Selaco
Zhurtek Jun 2, 2024 @ 8:57am
2
Too many secrets hurts pacing
As the title, I'm enjoying the game for the most part, but with maps with 30+ secrets you end up spending more time secret hunting than in combat. It doesn't help that finding secrets is often the difference between having enough weapon parts to spend or a unique weapon upgrade via secondary fire. For people with FOMO this makes exiting a level or area paralyzing.
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Showing 1-14 of 14 comments
Nexxtic  [developer] Jun 2, 2024 @ 9:07am 
Players are not required to look for secrets right away because levels never become inaccessible.

If you finish a map, you can hunt secrets in that level whenever you please by revisiting it.

We will not reduce the amount of secrets in Selaco and there is no FOMO involved that ever locks you out of finding a secret.
Last edited by Nexxtic; Jun 2, 2024 @ 9:08am
sansee Jun 2, 2024 @ 9:13am 
You could say that about any first person game, including Skyrim. But I think you missed the fact that you don't HAVE to find them all at once or in one playthrough.

Personally, that's the great thing about these games is that there's always a reason to come back later. Just like a movie/series - you can't get everything in one view.
H1tSc4n Jun 2, 2024 @ 9:16am 
Disagree. You don't have to secret hunt period.
Moisesjns Jun 2, 2024 @ 9:22am 
I too had a bit of a fear the first 4 missions. But yea you dont really need to secret hunt. Im gonna just ignore them for now. and play the game. get em on a second play through.

OR dont watch any videos. Just save at the beggining of map. and play through it than watch a video on secrets if you really somehow cant control yourself due to OCD or your own restraint.
Last edited by Moisesjns; Jun 2, 2024 @ 9:23am
аnŌn Jun 2, 2024 @ 9:32am 
Secrets are a part of the experience, if the devs don't want you to find all of them, then they are badly designed.
TimeLoss Jun 2, 2024 @ 9:44am 
So many players these days want to go through a game once and be done with it. Check off every box, binge and move on.

I dislike this approach. Secrets in older games where never meant to be found all at once in one playthrough. Their inclusion was meant for replayability and finding something new when going through the levels again. Also what is really cool with Selaco is you can backtrack at anytime and poke around.

I remember reading a website review for Ion Fury complaining about the number of secrets and that reviewer also completely missed the point.
Cockatrice  [developer] Jun 2, 2024 @ 10:03am 
Small hint that there is even a secret in the game that helps you find other secrets :)
p.burza Jun 2, 2024 @ 10:26am 
Secrets are fine. FOMO? Weak. You ment to replay the levels like you did with FEAR.
gwelty Jun 2, 2024 @ 10:30am 
Originally posted by Cockatrice:
Small hint that there is even a secret in the game that helps you find other secrets :)
And it's very clever, because it imposes a cost/benefit tradeoff to even using it. The game won't give you secrets for absolutely free.
H1tSc4n Jun 2, 2024 @ 11:06am 
Originally posted by Cockatrice:
Small hint that there is even a secret in the game that helps you find other secrets :)
Yup! Very helpful. I heard there is one on every level, correct?
Last Jackdaw Jun 2, 2024 @ 11:11am 
I don't think any secret in the game is necessary?
Not seeing a problem.
Cockatrice  [developer] Jun 2, 2024 @ 11:17am 
Originally posted by H1tSc4n:
Originally posted by Cockatrice:
Small hint that there is even a secret in the game that helps you find other secrets :)
Yup! Very helpful. I heard there is one on every level, correct?

Yes there should be at least one in every level
Sunbather Jun 2, 2024 @ 12:08pm 
I really like the amount of secrets. As always in these types of games, secrets are entirely optional for normal difficulty. But when you're playing on a higher difficulty and/or hardcore, finding at least some secrets becomes essential. Not only in Selaco but every good game like this since Doom 1993. I love having to backtrack to find a necessary medkit or ammunition. And which is exactly the same reason why I hated Doom Eternal with all my heart. There was no backtracking allowed, just one arena after the other with the doors always closing behind you.

But back on topic and to repeat: there is no need to find secrets if you don't play on a high difficulty or if you are a really good player who doesn't need the extra supplies.
Tyrax Lightning Jun 2, 2024 @ 12:38pm 
Originally posted by TimeLoss:
So many players these days want to go through a game once and be done with it. Check off every box, binge and move on.

I dislike this approach. Secrets in older games where never meant to be found all at once in one playthrough. Their inclusion was meant for replayability and finding something new when going through the levels again. Also what is really cool with Selaco is you can backtrack at anytime and poke around.

I remember reading a website review for Ion Fury complaining about the number of secrets and that reviewer also completely missed the point.
Go through... only once...? How does one go about doing this in this kinda game...? Who are those people and why do they hate blowing foes and stuff up so much...? How can that even be possible!? :searchstate:

... :kawatongue:
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Date Posted: Jun 2, 2024 @ 8:57am
Posts: 13