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Сообщить о проблеме с переводом
ALL ENEMIES are HUGE HP SPONGES.
Even the developers admit that it's clearly not a well balanced difficulty, but if your delusion is to stay 1H on the same "lambda" mob fight that's your choice! (especially for a first game)
Max diff no hud is how I do all RPGs.
Unless it messes with the save game feature. Then it needs a mod.
This might be one of the worst advice you could give to people doing their FIRST playthrough, GMGOW is more annoying than it is challenging because every enemy has a HUGE amount of Health, it's not fun (especially at the start when your moveset is very limited) and ruins the pacing of the game (For a FIRST playthrough at least).
GMGOW+ on the other hand is way more interesting once you're done with your first run and just want to play more and be challenged.
Anyway, if anyone just wanna start with max difficulty, it's up to them, but I'd bet most people would enjoy a very first playthrough more with "Give Me A Challenge" instead.
I played HZD on Ultra Hard (highest difficulty) on my very first run of the game and NG+ on the same difficulty was a joke.
With this game NG+ cranks up the difficulty even more than a new game run. The hardest difficulty (Give Me God Of War) on a new game run is the only difficulty where enemies can turn elite (they gain a health and damage buff) and become more aggressive so its vital to prevent enemies from doing so and acts as a prep for NG+.
With an NG+ run on the hardest difficulty, all enemies in the game are at least lvl 7 so there is a massive bump in difficulty if you are going from a lower difficulty to this setting on NG+ even with all the armor.
But i still remember how tough was Ares in first GoW >__< And defending translator in GoW 2
It has some RPG elements in the form of skill tree and armor customization
it unlocks once you beat the game on any difficulty.