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Ooooh, there will be! The shorter length means we can spend a little extra time making the moment-to-moment stuff extra fun.
They'll be shorter, but I do not know more than that yet. It's too early on in production
Believe it or not, Level 3, 4, 5 6, 7 (80% of it) and 8 were made in 2 years time.
When I started working on Selaco, I was the only mapper. So making the game on top of mapping was slow as ♥♥♥♥.
2 years ago we hired ReformedJoe to do our level design / detailing, so I could focus on level scripting (like the blackout), and work on gameplay systems
Really anyway, its more about how much new stuff you can keep doing that is actually interesting. Its not worth having 90 maps if you ran out of ideas at the 60th. And I wonder how many invasion tiers you'll end up with lmao.
By that point every Rifleman would be a Juggernaut lol