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Then, there's the sheer amount of animations and ALTERNATE animations for like, just one enemy type. There's idk how many different enemy types in the game already! Every single frame of every single animation would have to built from the ground up and modelled using voxel software, then textured, then have lighting painted over it.
I'm going to say, God I wish that was feasible, and I'm with you I'd love to see it too, but... I don't think it's in the works anytime soon, if ever.
Game looks really good with just sprites though.
That said, I can't help wonder where the line would be between that and ... well... Dead Cells' rendering...
What about making voxel corpses only? They stay as sprites until they're downed. No animation involved. Would also make the enemies that are pinned to walls look better. Its just a suggestion cause I found the rotating sprite corpses a bit disorienting compared to how visually on point everything else is. Ultimately I get that its a stylistic choice but exploring options here.
Well... I dunno. Maybe drawing a model "Voxel style" is still labor-intensive, and that's the issue they had with it? Dunno how well voxel soldiers would look anyway.
The "2.5D" aesthetic (sprites in 3D worlds made with lines) worked just fine before for me anyway (like in any Build-Engine/oldschool/Doom-esque FPS, GTA2 and earlier, etc).
Guess it's easier to do sprites for technical reasons, too. From translating (recolouring) pixels or adding to/removing them, to code-based translations (IE make a enemy red-coloured), and just being very modding-friendly.