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Respectfully, I like it when a game respects my time. I can't always get to a save point before life happens, like the power going out, or having to book it to an emergency for work.
Can we at least get a hardcore mode where quicksaving is allowed for 400 cr? Or just a hardcore mode that allows 1 save per 10 minutes or something? I'd like to experience the changes to campaign that it says it has in the description.
Respectfully, manual saving is part of the stakes.
But because we allow for modding, there are mods that fix it. Try this!
https://mega.nz/file/mCozmabJ#KzfljIehWHKY2CaPf7QNCTUv3bJ_S9YORDzZw-aIgN8
EDIT: I have not tested it myself
Except it doesn't though, it's saving by campfire 🤓
Which I'd be cool with if the campfire wasn't sometimes on the other side of a 10 minute hike.
Thanks for the mod. I'll tweak the params myself to future proof it.
Consider uploading it to the workshop if you want. I think a lot of people would want this! Make sure to credit getphobo given how he made the original.
I tried the mod, and does indeed allow me to quicksave... however, the loading while in Hardcore mode apparently does not work the same. Using quickload while in Hardcore opens the save menu, and the quicksaves do not appear there.
Being a GZDoom veteran was still not enough to save me, as even after I tried to set up custom binds using
I understand the design decisions, and overall this isn't a huge deal, I guess I could just go back and play without Hardcore mode, but I really wish there was a way to make this work!
I am the mod's author who didn't manage to get it uploaded to Steam for whatever reason -- Steam wouldn't give me a proper error message/information on what they believe to be wrong. Nexxtic, feel free to upload it for me. A 512x512 thumbnail and a short description is included in the ZIP file.
Anyway, quicksave reloading *should* work without any necessary rebinds, just using the default F9 key.
The quicksaves also *should* appear in the F3 menu, but it's possible you will have to restart the whole app for some reason. I had the same issue on my first try, but later on, everything would work just fine on all successive replays. Must be some Steam thing, I guess.
Hope this helps.
For an existing savegame, you may also modify the globals.json inside the savegame file, and change the value for "sv_cheats" from "false" to "true". After you load that modified game file, my mod will work as intended, but the game will register that you've cheated.
I have no idea whether that will disable Steam achievements, though.
So, in order to edit the globals.json, you'll need to open the ZDS file the way you would open a ZIP file. You might have to rename it to save#.zip or save#.zds.zip temporarily, if your software doesn't recognize the archive otherwise.
Extract the globals.json, open and edit in a text editor, then copy it back to the savegame archive. That should do the trick.
This effectively enabled "cheats" on my already-existing save file, and allowed the mod to function as intended.