God of War

God of War

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God of War Ragnarok - Spoilers Possible
So, this isn't a comment at all on price vs quality/quantity, just my own opinion.

I loved the first game, but even then I felt it was bloated. So many fights when all you want to do is get on with the next bit of story, even on the easiest mode it drags at times.

Although GoW:R is certainly an amazing game, is anyone else finding it plodding and unfocused? I feel like I've been playing since it came out and looking at a walkthrough index, I'm barely half way! I just want the damn story to move forward. I've even been skipping side-quests which I NEVER skip.

I'm probably quite on my own here, but was just wondering enough to put it out there.
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That you complain about the amount of fighting in a god of war game is kinda odd. I mean it is what it is. Ya now it has an awesome story too but god of war was and allways will be an action hack and slash game.

Just put it on easy mode and skip sidequests and you can fly throu it in no time.
vukotlak původně napsal:
That you complain about the amount of fighting in a god of war game is kinda odd. I mean it is what it is. Ya now it has an awesome story too but god of war was and allways will be an action hack and slash game.

Just put it on easy mode and skip sidequests and you can fly throu it in no time.
That's what I'm saying. I'm on easy mode because I JUST want the story on this first playthrough and it's still taking an age. It's a great game, but it doesn't half seem to be dragging it's heels.
True you said that. I can still just say what i said. It is in it's core an Action hack and slash game. It may be that there are people who enjoy the story and not the gameplay but this game is still made for people who "ACTUALY" do enjoy the combat. There it can barely be too long.

Sure if you are just imterested in the story it may feel dragging but this is not the fault of the game.
Welcome to the next gen of video gaming. Cutscenes have been replaced with unskippable walking segments which occasionally demand input from the player to make it feel like they are playing a game and not watching a movie. What a joke.
Yeah it has more filler than Naruto and I felt like the story only really picked up at the end but then it also was over in a flash. I also skipped part of the last optional "open-world" area (which I usually never would) thinking I'd return to it after the fact but honestly I think I'm gonna pause for a bit.
Naposledy upravil Derivat949; 17. lis. 2022 v 14.27
Swaggaccino původně napsal:
Welcome to the next gen of video gaming. Cutscenes have been replaced with unskippable walking segments which occasionally demand input from the player to make it feel like they are playing a game and not watching a movie. What a joke.
It's not even about the walking segments necessarily theres just a lot of boring filler gameplay with nothing of note happening
Naposledy upravil Derivat949; 17. lis. 2022 v 14.27
GrundleGrump původně napsal:
I'm probably quite on my own here, but was just wondering enough to put it out there.
You aren't.

Playing through it right now, at the mines and I'm bored to death. And so are 2 of my friends who are playing through it.

The production quality is top notch, but otherwise it's not an engaging experience. So far it has done NOTHING new compared to the first game, and like you said it doesn't have the same focus and flow of the story. All of this makes its shortcomings really stand out.

vukotlak původně napsal:
That you complain about the amount of fighting in a god of war game is kinda odd. I mean it is what it is. Ya now it has an awesome story too but god of war was and allways will be an action hack and slash game.
Sure but the original trilogy and its spinoffs stood on the combat and epic setpieces. here the combat is... alright. I expected it to improve in Ragnarok but it's the same. The puzzle platforming is braindead, and the scale is just not there (yet).
Naposledy upravil Bullett00th; 17. lis. 2022 v 15.59
Swaggaccino původně napsal:
Welcome to the next gen of video gaming. Cutscenes have been replaced with unskippable walking segments which occasionally demand input from the player to make it feel like they are playing a game and not watching a movie. What a joke.

If they just replaced the cutscenes with walking seqments how exactly is there less gameplay nowadays.

You need to put more effort in your trolling.
Derivat949 původně napsal:
Swaggaccino původně napsal:
Welcome to the next gen of video gaming. Cutscenes have been replaced with unskippable walking segments which occasionally demand input from the player to make it feel like they are playing a game and not watching a movie. What a joke.
It's not even about the walking segments necessarily theres just a lot of boring filler gameplay with nothing of note happening
Kratos comes across as bipolar. He's like "There is NOTHING more important than finding my son.... but let's go look in that random cave. Oooo shiny... anyway... NOTHING is more important than... oh look, another cave. Oooo shiny. RAGNAROK is coming! The end times are upon us, my son is gone an.... wait a moment... is that another CAVE over there?! Hmm... maybe we could just..."
GrundleGrump původně napsal:
Derivat949 původně napsal:
It's not even about the walking segments necessarily theres just a lot of boring filler gameplay with nothing of note happening
Kratos comes across as bipolar. He's like "There is NOTHING more important than finding my son.... but let's go look in that random cave. Oooo shiny... anyway... NOTHING is more important than... oh look, another cave. Oooo shiny. RAGNAROK is coming! The end times are upon us, my son is gone an.... wait a moment... is that another CAVE over there?! Hmm... maybe we could just..."
To be fair his isn't a God of War-exclusive issue.
Any openworld game that presents a sense of urgency to the plot often immediately introduces a ludonarrative dissonance through plentiful side quests that serve little purpose except for padding and XP/item farming
Bullett00th původně napsal:
GrundleGrump původně napsal:
Kratos comes across as bipolar. He's like "There is NOTHING more important than finding my son.... but let's go look in that random cave. Oooo shiny... anyway... NOTHING is more important than... oh look, another cave. Oooo shiny. RAGNAROK is coming! The end times are upon us, my son is gone an.... wait a moment... is that another CAVE over there?! Hmm... maybe we could just..."
To be fair his isn't a God of War-exclusive issue.
Any openworld game that presents a sense of urgency to the plot often immediately introduces a ludonarrative dissonance through plentiful side quests that serve little purpose except for padding and XP/item farming
True, just trying to make light of it. It's just funny here because Kratos is so hellbent on his mission and unflinching in his opinion, but he's also a magpie and wants to check out every shiny thing he sees.
I think for me, I'm going to have to power through the story and ignore every side quest, mopping up either after the story ends (if allowed) or on a second playthrough. I bought this day one to avoid spoilers but it's taking forever to get anywhere!
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Datum zveřejnění: 17. lis. 2022 v 9.58
Počet příspěvků: 12