30 fps on PC with a hardlock like FFX HD edition is gonna feel the same as it is on consoles, because its literally locked to 30 fps

When you try capping your framerate on a game to 30 fps without using VRR when your game tries to get your fps to 60, you will experience jitter, stutter and screen tearing
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