Terra Nil
Recycling silos not working?
In the demo, silos placed within range of another will recycle the other one. But I am now blocked on the recycling stage because this same interaction is not working. Is the mechanic different now or..?
< >
Visualizzazione di 16-30 commenti su 105
I do agree that having to make a ton of extra streams everywhere to recycle is annoying. I rather feel like it ruins the natural look of the maps to have a bunch of perfectly strait streams everywhere.

I do have a suggestion. Instead of not letting them recycle each other, how about making the recycling silos more expensive? It would prevent the above problem, while still adding in some strategy so you don't just throw silos everywhere. Another option would be that, every time a silo is recycled, it loses a percentage of the resources salvaged. You could even do both so the challenge would be more about being careful with how you place them, rather than forcing everything to be within a few tiles of water.
vfqd  [sviluppatore] 28 mar 2023, ore 10:59 
It's worth noting that all the other levels have different recycling strategies so even if this one doesn't really excite you, there are other options!
Just finished the tropical level, and I gotta say, so far both of the first two levels need to be micromanaged in a really annoying way for the cleanup phase. Having to add ugly linear riverbeds into a forest to get the rafts to reach our items was already bad enough, but having to juggle monorails by moving rocks around or creating new ones in the water is just an eyesore. I'd really rather stacking silos had been kept as a mechanic.

I don't even really understand *why* the cleanup phase has to exist, tbh. we can effortlessly place equipment down, why is removing that same equipment hard for some reason?
Ultima modifica da Princess Félicie; 28 mar 2023, ore 11:03
This was rather easy for me to figure out. I really liked the ability to make extra channels.
And if you've gotten to the recycling stage you know how to water them if you haven't done the optional rain part as well.

I also liked the recycling in the second part.
But had to slow down there. Because the thing between kept being recycled instead of at the end.
Messaggio originale di vfqd:
It's worth noting that all the other levels have different recycling strategies so even if this one doesn't really excite you, there are other options!

I think the important thing here is people enjoyed the relaxing feel of the demo, and this mechanic changed that for a lot of people. What's the point of a 'Easy' mode that's still no where near as relaxing as the demo. This should have been in the demo for feedback before just throwing it in the released version. Great for those who want the strategy aspect, not great for those who just wanna chill and make nice landscapes.
channels are a little red square for me, i cant build them. i cannot complete the tutorial and now have silos everywhere trying to figure it out.

Edit, nvm, figured out i had to rebuild windmills. this recycling thing is a little tedious in relax mode
Ultima modifica da Phuxake; 28 mar 2023, ore 12:54
Messaggio originale di Princess Félicie:
Just finished the tropical level, and I gotta say, so far both of the first two levels need to be micromanaged in a really annoying way for the cleanup phase. Having to add ugly linear riverbeds into a forest to get the rafts to reach our items was already bad enough, but having to juggle monorails by moving rocks around or creating new ones in the water is just an eyesore. I'd really rather stacking silos had been kept as a mechanic.

I don't even really understand *why* the cleanup phase has to exist, tbh. we can effortlessly place equipment down, why is removing that same equipment hard for some reason?

Because then the strategy point of the game is rendered pointless. Though I agree there should be a "Casual" mode for people that want to relax. Really the simple solution would just be:

Make Zenmode skip cleanup phase

This would resolve 99% of complaints of people wanting a casual mode, while also not impacting those that actually want some strategy.
Dear developers, please do not react too quickly on the feedback in this thread without taking your time to consider if you really want to change your game to appease to the opinions voiced here. These opinions may sound loud, but this does not necessarily mean that they are coming from a majority.

Although I want to, I haven't tried the game myself yet (not sure if I am able to play it because my computer does not meet the minimum system requirements). But I like the idea of having to put a little more thought into the recycling stage, so my vote is to keep this mechanic at least as an option.
What is the point of silos now if i have to carve rivers/canals everywhere ? I will just use the loading dock.
Ultima modifica da winnie1271; 28 mar 2023, ore 13:55
i too am stuck trying to recycle the final 20% of my resources, which are stuck in silos in areas I cannot access with the resource collector. I personally don't enjoy this mechanic and I hope it's not by design
Didn't like it the first time it happened.

Then I adjusted, thought about it, and it's good design. It's going to get a negative reaction when you take away functionality like this, but that doesn't mean that negative reaction is a response to something bad that happened.

I felt the same way when I got to the monorails. At first it seemed overly tedious, but only because I was used to the cleanup being a clicker game that didn't require any thought. Again, once I pushed through having to learn a slightly new mechanic, it felt right.

Terra Nil is a pretty good balance between a puzzle game and a relaxing zen game, and this change was needed to strike that balance.
Great idea

Messaggio originale di vfqd:
We changed the mechanic to make the recycling stage a bit more challenging, the chaining recycling silos wasn't really intended
Great, much better than in the demo !
I dislike the straight channels from the excavator, but I really liked the monorail mechanic after a while. Sure you add some rocks here and there, but that is quite nice if done well. Also you can use the movement ability to clean up after your initial fires and spread beach/wetland without building stuff.
Same issue. How do we get rid of the recycling towers now if they are out of range of the waterways?
You can create new waterways in order to get your salvage boats close enough. Pretty easy and interesting to chuck a couple wind turbines and excavators down near the end of your process in order to dismantle a few hard to reach structures.

The excavators don't seem to do a ton of damage to their surroundings once the forests have grown.
< >
Visualizzazione di 16-30 commenti su 105
Per pagina: 1530 50