God of War

God of War

データを表示:
Why does 30fps feel better on console than it does on PC?
For example, if you played a game that is optimized for 30fps on console, it will feel smooth with no obvious input delay or stutteriness. However if you played that same game on PC with a 30fps framerate lock, it will feel horribly jagged, stuttery, screen tearing, etc.

Why is that? I noticed this when I played Days Gone on PS4 Pro, it looked great in 4K 30fps on my tv. When I got the game on my old weak PC and locked it to 30fps, it never dropped below 30fps but it felt like it was 15-20fps just in terms of choppiness in gameplay and jitter.
< >
46-60 / 124 のコメントを表示
Too much text from the others. In consoles they just optimize the games to run at an exact framerate with a lock frametime, and they use alot of motion blur techniques in order to smooth the camera movements, and that makes the 30fps look better than the PC 30fps.
CoCo 2022年1月7日 14時59分 
silkyslugs の投稿を引用:
I never claimed that 30fps was good, or superior to 60fps in any way. I said that when 30fps games are optimized on consoles, they somehow feel different/less laggy than the same game would feel on PC with a 30fps lock.
to keep it simple either use nvidia control panel and use half refresh adaptive vsync or rivatuner to limit frame rate to half refresh and use motion blur options while also using a controller, if you use keyboard and mouse you will feel the difference extremely, also you can use a lower pre rendered frames now low latency mode to decrease the input lag overall, also consoles 30fps is just the same the most difference is frame pacing and there is multiple ways to fix that with frame limiters or just use VRR with a frame limit and you will have the best experience, after trying those things it will be confirmed that you are just having placebo or other factors like having a fast straight comparison in frame rate on pc vs console locked down to one and no option to see better to make 30fps look as bad as it really is, also last thing, consoles use fullscreen motion blur on lower frame rate games, a lot of games on pc dont have as excessive motion blur, you can use something like reshade to add that effect to the games you need to
最近の変更はCoCoが行いました; 2022年1月7日 15時04分
IDK man, like many here have said, after getting used to higher frame rates and it becomes impossible to play 30fps regardless of what platform. I have been playing at 100+ for so long now that 30 FPS feels like GoldenEye 64.
I found that if you play at 30 FPS with motion blur on WITH a controller (instead of keyboard and mouse) it mimics the "feel" of 30 FPS on a console pretty closely.
Purchase a ps4 pro at the time to experience this game after gaming so much on pc. 30fps felt like ♥♥♥♥. I spent my time jumping between 30fps high fidelity vs 60fps low qaulity.
It depends on the game, some games do 30fps really well, RYSE for example, I played through that at 30fps when it first came out and it felt exactly the same as playing it on the Xbox One.

As Déraciné said, when a game is made to run at 30fps on a console, time is spent to make sure that each frame is delivered at a locked framtime 45ms or whatever it is, that doesn't happen on PC.
I've red only first page of this thread and i wanna say that many of you don't know what the OP means by saying that the 30 FPS feels stuttery. Well, 30 FPS is 30 FPS. Is noticeably worse than anything above like 60 or 90... FPS, so you see the classic 30 FPS choppiness. But with fine frame pacing on console and bad frame pacing on PC. That's what it is about and that's what does the stuttery feeling. The frame rate isn't dropping, but trying to go higher all the time and this inconsistency is making the game feel stuttery.

As for mentioned RivaTuner. No RivaTuner doesn't help. It's making it feel better, but the frame pacing is still bad. Same goes for Nvidia half refresh rate with the small input lag feature. It just makes the game tearing sometime.

I found nothing that would work so well that it would make me enjoy the game.
最近の変更はViktorが行いました; 2022年1月8日 1時49分
MancSoulja の投稿を引用:
It depends on the game, some games do 30fps really well, RYSE for example, I played through that at 30fps when it first came out and it felt exactly the same as playing it on the Xbox One.

As Déraciné said, when a game is made to run at 30fps on a console, time is spent to make sure that each frame is delivered at a locked framtime 45ms or whatever it is, that doesn't happen on PC.

Expect that isn't true at all in the real world. It's funny you mention RYSE because the framerate in that game on xbox one is between 12-30fps loooool, feels so cinematic 🤣. Also, it's not 45ms, it's 33.3ms which should give you 30fps.
Basically because on console all you're used to is 30FPS. Your mind gets used to that steady velocity of motion of that particular media.
On PC you're constantly being subjected to much, much higher frames, so your brain gets used to nothing less. Hence when you switch to 30FPS within PC itself it's a much more massive change from all other greater speed you constantly get within that media.

That's why everytime you go back to 30FPS on console it's quite a obvious to your senses, simply because your cognition is picking up on what you're used to, where you're used too, where the lower framerate is the default constant.
And thus the switch of perception becomes much obvious in your brain.

Your brain is essentially pulling a trick on you.
Because console works with a lot motion blur effects
smooth frametime without peaks
Motion blur helps and playing on a controller also helps.

The other aspect I can think of
Most TV have high input lag so playing on a monitor that most likely much lower input lag, you will feel that difference in sync with your 30 fps.
最近の変更はBiernoが行いました; 2022年1月8日 7時38分
I can't believe SO MANY people are missing out the obvious answer:

- It has to do with your desktop's REFRESH RATE

For example. the standard refresh rate is 60 hz across many PC monitors
Even if you get yourself a higher refresh rate monitor, you won't be able to utilize it until you manually set it to a higher refresh rate

That being said, when you drop below your refresh rate, it will produce stutter/judder that is very noticeable. For instance, you will be able to feel even a 1-3 fps drop from 60 because your picture is no longer running smooth

Why is that? Because you most likely have no "syncs" available to you or activated on your monitors. There's plenty of them. Most modern monitors already come equipped with freesync which will smoothen your framerate from 44 to whatever your monitor's maximum is. Disable Vsync and activate Freesync and you should be good to go as long as you use a GPU that supports that feature (AMD and some few Nvidia)

Nvidia users have G-Sync, but G-Sync monitors are a lot more expensive

There's also stuff like Variable Refresh Rate or Low FrameRate Compensation that you can google but everything helps. A lot of Freesync monitors will allow for LFC which will work below 44 fps and produce a smooth picture even at 30 fps


If you have a standard issue 60 hz monitor without any freesync or anything like that, then I'm sorry, but anything less than 60 fps is gonna be laggy for you, that's just how it is

What you can do is go to AMD/NVIDIA settings and set up custom resolutions adjusted for various refresh rates. I overclocked my 60hz monitor to 75hz and now play with a much smoother picture, but yes, every time I drop below 75hz causes noticeable stuttering because I have no sync option available to me and I have Vsync on to eliminate screen tearing

That's just how it is for PC users. If you want steady low frame rate picture, just play on consoles instead, or try to get at least a freesync monitor or smth at 144 hz, because your cutting edge Xbox Series X will most likely only have 60 fps locked games. Same thing goes for PS5 and 60 fps should be obsolete by today's standards in my opinion
Dopey Shepard の投稿を引用:
I can't believe SO MANY people are missing out the obvious answer:

How is this the answer? How would playing on a PS4 Pro at 30 fps on a 60 Hz TV with vsync enabled be any different from playing on a PC at the same settings?
最近の変更はPoor Bastardが行いました; 2022年1月8日 9時34分
The only one answer is: Framepacing.

Nothing more, nothing less.

Most new PS5 games don't even have framepacing optimization, that's why they feel sluggish. But until PS4 midgen games, they are optimized. Play Uncharted 4 on PS4 and you will see but also they have high Input Lag cost.
< >
46-60 / 124 のコメントを表示
ページ毎: 1530 50

投稿日: 2021年12月20日 19時54分
投稿数: 124