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There are teams that are not large, but they know what are they doing.
Examples:
Panic Button (50 ppl), they have ported Doom and Doom Eternal to Switch (even that console is not powerful).
PH3 (dont know the number, but is not large), Durante's team have fixed games like YS:VIII: Legend of Danna (the launch was a disaster before PH3 fixed that game), has ported some Legend of Heroes games (Trails of Cold Steel and Nayuta) and YS IX: Mostrum Nox. Even giving local coop option for YS: VIII and YS IX. PH3 ports' are flawless.
It really depends on the workflow and what person is responsible for what, though I imagine with a port, those four people had many hats. This is pure speculation; but I'd wager they could have sped up the process a bit more. Though probably at that time when porting started Sony was still testing the waters and probably did not scale up the team. I do hope this will be something they address going forward.
Two years was not enough to implement native pc mouse support?
As far as I know, both games are running 30 fps in ps4.
Have you considered using FSR? As the AMD's FSR works also with GTX cards.
Sure it doesnt make sense that Open world game runs better than a game where you cant go more than 10 steps to the left and right with invisible walls everywhere.
But you know what issue days gone has? while my avg frames are higher than GoW, it has quite a bit of frametime issues compared to GoW, although it doesnt have better performance, it runs smoother. For comparison - days gone runs about 20% better, but 1% lows are way worse than in gow.
The only perfect running game from sony so far is death stranding pretty much, as i have absolutely 0 performance issues, havent heard anyone complaining either.
They know about all of those issues and most likely will fix them in reasonable terms, well maybe appart from fullscreen, i dont think we will get that one.
do you actually expect anyone to take you seriously?