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It's an obscure American tag that mostly Americans use. Not I, nor does any of my friends use it.
Huh. Very interesting. Thanks.
OP, the best way to describe so-called modern "boomer shooters" is that they lean heavily on the design concepts of 90's shooters: inspiration examples commonly cited are Doom (id Tech 1, the backbone and ancestor of projects like GZDoom on which Selaco is built) and Duke Nukem 3D (BUILD Engine), as well as games built in their iconic engines. Where this cuts off is debated: there is debate if Quake (id Tech 2) should be included, with arguments going up to Quake 3 (id Tech 3). Wolfenstein Engine is generally omitted by the id Tech 1 cutoff as its design concepts were much simpler by comparison.
The general concept and appearance list generally includes:
The DoG game list is pretty accurate, but for a couple concerns:
- Metal: Hellsinger
- Ultrakill
- Doom Eternal
In general, "boomer shooter" is a poorly defined and over-utilized term for a sub-genre of Neo-Retro Shooters, not dissimilar to the relation of "metroidvania" to Action Platformers.Not a boomer shooter. Great game, that isn't being denied. But it's closer to arena and spectacle shooters. It also fails the retro aesthetic test.
Contentious. Has the appropriate retro feel, but its action goes above and beyond into a recent trend of "spectacle shooters" and "speed shooters".
Not a boomer shooter. It's aesthetic combined with rapid, QTE-laden combat entrenches it as possibly the "spectacle shooter" progenitor.
And to the poster of the DoG article, please don't regionalize. The term is of internet origin and is used worldwide. At best, it is a "Western" term, as it has appeared in articles originating from both western Europe and the Americas.
Just wanted to point that out because there are lots of people who get really agitated over the term presumably referring to the 'wrong generation'.
And anyone who normalizes the word "Boomer Shooter" is part of the problem.
Basically, anything that is is low poly (quake) or 2.5D (doom) can be labelled as a boomer shooter.
It does not matter if it's a rogue like (mullet mad jack), fast action (selaco, viscera fest), immersive sim (deus ex, hedon bloodrite), arena (ultrakill), horde (serious sam) etc. It does not matter if it has completely retro gameplay (Dusk), or really modern gameplay (Mullet Mad Jack, Ultrakill). They are all boomer shooter as long as they don't look like Modern Warfare 3 remake.
What this also means is that this term constantly evolves with time. The modern fps of today are the boomer shooter of the future.
That term has lost most of its meanings due to the vast plethora of sub genres all these games have. Mullet Mad Jack and Selaco are both boomer shooters that were released end of last month and they could not be anymore different.
We personally do not consider Selaco a Boomer Shooter anymore. We used to, 4 years ago, now we don't.
I think 'retro inspired' works better because we're not exactly retro, but sure as hell take inspiration from it