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It *should* look great too! All effects are made for slowmotion, it's why all muzzle flashes are animated.
We just couldn't figure out a way to make it work without being too unbalanced, but have interest in exploring it again for Chapter 2.
Sorry, we're not adding a Waypoint system. There is already a map that has everything you need to know in terms of navigation!
Next patch improves level 1's navigation a little, though.
For every 0.25 seconds in slow mode, add a +1 second cooldown to the dash. So if you were in slowmode for 3 seconds, after exiting, your dash would have a 12 second cooldown on it. And prevent the use of dash during slowmode.
Thanks for replying though that is a bummer... I'll try it again post patch and see if it's improved. The map was... not good so yeah I'll be hoping for improvements. Or a modder to add one.
Maybe have it as an item instead. Like a pill you pickup / buy from Gwyn machines, to "enhance concentration" and limits you to only carry 1. This way its something you have to save for more difficult fights. That way it has a very limited use and can't be spammed.
You can also implement it like in Cyberpunk - an ability you unlock for your suit - when you take damage and hit the 25 hp threshhold, it triggers a quick 2-3 seconds of slo-mo to help you get out of a bad position, or even gives you slomo as the health regen is applying. It doesn't have to be a long (less is more) and really helps the "cool" factor of it if its limited. And again, with a longer cool-down (1-2 minutes ?), since you'll often take damage and regen in a single gunfight often, so you dont' want people yoyo'ing off the slo-mo effect. Maybe only lower its cooldown when you use a medkit, that would speed up the cooldown to like 8 seconds, again since medkits are limited, it'd make for a good gamepaly mechanic.
As an aside: a good thing is to have an ability tree for Dawns suit, more things to unlock and upgrade towards. Just as Selaco's gun's are upgrade-able, maybe have a few more abilities that unlock on the suit. It doesn't have to turn into some overkill perk-tree, but a few gamepaly mechanics that you WANTED to add, that can just get thrown in as suit upgrades.
-Slow mo that triggers at low HP that last 2-3 seconds as a suit upgrade
-5%-10% movement speed upgrades for Dawn's suit. (VERY slight movement speed buffs, I personally don't have a problem with the games movement speed, and if its balanced around jump puzzles, ignore this)
-Armour regen upgrade for Dawn's suit that gives you a baseline 20 armour when you hit 0. (again with a cooldown like dawn's HP regen) So when you hit 0 armour, the game waits 15 seconds, then starts regenerating to 20 armour.
Just some ideas...