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Without that turned on the game will usually default to whatever the desktop environment is using.
Does the game search for any particular vulkan extension or capability that might be not available on the intel ARC card? The card reports support for vulkan 1.3, but when forced to use the card the game says in log that no device that supports minimum requirements is present.
I will try booting to windows this weekend and verify whether it behaves differently there.
However I have been meaning to add a little bit more flexibility in how to the Vulkan device selection works and we may be able to improve this in the future. I would like to add an option to pick the device at least via config file.
After some research I believe I know why the ARC gpu is not being selected. One of the requirements for device selection is that the device support at least 2 queues. Without a second queue the threaded texture loading cannot function and the game would be very choppy.
Your device's driver appears to only support a single queue in Vulkan according to the Vulkan Device Registry:
https://vulkan.gpuinfo.org/displayreport.php?id=30694#queuefamilies
However halfway through the loading screen it crashes.
Works on both systems in OpenGL mode. Would this mean it is a driver error?
Unfortunately I don't have access to any Intel hardware to see if this even has a chance of working in Windows (it definitely won't work in Linux with only a single queue) so I don't know what to suggest at this point other than just running in OpenGL
One last thing i have tested is the new intel Xe driver that is still "experimental" in kernel 6.8 and Mesa 24.1. It reports more queue families and the game detected it and selected properly but after initial loading the screen turned black.
I will check future releases of the drivers and update the thread if something will change.
Thanks, I would appreciate to hear from you if you ever do manage to get it working so we have something to recommend to others should they have the same problem