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Also, you need to get your health high enough for the titan sooner or later, so you need to get enough rebirths somehow, so you need to get "stuck" somewhere i think.
I also agree that seeing a big instinct is very nice, and you get to know when it's gonna happen it feels even better ^^
What i like the least is that i cannot tell the game to unlock beehive and shoot titan x times then go out, i need to be there and do it manually, which is not something that enjoyable.
All in all i don't engage with the game too much tough, that's how i like it :D
-Regarding funnels:
Attempting funnels but failing is generally a waste of time, since the xp multiplier means you gain instinct levels slower than on other skills.
Even doing them when you could be doing something else that´s more important is ill-advised, only do the 20% food cooldown one in every generation (except skip this one when you first encounter it to enter chapter 7 faster).
The funnels also shouldn´t go super high. 20 is more than enough, for tooth which gets harder faster, 16 can be valuable, because together with the fork, mushrooms can reach 1M HP, and more than 16 tooth gets quite difficult because tooth scales faster.
I personally do only very few cooldown ones until I beat bull and lion, then I get several levels of cooldown and shield because I won´t beat Hydra for a few gens anyway. Then drop it again until I complete chapter 8.
At which point I personally do a lot of funnels because I consider the early part of 9 to be of low opportunity cost. Other people do less funnels than me and maybe do a few once they get to the vault, which is a source of comparatively a lot of hourglass xp at fixed damage (rather than increasing damage like the funnels).
-Regarding island choices:
It´s true that beating 7 at first pretty much requires you to go 67.
Doing at first only 7 then going back to 67 around the time you hit bull is typically better for progressing.
More importantly however. at some point during chapter 8 it should become possible to complete 7 without going through 6 first, mainly due to getting a lot of hunting xp from falcons.
From that point on, doing 7 first is the best choice in 99% of all cases (farming a bit more agility with 876 if you´re able to beat 8 first being the only exception).
78 gets you through chapter 8 a lot faster while also being not too shabby with HP gains compared to what you get in 7 and what you´re getting with 678.
Later on aside from maybe a few funnel gens where you do all 3 islands, a lot of players only go 76 or 78 from that point on, because from a speed perspective, avoiding a 3x decay is definitely worth it.
From a HP perspective (aka what I like to do), the islands arguably offer even more choices.
You can boom a lot of HP in chapter 10 by starting with river and 2 islands only and switching to 3 islands and mine once you can do the HP doublers.
Alternatively you can start booming HP in late 8/early 9 by always going 768 with the Jaguar as soon as you can, then throwing yourself against the poachers until you beat them too.
But it is significantly slower and at game completion doesn´t actually result in that much more HP compared to a c10 HP boom.
Yes, bull is meant to be a massive wall. It was my least favorite level my first time too.
Chapter 1 is surprisingly deep on replays. You can start strategies like "No fish" and "No farm". Trying to optimize it is pretty fun. When you first start, you don't realize how the game works yet, so you just kind of brute force it.
I also agree that maybe the number of manual decisions should be cut down more before automation.
11 I agree, is brilliant. A boss fight with bars? And it feels intense and like an actual fight, especially at the end? Honestly awesome.