Selaco
Blueseanimal Dec 30, 2024 @ 9:20am
Fps drops during heavy scenes
Hi all,

The game is incredible, I enjoy it very much. I only have one problem. During heavy scene, predominantly explosions and specifically when the flying guys die, the game can drop from 144 to around 70, sometimes less fps and in the later parts of the game it starts to get very noticeable, the framerate climbs up very quickly and is rock solid otherwise, and I would't mind as much, it drops in every shooting for some frames, but when it gets to the lowest lows, it can sometimes suck some of the enjoyment out of the game. I lowered smoke and particles to a minimum, but it seams it does not make a big of a difference if any. I also tried OpenGL, but that seems to be unstable for me for some reason (stutter), though I tried it only once.

My rig has 4070 Super in it, Ryzen 7 7700 and 32 GB of DDR5, I have considerably high end PC for this type of game (playing on 1080p, haven't bought a 1440p monitor yet) and even though I know the game has the single thread limitation, I just wonder if I could somehow improve the experience or if this will be resolved in the upcoming patches. I found myself using the grenades less due to this issue and I'd rather not let the framerate dictate my decision making in the game. Please, share your thoughts, advice and experiences, maybe if you even experience something similar, note that you are not alone at least.

Otherwise, truly a great game, I can't get enough of it. If this issue was resolved and there were more fights, the game would be perfect in my eyes.
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Showing 1-15 of 18 comments
Nexxtic  [developer] Dec 30, 2024 @ 10:10am 
Hey!

https://steamcommunity.com/app/1592280/discussions/0/4333105405779607217/

Could you give this a try and report back to us?

On your rig, it should be able to hit 100+ easily.

EDIT: If that doesn't work, we are currently testing a new engine version. It's a little unstable and far from recommended for a full playthrough, but I'd be curious to know if that provides better results.

https://imgur.com/a/cvj4gWS
Last edited by Nexxtic; Dec 30, 2024 @ 10:12am
Blueseanimal Dec 30, 2024 @ 10:56am 
Hi again, the experimental version did not help unfortunately. And I tried the audio fix before, now trying it again and does not seem to solve the issue. I tried it with the speakers though, because the option for my headphones was greyed out. Nothing seems to work. My cpu util stays around 10% and I have not seen gpu util reach higher than 25%, but I did not test it too much, because with this game the afterburner overlay blinks in and out of view for some reason. Also, sometimes when trying to change resolution, the game then is locked to 20 something fps. I also cannot do more than 144 with or without Vsync on Vulkan, sometimes I could, but then it came back to 144 fps. All sorts of weird issues like these. Only that I play the game without fps limiter I don't notice it always, but in combat, the framerate fluctuates between solid 144 fps and 100-130 depending on the scene, and with the heaviest scenes I also had drops to the high 50s now. I have my AMD expo enabled, I set some temperature limiters for my CPU just for the overheating issues, but I think I should have enough headroom for the effects. I don't know really.
Nexxtic  [developer] Dec 30, 2024 @ 11:18am 
Selaco being a single threaded game, a reduction in clock speed to reduce temps could severely impact the game, more so than other titles. Could you briefly try without AMD Expo just to see what happens? There is no reason for the game to be laggy on a system like yours, so something odd must be going on.

We could use some diagnostics to better understand where the issue might be coming from. Any chance you could enable some Console Commands and record a video for us?

During gameplay, open the console with (~) and type the following commands one by one:
stat vm
stat acs
stat think
stat rendertimes
stat renderstats

You should now have a bunch of green text at the bottom right of the screen. Could you send us a 30 to 60 second long video to demonstrate the issue? Preferably in an area where the frame rates occur. To avoid overhead, keep the settings at medium/low, not Ultra or Ridiculous.
Last edited by Nexxtic; Dec 30, 2024 @ 11:19am
Blueseanimal Dec 30, 2024 @ 5:07pm 
Okay, I will get back to you as soon as I can. I disabled my boost clock limiters and there is no real change, hope you'll find something useful in the footage, when I post it to you eventually. But I am really glad and thankful for this individual approach.
Hi again and Happy New Year :)

I am sending you the video as requested, note that the performance is a bit worse when recording on OBS, but all mentioned above still applies. I also noticed that when I tried changing the audio in-game to 96000hz, the option was not there, only 48000hz or 44000hz. As I mentioned before, I tried to change it on my speakers, 'cause it was greyed out for the headphones, but I did not experience any change, and I don't know if it could be connected to the fact that in-game it is limited to aforementioned 48000hz and 44000hz. I sincerely hope, you'll find some clue or culprit in the video I sent you. In the video I had all on ultra except the particle and smoke settings which were both on the lowest settings. I found only meaningful difference there in my testing, so I did not think, there is a need for lowering all. But if you want, I can provide also that. Thanks again, here is the link to the video.
https://drive.google.com/file/d/1TeBVNPUrTUqFEn92hfjQ-iKaVP8bp05S/view
Last edited by Blueseanimal; Jan 6 @ 8:48am
Okay, I've done some testing, and I managed to isolate the culprit. Basically, the frame rate will go down during explosions no matter what, but when I lower all the particles I can, except rain, I will never go below 120, or at least in this scene I sent you, which is the heaviest I could create. Nothing matters except those settings. It's a bit of a shame, because I really enjoyed the blood splatter, the density of particles and all, but I hope that you'll manage to find a solution along the way, or maybe you'll find also something in the video that could help me to enjoy the game as intended. I think I have the rig for it, so it would be shame if this isn't resolved eventually. But at least, the game is pretty so I can still enjoy that and the amazing combat and puzzles.
Hi, are there any new updates regarding my issue?
Nexxtic  [developer] Jan 5 @ 3:39am 
Not yet, we've been taking it easy until the 6th if January.

I'll take a look tomorrow!
No problem, take your time of course.
Thanks for the quick response. :)
In my experience, the game drops in FPS during explosions.
Nexxtic  [developer] Jan 8 @ 4:46am 
Explosions definitely drop, but it should not drop to this degree. Something weird is going on here but I'll figure it out.
Hi again,

Thank you. I am almost at the end of my first playtrough, I think.
Lowering all the particles helped so that save for some instances I don't see a difference.
But I look forward to the subsequent playtroughs when the issue will be resolved and I could enjoy the full intended experience.

Maybe it would be good to point out that the general explosions of cars, grenades and bombs are not so problematic as was demonstrated in the video. It's the blood, smoke and the particles of destroyed items that seem to be the problem.
Sputum80 Jan 8 @ 11:43am 
Just out of curiosity, on what energy profile is your pc running on?
Originally posted by Sputum80:
Just out of curiosity, on what energy profile is your pc running on?
Ultimate performance, GPU is set to performance also. I changed it in a hope that it would do something, but the issue remains.
Originally posted by Blueseanimal:
Originally posted by Sputum80:
Just out of curiosity, on what energy profile is your pc running on?
Ultimate performance, GPU is set to performance also. I changed it in a hope that it would do something, but the issue remains.

Alright, was worth a shot.
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