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It's off by default to stay closer to its inspirations (F.E.A.R.) but I think on works rather well 'cause it looks good and it makes the assault rifle feel unique since shotgun still uses the normal FEAR-like zoom regardless.
But that will change in the final version:
Per-weapon AIm Down Sights is easy to implement, but providing too many options like that will provide settings creep which we should avoid for the base game
We already have tons of options and have to be careful not to add too many.
I think the thread creator was referring to per-weapon iron sights. As in, allow other weapons to use iron sights while other weapons keep their simplistic zoom
In the full game, alt fires can be swapped out in the Workshop and this includes the ability to enable Zoom for the cricket.
or "squint"
mode actually more helpful than the irons view.
You'd be amazed how much easier it is to nail headshots when the following settings are in effect:
-Weapon view minimized/off
-Squint aiming over Irons aiming if the weapon model is minimized instead of OFF
-Screenshake off
-Sway and bobbing off
-Event based camera movement and effects off
-large dot crosshair
-PROJECTILE ORIGIN - CAMERA
-screen glows
-bright enemies
-muzzle flash lighting effects off
-immersion thrown out the window
and now you are basically an aim god
An animation plays ya hold up your bbullet slinger thingy in front of your nose
and ur gun gets all symetrical n stuff
and bullet gets launched out out of your holo sight into a dudes face
Nexxtic, do you still feel like this? I mean, there's already a ton of settings in the game and I think it would be really cool to have this implemented.