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Lots of search/draw. In turn a thin and efficient deck is preferred.
A clear win condition
Up until I had most of the third pack I was running a "goodcards.dek" type of deck lol. I think it was something like
4 incubator
4 card drive
4 Larvee
4 fire larvee
2 tapole
4 Hidden moltun
4 Cascade
4 small flame
1 buffer overflow
4 grass converter?(-1 +3 energy)
4 fire converter
EDIT: I think i had 2 sappy saplees in here now that I think of it.
Basically just farm energy for free draw/summons, while cleaning the field for yet more draw power from turbodrive while also clearing the way for a victory.
Also keep in mind your opponent can't cast their own cascade during the firewall phase, so if they have a clean field and you have 3 mons you can drop there you go.
Also sometimes cascading 2 of yours and 1 of theirs is the right call since again, you can then use turbodrive.
Once the third pack and open world duels opened up this got retired due to power creep.
The baby raptors are good since they're also search cards, and if you can pull out the adult raptor, it'll automatically attack when you summon it (Along with Wild rush, you can deal two attacks during the execution phase.), If you can wipe the field or leave only weak enemies that don't have the block trait, you can deal a good amount of damage.. and if you have enough shards, you could try for a meteor, assuming they don't negate it.
I have recently discovered a card called "Trunkade" that's a good field wipe/equalizer, as it reduces the field to the amount of cards that *you* have, including if you have zero cards (wiping their field). This got used on me when I had 5 cards cuz the AI summoned a Tama that searched it out and just got rid of all my cards. Being said, Cascade might be better despite the requirement of 3 cards on the field.
I still gotta get more of pack 4 and 5 though personally.
Seriously, the guy goes through all 40+ Cards of his deck before you go through 10. You pretty much have to have Two Cascades in your hand if he ends up with *Any* Electric cards, particularly anything that allows him to search for Unary, as he can typically fill his entire side 95% of the time, Twice (Or if you're really unlucky like me, Thrice). If he gets stuck with just the Earth cards stuck in his deck, he's significantly easier to beat.
I think they drop the same version of the Card pack, anyway?
IMO when you're just starting out I think the best and easiest way is to grind on Patch before he opens the shop since win or lose he gives you a pack and just keep going until you max(again 4 copies) out those 3.
And if you need a startup deck focus then what I did was just convert the starter deck into a Native swarm type because Natives have Hiding Molun who gives a draw and is searchable with Egg Incubator which you use along with all their healing option cards and Saplee. Then when you unlock the 3rd pack Ancient Ruins it's pretty much powercreep galore with Dark Saplee and Dark Neiree who can give HP+1 to a native on top of giving a +1 Native Energy and Dark Neiree is quite cheap on your Energy on top of them having their own search card called Dark Native which gives an Energy on use. Use strawberry if you wanna keep the big heals in and if you wanna be funny -technically- you can get away with replacing Cascade with Protocol Virus because you have a ton of draw.