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Anyway, again a case of a tiny button somewhere easily missed. You have to drag an electric battery all the way to the office above the streets. Then in the corner next to the door is a tiny interactive button you need to press. Sigh... design fault. Again, interactive crucial item hidden in other green junk. That whole room should just light up JUST by plugging in the battery devs! I have serious suspicion about civvie praising this game way over the top to heaven. After pressing the tiny green button, you can open the gate in another nearby room. Which says security systems and not OPEN DOOR. And you will hear it but not see it happening when you don't watch through the window next to that monitor. And prepare for an unfair massive fight.
Btw seems that battery can explode too by enemy fire... Then you are just stuck.
No. A broken Power Cell respawns and is shown on the map.
Pabg666 had no insider knowledge, many people are able to figure out how to move forward by following green lights and using a map.
Selaco isn't going to hold your hand. If you prefer easier navigation, this game is not for you. Not being able to see a button with a big green light on it is not a "design fault".
Another design mistake... those flying bastards that blow up after shooting. You stand no change at close range. But yeah... whatever. I keep playing a bit to see what it has to offer more. Design is also too dark and same same overall. No colour (neon and gray, and blue and smoke), no variation, no contrast. IMHO ofcourse.
Btw the tiny green button is right next to green other thingies... that power cell should just power up the room... just like it did in a previous level.
Wine rack confusion is fair, it's more of an artifact due to the lack of voice acting. Dawn knows where it is, she visits the place often, so the player is meant to be told where it is
Also please (don't) ignore the too dark comments like trepang2 did (especially on consoles, no gamma slider there apparently). Please test on good monitors that actually display black and shades of black instead of visible gray.
Yup the so called heavy barrel has to be moved and somehow mr pagb knows exactly where rrrright away xD. So it wasn't even locked off on purpose.
This kind of stuff you mostly just don't see at the major publishers now and past too because they play test stuff and adjust and know what the average player wants. Agree modern times it's too much handholding btw
The big fight beforehand, when I saw that there was a heavy gate in the way forward and there was a heavy barrel. I assumed I'd need to use it to move forwards. But you don't even have to. There are a lot of cases around you can use to build a path forwards. How did people even play HL2 back in the day?
https://steamcommunity.com/sharedfiles/filedetails/?id=3263554736