God of War
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Average action game with boring gameplay.
After Elden Ring I cant play games like this anymore, combat is just mouse click simulator with no tactics and challenges. Just mainstream action game, nothing more.
When this game was console exclusive everyone was praising it like the game of the century, but now I see that this is just average action game. Sad.
Ultima modifica da 𝕭𝖔𝖆𝖌𝖗𝖎𝖚𝖘; 18 set 2022, ore 3:34
Messaggio originale di Grumpy Old Guy:
Dude I have tried, repeatedly, to get into this game and I just can't.

I hate the combat. Plain and simple I can't stand it. I hate it when my attack's won't reliably stun things, the parry system doesn't work half the time, enemies have arbitrary periods of invincibility, but the number one thing I hate the most is how claustrophobic the combat encounters are. I'm constantly forced into fighting in tiny areas, against multiple enemies, and the biggest thing that gets me killed is the god forsaken camera when I'm getting hit in the back by things that just spawned.

I haven't even reached the blades of chaos yet because I just can't stomach this game for long periods of time. Every time I sit down to play it I wind up thinking "man if this was dark souls I could just kite them to a better position" "Man if this was dark souls that parry timing would have been perfect" "Man if this was dark souls I could see more of my surroundings and not constantly get hit from off screen".

Then you know what I do? I go play a better ♥♥♥♥♥♥♥ game. The story is great, the characters are great, the combat is ass.
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Games are always evolving and this came out years before Elden Ring. I like both games and own both (PS version of Elden Ring until a steam sale). For me this one is packed with tons of DAY ONE content, still has ZERO microtransactions (even though AAA scams with how necessary they are), and is a very well polished title with better creativity and storytelling than Marvel movies imo. Also the Haptic Feedback really helped with immersion for me.

We all like what we like and personally it makes me happy that we are arguing over actual game design VS how we should accept egregious microtransactions, loot boxes, or battle/season passes because "tEh PoOr RiCh ExEcS nEeD tO eAt." If this one isn't for you... well at least Elden Ring's there for ya. :steamhappy:
Messaggio originale di 𝕭𝖔𝖆𝖌𝖗𝖎𝖚𝖘:
Messaggio originale di Grumpy Old Guy:
Dude I have tried, repeatedly, to get into this game and I just can't.

I hate the combat. Plain and simple I can't stand it. I hate it when my attack's won't reliably stun things, the parry system doesn't work half the time, enemies have arbitrary periods of invincibility, but the number one thing I hate the most is how claustrophobic the combat encounters are. I'm constantly forced into fighting in tiny areas, against multiple enemies, and the biggest thing that gets me killed is the god forsaken camera when I'm getting hit in the back by things that just spawned.

I haven't even reached the blades of chaos yet because I just can't stomach this game for long periods of time. Every time I sit down to play it I wind up thinking "man if this was dark souls I could just kite them to a better position" "Man if this was dark souls that parry timing would have been perfect" "Man if this was dark souls I could see more of my surroundings and not constantly get hit from off screen".

Then you know what I do? I go play a better ♥♥♥♥♥♥♥ game. The story is great, the characters are great, the combat is ass.
Exactly, Dark Souls kinda ruined all games for me, now every game's combat looks like trash compared to DS.

It's like lego technic vs lego duplo.
Duplo is so amazing. You can just stick everything into each other with ease. There are only a handfull of stones and they are so nice and big it's never hard to seperate them to build something new. Building is much less complex.. You only need a few stones and you can build awesome stuff like Houses, bridges, Pyramids...
You don't even need a manual.

Thank god there is duplo so my clumsy hands and simply mind is not Overwhelmed anymore.

After almost 2 decades i am still amazed how the combat in souls evolved. You started with 2 different attacks and you could roll and parry. Now after many many years of improvment you can do 2 different attacks, roll and parry AND YOU CAN JUMP. How fkn amazing.
Ultima modifica da vukotlak; 5 nov 2022, ore 23:41
Messaggio originale di vukotlak:
Messaggio originale di 𝕭𝖔𝖆𝖌𝖗𝖎𝖚𝖘:
Exactly, Dark Souls kinda ruined all games for me, now every game's combat looks like trash compared to DS.

It's like lego technic vs lego duplo.
Duplo is so amazing. You can just stick everything into each other with ease. There are only a handfull of stones and they are so nice and big it's never hard to seperate them to build something new. Building is much less complex.. You only need a few stones and you can build awesome stuff like Houses, bridges, Pyramids...
You don't even need a manual.

Thank god there is duplo so my clumsy hands and simply mind is not Overwhelmed anymore.

After almost 2 decades i am still amazed how the combat in souls evolved. You started with 2 different attacks and you could roll and parry. Now after many many years of improvment you can do 2 different attacks, roll and parry AND YOU CAN JUMP. How fkn amazing.

The point is, combat doesn't have to be super complicated to be good. It doesn't need flashy combos to be good. It just has to be reliable, predictable, and precise to be good.

God of war combat is FLASHY it isn't good.

Is an enemy going invincible and then forcing me to just run away till it's not complicated?

Is an enemy being immune to most of my potential stunning attacks complicated?

Does it matter that I have some big 12 hit combo chain when half the things in the game can just swing right through it and kill me anyway?

No, no is the answer to all of those questions.

You give dark souls ♥♥♥♥ but be honest how many enemies in this game do you literally have to just hit one button and dodge around? Almost all of them?

At least dark souls doesn't insult me by having enemies constantly respawn from nowhere after I kill them in the middle of a fight with something else. How many times in this game does the game give you one big guy you can't really stun and then throw like five little guys at you? How many times does it also troll you by having the little guys just respawn repeatedly when you kill them? Now how many times are you also fighting in a super small area with no tactical positioning or retreating possible?

Too damn many.

Beyond that, explain to me how GOW combat is more complicated? You have two attack buttons. Light and heavy. So does Dark Souls. You have a parry attack, so does dark souls. You can switch weapons. Dark souls does that too, except instead of two weapons and my fists I have literally a hundred different options.

GOW gives you unlimited stamina, an instant I win rage button, and what? Boy? Who you don't have to aim and just spams shots? Is that complicated to you?

and it's funny you mention jumping because KRATOS CAN'T JUMP. I have no stamina to manage I can just button mash, I have no healing flask uses to manage I just get random hp drops, and I can't really lure anything anywhere or pick where I'm going to fight I just have to deal with what area I'm stuck in. How is this more complicated?
Ultima modifica da Grumpy Old Guy; 6 nov 2022, ore 1:26
OP you're an average Joe, so what if GoW masterpiece is also average?
Messaggio originale di Grumpy Old Guy:

At least dark souls doesn't insult me by having enemies constantly respawn from nowhere after I kill them in the middle of a fight with something else. How many times in this game does the game give you one big guy you can't really stun and then throw like five little guys at you? How many times does it also troll you by having the little guys just respawn repeatedly when you kill them? Now how many times are you also fighting in a super small area with no tactical positioning or retreating possible?

Too damn many.

1.Not a single enemie in GoW is a respawn.
2.And what is the problem about a big guy and 5 small enemies? This is not dark souls. You are quick and got plenty of moves to handle any given situation.
3.I don't remember a single "super small area" in the whole GoW game. Allways plenty of space to move and position. small areas with big enemies is actualy a dark souls trope.

It seems you do not only not know how GoW works but you also got not much experience in souls either.

If you just button mash on a proper difficulty level in GoW you will not even manage to beat the first fight against the draugr.

Also i am not giving souls flak. I own every single souls game and i love all of them. I can appreciate the simplicity of souls and the complexity of GoW. And if someone asks wich game has the better combat system the answer is simple. GoW there is not even competition between those games in terms of combat. Souls is not a combat game. It's amn exploration game.
You are writing quiet a lot of stuff for a person who does not care about what i say.
:steamfacepalm:

Now i go to sleep and cry in my pillow cause you don't like me. My life is over.

Dude ofc i am trolling you ^^. I thought that was obvious. You literaly said that GoW has bad combat and DS has good combat. You lost all credibility. :steamhappy:
Messaggio originale di vukotlak:
You are writing quiet a lot of stuff for a person who does not care about what i say.
:steamfacepalm:

Now i go to sleep and cry in my pillow cause you don't like me. My life is over.

Dude ofc i am trolling you ^^. I thought that was obvious. You literaly said that GoW has bad combat and DS has good combat. You lost all credibility. :steamhappy:

*has bad argument* "dude you don't even play it I have so many hours"
*loses argument and can't think of anything to say* "dude I'm just trolling"

DS *creates good combat system*
GOW *borrows most of the mechanics, has a crappy camera, and flashier combos*
Vukotlak "Dark Souls combat sucks, GOW is better"
GOW *Is literally almost the exact same game*
Ultima modifica da Grumpy Old Guy; 6 nov 2022, ore 16:36
Messaggio originale di 𝕭𝖔𝖆𝖌𝖗𝖎𝖚𝖘:
Messaggio originale di Grumpy Old Guy:
Dude I have tried, repeatedly, to get into this game and I just can't.

I hate the combat. Plain and simple I can't stand it. I hate it when my attack's won't reliably stun things, the parry system doesn't work half the time, enemies have arbitrary periods of invincibility, but the number one thing I hate the most is how claustrophobic the combat encounters are. I'm constantly forced into fighting in tiny areas, against multiple enemies, and the biggest thing that gets me killed is the god forsaken camera when I'm getting hit in the back by things that just spawned.

I haven't even reached the blades of chaos yet because I just can't stomach this game for long periods of time. Every time I sit down to play it I wind up thinking "man if this was dark souls I could just kite them to a better position" "Man if this was dark souls that parry timing would have been perfect" "Man if this was dark souls I could see more of my surroundings and not constantly get hit from off screen".

Then you know what I do? I go play a better ♥♥♥♥♥♥♥ game. The story is great, the characters are great, the combat is ass.
Exactly, Dark Souls kinda ruined all games for me, now every game's combat looks like trash compared to DS.
This satire? It's like saying CSGO gunplay ruined FPS games for you, while being the most average when it comes to shooters. Why can't people just admit that Souls combat isn't that good. Only time combat was good in FS games was Sekiro and BB.
I'm gonna chime in here especially after beating Elden Ring a month ago. I also loved the 2018 God of War. Both solid games for me but for different reasons. GOW is more of a narrative driven game (not quite movie-game like Detroit but not a fully fledged game) whereas Elden Ring is pure gameplay. One needs more gameplay and the other needs better storytelling. I think you already know which is which. Not a bad thing depending on what you want or feel like enjoying at the moment.

That being said, Ragnarok is rough around the edges. I DO LIKE IT but it could have been better. There's more unnecessarily filler, the pacing is off, the combat could have been more polished, and enemies are too tanky. At any rate, play what you like and calm down already. Not everyone is going to enjoy the same product and that's ok.
Messaggio originale di Swaggaccino:
I'm gonna chime in here especially after beating Elden Ring a month ago. I also loved the 2018 God of War. Both solid games for me but for different reasons. GOW is more of a narrative driven game (not quite movie-game like Detroit but not a fully fledged game) whereas Elden Ring is pure gameplay. One needs more gameplay and the other needs better storytelling. I think you already know which is which. Not a bad thing depending on what you want or feel like enjoying at the moment.

That being said, Ragnarok is rough around the edges. I DO LIKE IT but it could have been better. There's more unnecessarily filler, the pacing is off, the combat could have been more polished, and enemies are too tanky. At any rate, play what you like and calm down already. Not everyone is going to enjoy the same product and that's ok.
What parts are filler?? Everything that happens throughout the story is necessary for the end. Pacing isnt as good as GoW 2018 but it's not 'off'. Combat is literally what everyone asked for, more diversity in both skill, mechanics and weapons without limiting the player, allowing for more creative gameplay. Enemies aren't too tanky either, played on GMGoW and it isn't like GoW 2018 tankiness.
Messaggio originale di frank:
Messaggio originale di Swaggaccino:
I'm gonna chime in here especially after beating Elden Ring a month ago. I also loved the 2018 God of War. Both solid games for me but for different reasons. GOW is more of a narrative driven game (not quite movie-game like Detroit but not a fully fledged game) whereas Elden Ring is pure gameplay. One needs more gameplay and the other needs better storytelling. I think you already know which is which. Not a bad thing depending on what you want or feel like enjoying at the moment.

That being said, Ragnarok is rough around the edges. I DO LIKE IT but it could have been better. There's more unnecessarily filler, the pacing is off, the combat could have been more polished, and enemies are too tanky. At any rate, play what you like and calm down already. Not everyone is going to enjoy the same product and that's ok.
What parts are filler?? Everything that happens throughout the story is necessary for the end. Pacing isnt as good as GoW 2018 but it's not 'off'. Combat is literally what everyone asked for, more diversity in both skill, mechanics and weapons without limiting the player, allowing for more creative gameplay. Enemies aren't too tanky either, played on GMGoW and it isn't like GoW 2018 tankiness.

I'm not done with the game yet but.... largely the Atreus parts. Atreus / Angrboda section it is most noticeable. It goes on for way longer than it should have and I'm not the only one that feels like this either. Atreus sneaking off to talk with Freya is also irrelevant too since it doesn't sway her decision with Kratos later on (even though it should have).

Also the skill trees seem to give you less freedom vs GoW 2k18 and is more linear.
Messaggio originale di Swaggaccino:
Messaggio originale di frank:
What parts are filler?? Everything that happens throughout the story is necessary for the end. Pacing isnt as good as GoW 2018 but it's not 'off'. Combat is literally what everyone asked for, more diversity in both skill, mechanics and weapons without limiting the player, allowing for more creative gameplay. Enemies aren't too tanky either, played on GMGoW and it isn't like GoW 2018 tankiness.

I'm not done with the game yet but.... largely the Atreus parts. Atreus / Angrboda section it is most noticeable. It goes on for way longer than it should have and I'm not the only one that feels like this either. Atreus sneaking off to talk with Freya is also irrelevant too since it doesn't sway her decision with Kratos later on (even though it should have).

Also the skill trees seem to give you less freedom vs GoW 2k18 and is more linear.
Not gonna comment on the story parts, however the reason the skilltree may feel less impactful even tho it certainly is more than 2018 is due to a lot of skills from 2018 already being implemented in Kratos' base kit.
Messaggio originale di frank:
Messaggio originale di Swaggaccino:

I'm not done with the game yet but.... largely the Atreus parts. Atreus / Angrboda section it is most noticeable. It goes on for way longer than it should have and I'm not the only one that feels like this either. Atreus sneaking off to talk with Freya is also irrelevant too since it doesn't sway her decision with Kratos later on (even though it should have).

Also the skill trees seem to give you less freedom vs GoW 2k18 and is more linear.
Not gonna comment on the story parts, however the reason the skilltree may feel less impactful even tho it certainly is more than 2018 is due to a lot of skills from 2018 already being implemented in Kratos' base kit.

Yeah and? You are gonna tell me that's where their creativity ends? They already tried to rationalize it at the beginning about how Ragnarok took all their powers away. Might have just gone with that and added all new powers and attacks.

Oh and to add for the pacing, you don't get heavy runic attacks until after the end of Vanaheim and the light runic attacks you get almost at the very beginning. Huuuge gap between them.
Messaggio originale di Swaggaccino:
Messaggio originale di frank:
Not gonna comment on the story parts, however the reason the skilltree may feel less impactful even tho it certainly is more than 2018 is due to a lot of skills from 2018 already being implemented in Kratos' base kit.

Yeah and? You are gonna tell me that's where their creativity ends? They already tried to rationalize it at the beginning about how Ragnarok took all their powers away. Might have just gone with that and added all new powers and attacks.

Oh and to add for the pacing, you don't get heavy runic attacks until after the end of Vanaheim and the light runic attacks you get almost at the very beginning. Huuuge gap between them.
Pretty sure there's enough freedom given the fact that there are clips of people doing DMC lookalike combos.
I enjoy the game so far. I dunno how far i am into it as i do not know how long the game will be. But i have to say the angrboda part was a bit too long for me. Especialy all the walking and collecting stuff at the beginning.

Writing is okay so far. The important story pieces are good but the small "chats" between the characters are weaker then 2018. Also combat feels a bit less "refined" but still great.

It feels like a much bigger game that is slightly weaker in execution but still absolutly great compared to other games.
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Data di pubblicazione: 13 set 2022, ore 3:32
Messaggi: 62