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Kratos was once young, angry, and immature. He grew up. Simple as that.
Having a child can change a person because now you have something to live for, someone to provide and care for, and teach to not make the same bad decisions you might have.
He had a wife and daughter who he murdered. I'd be pretty pissed off and vengeful afterwards too.
And trust me - I love the Greek universe God of War. I've played the original trilogy, Ascension, both PSP spinoffs (surprisingly good), and hell even the Java game, which did capture the spirit of the mainline games and even had a plot to follow.
But you have to understand that this is a reboot. Whether or not this kind of gameplay is your cup of tea is completely your preference, but if you come into it with the expectations of playing a platforming-heavy slasher game, you're going to have a bad time.
To me personally, the game absolutely does deliver a believable older Kratos who is just - DONE - with all the BS with the gods, and finds his new life in a different pantheon - silly as it sounds. The bonding process with his son is also well made and believable if you look at it through the prism of his past life, where he lost his daughter - several times - and has a hard time bonding with a kid again. They also did a good job making him a really effective sidekick, especially as he grows with you and learns new abilities.
I also think the combat is very well done for what it is and given the new camera perspective. I'm sure you can dig it as well if you give it time and play by its rules.
HOWEVER
Yes, I also miss climbing enormous mountain-sized creatures, gouging their eyes out and splitting their stomachs from the inside. It's not here, or at least not on that scale. The platforming is completely gone, switched for your modern day 'hold directional button and occasionally press jump'. But it's still a good game with a solid plot, varied combat and rewarding exploration.
Now Ragnarok is another story. Too much of the same and little reason for all that's happening imo.
then you get to building the mechanics of this reboot which they went hard on it with having rune slot system but failed to keep something important, that being the UI cluttered as hell and then went into an even more basic way of things in the sequel.
They still lacked any kind of motivation ever since the axe got introduced they barely add weapons in a series that kept adding multiple flavors of weapons other than the blades of chaos with each sequel.
Ragnarok introduces more weapons but isn't any better for it IMO. Runes or no runes, backtracking or no backtracking, if you don't enjoy the base combat loop with the axe, just let it go and drop the game - it's what I did with Ragnarok. I DID find the base combat enjoyable and the story engaging in this one, so I beat it.
What the original series did well was balance the actions of Zeus and the other gods to serve an arguably greater good. Kratos can't be easily defined as a victim or a villain because it's hard to answer the question of what the Greek gods really deserve. This game is really simplistic in how it portrays the Aesir as purely dumb and evil baddies. There are just no antagonists that are interesting. which is shameful for a series supposedly about moral ambiguity.
But as I've gotten older, I've become more accepting and even appreciative of villain protagonist games. And I mean actual villain protagonist, not games that have an "evil" route that usually ends up being "jerkwad good" anyway. Games like Overlord, Tyranny, and yes, the og God of War.
Old school Kratos was a walking nightmare of death and destruction and I'd appreciate them far more now than I did back then. Hopefully the trilogy gets a remastered release in the future, because I'd dearly love to be able to play them on PC legally.
It's a classc Greek tragedy above all, and - just like the Greek gods, Kratos has his own interests and emotions in mind when taking his actions. Noone is good in that story, it's a very human story of a soldier doing what he does best, and damn the consequences.
"Modern audience" sounds like a loaded term. What do you mean by it?
That said, it stands to reason that storytelling will be done with the audience in mind. Art is also a product of the context in which it was created.
Considering God of War 2018 is a sequel to God of War 3 basically, it's an evolution to his character where he finally did what he wanted, fell in love and had a son, now is trying to navigate life as a father and teacher.
It's called a "character arc."