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翻訳の問題を報告
As Déraciné said, when a game is made to run at 30fps on a console, time is spent to make sure that each frame is delivered at a locked framtime 45ms or whatever it is, that doesn't happen on PC.
As for mentioned RivaTuner. No RivaTuner doesn't help. It's making it feel better, but the frame pacing is still bad. Same goes for Nvidia half refresh rate with the small input lag feature. It just makes the game tearing sometime.
I found nothing that would work so well that it would make me enjoy the game.
Expect that isn't true at all in the real world. It's funny you mention RYSE because the framerate in that game on xbox one is between 12-30fps loooool, feels so cinematic 🤣. Also, it's not 45ms, it's 33.3ms which should give you 30fps.
On PC you're constantly being subjected to much, much higher frames, so your brain gets used to nothing less. Hence when you switch to 30FPS within PC itself it's a much more massive change from all other greater speed you constantly get within that media.
That's why everytime you go back to 30FPS on console it's quite a obvious to your senses, simply because your cognition is picking up on what you're used to, where you're used too, where the lower framerate is the default constant.
And thus the switch of perception becomes much obvious in your brain.
Your brain is essentially pulling a trick on you.
The other aspect I can think of
Most TV have high input lag so playing on a monitor that most likely much lower input lag, you will feel that difference in sync with your 30 fps.
- It has to do with your desktop's REFRESH RATE
For example. the standard refresh rate is 60 hz across many PC monitors
Even if you get yourself a higher refresh rate monitor, you won't be able to utilize it until you manually set it to a higher refresh rate
That being said, when you drop below your refresh rate, it will produce stutter/judder that is very noticeable. For instance, you will be able to feel even a 1-3 fps drop from 60 because your picture is no longer running smooth
Why is that? Because you most likely have no "syncs" available to you or activated on your monitors. There's plenty of them. Most modern monitors already come equipped with freesync which will smoothen your framerate from 44 to whatever your monitor's maximum is. Disable Vsync and activate Freesync and you should be good to go as long as you use a GPU that supports that feature (AMD and some few Nvidia)
Nvidia users have G-Sync, but G-Sync monitors are a lot more expensive
There's also stuff like Variable Refresh Rate or Low FrameRate Compensation that you can google but everything helps. A lot of Freesync monitors will allow for LFC which will work below 44 fps and produce a smooth picture even at 30 fps
If you have a standard issue 60 hz monitor without any freesync or anything like that, then I'm sorry, but anything less than 60 fps is gonna be laggy for you, that's just how it is
What you can do is go to AMD/NVIDIA settings and set up custom resolutions adjusted for various refresh rates. I overclocked my 60hz monitor to 75hz and now play with a much smoother picture, but yes, every time I drop below 75hz causes noticeable stuttering because I have no sync option available to me and I have Vsync on to eliminate screen tearing
That's just how it is for PC users. If you want steady low frame rate picture, just play on consoles instead, or try to get at least a freesync monitor or smth at 144 hz, because your cutting edge Xbox Series X will most likely only have 60 fps locked games. Same thing goes for PS5 and 60 fps should be obsolete by today's standards in my opinion
How is this the answer? How would playing on a PS4 Pro at 30 fps on a 60 Hz TV with vsync enabled be any different from playing on a PC at the same settings?
Nothing more, nothing less.
Most new PS5 games don't even have framepacing optimization, that's why they feel sluggish. But until PS4 midgen games, they are optimized. Play Uncharted 4 on PS4 and you will see but also they have high Input Lag cost.