Selaco

Selaco

Ver estadísticas:
sektoras 15 JUN 2024 a las 1:40 p. m.
3
Game's literally a masterpiece
Playing on highest difficulty, this is one of the best shooters ever made, the sheer detail of the world interactable objects, the smart positioning of secrets which make them ACTUAL secrets. The crunchy gunplay. The mini goals to unlock parts. Well done devs, I hope you become so successful that you get to make your own 3D high fidelity game. Amazing work. Top 5 indie games for me personally along with Fortune's Run.
Última edición por sektoras; 15 JUN 2024 a las 1:43 p. m.
Publicado originalmente por Nexxtic:
Aw man, thank you! Fortune's Run is also a really good game.

Publicado originalmente por >-FISH-D:
I agree. How it's sitting at only 91% positive instead of 98% positive makes me wonder about gamers. I haven't looked at negative reviews but my guess would be "too hard" fills the majority.

It's fine, really! We made Selaco knowing that it will not be for everyone and I'm perfectly comfortable around that. Some will not like the way our encounters work, other will not like our level design (which we are working on!) and that's fine.

With that said, do remember to leave a review if you haven't yet! They help us a lot
< >
Mostrando 46-54 de 54 comentarios
Talon 17 JUN 2024 a las 1:26 p. m. 
Publicado originalmente por Nexxtic:
THEY ARE SECRETS!

I'm not going to make secrets glow, or make all of the tells so obvious that it removes the point of them being a secret. Being able to find an occasional hard secret is meant to be rewarding. And, for reference, you also mentioned spending 30 minutes on our easiest secrets a few messages ago so I don't think this makes for a good frame of reference.

They are optional challenges the player can choose to engage with. Stuck? Use a guide, or use the Secret Tracker ingame. Or, just move on. Outside of Security Cards (which are all intentionally not too hard), they are not mandatory enough to warrant losing so much time over. I am not going to simplify optional secrets that are literally called 'secrets'.

The game has a few mega secrets which are so hard, we didn't even make them count as a secret because most would never find them (like Water Balloons)

This will be the last thing I say about this. If a secret ends up too hard, accept defeat and move on.

Since im late to my reply, fine.. you dont have to reply any further, but still at least take the feedback for what it is.. Feedback, trying to give constructive criticism.

Look.. im on the mindset that yes. .the game is a masterpiece.. and as for the secrets discussion.. your taking the feedback wrong.. its not a matter of players saying "make it easier" .. its more.. make it make sense. Its almost for some of them.. having to go with the old skool tactic of Wall hugging.. which to me seems like bad level design.

In the 2 examples i posted, your image of the slit, again.. you are crouched in just the right spot to see that. Running around.. the room, you wouldnt see that that way, you wouldnt see "beyond" it, you would maybe just notice the screen at the diff height, and the 2 metal bars at the floor pointing to it. Later on once I under stood stuff like that being a visual clue, it did help with others, yes... but other than wall hugging i wouldnt have expected to find that one.

And the 2nd example.. yes I noticed the 3 lights above the door, at least knowing i had 3 to find.. the hardest one was the one thats even in the area on the edge of your image.. the narrow gap between what a player would perceive as some wall greeble and a wall. Nothing otherwise would make me search this narrow little gap, nothing draws interest there. If thats the point.. then it kind of seems to some as if these were made for people "who are already in the know".. so then whats the point?. Thats like an inside joke for your buddies, but then broadcasting that to the world in a "hehe you are never going to get this" kind of mindset.

And your 3rd example you added.. i was briefly stuck there too until i had already figured out the order myself the hard way. Having the map is great. Had I heard a second noise to my right after the beep of the button, like a panel siding up, i would have TURNED right to look, instead of going like "what changed?" and STRAFED right and exited the room. Typical FPS player mentality.. we dont turn to go right.. we strafe. Ok my bad for keeping my eye on the door, since the game likes to go "SURPRISE you did something more guys to kill".

Also the multimeter thing?.. Having read that in the threads here, good to know now.. would have been nice to have some kind of actual hint in game that its a functional usable piece of environmental trash. (the only other real time being the screwdriver to fix the vac bot, but that was actually a given quest, and then the bear, with the actual image of a bear nearby to drop the clue). Maybe one of those little datapads, "hey this thing seems to be picking up weird signals around the complex.. is it broken?". That would at least fit with the games subtle hints in other aspects.
Balm 17 JUN 2024 a las 1:27 p. m. 
Publicado originalmente por sektoras:
Publicado originalmente por Balm:

No elaboration required. No need to get upset about somebody else not liking a video game very much (???).

you ubisoft fanboys

lol
>-FISH-D 17 JUN 2024 a las 1:32 p. m. 
Publicado originalmente por Nexxtic:
THEY ARE SECRETS!

This will be the last thing I say about this. If a secret ends up too hard, accept defeat and move on.

Move on? How dare you not cater to modern gamers and add an instant win button to your game!!!



:D
Última edición por >-FISH-D; 17 JUN 2024 a las 1:33 p. m.
Nexxtic  [desarrollador] 17 JUN 2024 a las 1:50 p. m. 
Lets not be rude to people who don't like the game. It's perfectly fine for someone to consider the game 'mid', or even garbage!

Part of what makes indies special is how they can cater towards a more specific niche without having to worry about making millions of dollars every hour like the bigger studios are doing. Selaco is not a game that everybody will love.

While I don't always agree with some of the points that are made, it's reasonable for someone else to feel differently about it.
Última edición por Nexxtic; 17 JUN 2024 a las 1:52 p. m.
Vault Traveler 17 JUN 2024 a las 2:23 p. m. 
I am just happy a new shooter exist that has good enemy AI, all those years waiting for a new game with fear like AI... its like 2 decades now... what a mess this industry became.
Nexxtic  [desarrollador] 17 JUN 2024 a las 2:27 p. m. 
What a mess this industry became.

Hard to argue with that. Thankfully there are a ton of gems in the Indie and AA space. If it weren't for them, I think I would have stopped playing games years ago.
Meteorific 17 JUN 2024 a las 2:41 p. m. 
Publicado originalmente por Vault Traveler:
I am just happy a new shooter exist that has good enemy AI, all those years waiting for a new game with fear like AI... its like 2 decades now... what a mess this industry became.

The AI in this game is so cool. The way you can see/hear the enemies talking to each other blew me away, and how they acknowledge when they're alone or the last one in their squad is really immersive. Before I even read the store page description saying it was FEAR inspired I was thinking yeah.. this reminds me of FEAR.
Metalboy87 17 JUN 2024 a las 2:50 p. m. 
Second best fps ever after Cultic
sektoras 17 JUN 2024 a las 2:55 p. m. 
Publicado originalmente por Meteorific:
Publicado originalmente por Vault Traveler:
I am just happy a new shooter exist that has good enemy AI, all those years waiting for a new game with fear like AI... its like 2 decades now... what a mess this industry became.

The AI in this game is so cool. The way you can see/hear the enemies talking to each other blew me away, and how they acknowledge when they're alone or the last one in their squad is really immersive. Before I even read the store page description saying it was FEAR inspired I was thinking yeah.. this reminds me of FEAR.


My most played game is HUNT:Showdown. That game has the best audo design and engineering in existence. Selaco makes me feel right at home, with footsteps and sound cues.
< >
Mostrando 46-54 de 54 comentarios
Por página: 1530 50

Publicado el: 15 JUN 2024 a las 1:40 p. m.
Mensajes: 54