Selaco
what do i do in sal's bar?
help
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Showing 1-15 of 18 comments
NaCl Jun 1, 2024 @ 3:04pm 
Are you inside?
If so, look under the actual bar. There's a button under there that does something.
conorjfarrington Jun 1, 2024 @ 3:10pm 
Originally posted by Bread:
Are you inside?
If so, look under the actual bar. There's a button under there that does something.
no, I'm outside with the heavy barrel
NaCl Jun 1, 2024 @ 3:14pm 
oh okay

You see the lasers on the side of sals bar?
Look on the wall and you can see an electrical box. Shoot that and the lasers will deactivate
Then you take the barrel into there and you use the barrel to jump up into a vent.
Nexxtic  [developer] Jun 1, 2024 @ 3:14pm 
Shoot the junction box near the laser grid!
conorjfarrington Jun 1, 2024 @ 3:17pm 
Originally posted by Nexxtic:
Shoot the junction box near the laser grid!
I love your game but it makes me feel stupid
Sinjin The Monke Jun 2, 2024 @ 9:14pm 
I'm stuck at the point sal's bar when you're supposed to find the explosives in the basement floor.

I can't find this basement floor anywhere and the hidden elevator takes you somewhere else entirely with a keypad.
Is there a log i missed somewhere with a code? or am i just not seeing where this basement access is?
Nexxtic  [developer] Jun 2, 2024 @ 9:16pm 
Originally posted by Sinjin The Monke:
I'm stuck at the point sal's bar when you're supposed to find the explosives in the basement floor.

I can't find this basement floor anywhere and the hidden elevator takes you somewhere else entirely with a keypad.
Is there a log i missed somewhere with a code? or am i just not seeing where this basement access is?

Press Use on the keypad.
blue Jun 2, 2024 @ 9:19pm 
Originally posted by Nexxtic:
Originally posted by Sinjin The Monke:
I'm stuck at the point sal's bar when you're supposed to find the explosives in the basement floor.

I can't find this basement floor anywhere and the hidden elevator takes you somewhere else entirely with a keypad.
Is there a log i missed somewhere with a code? or am i just not seeing where this basement access is?

Press Use on the keypad.

it's a little weird that this keypad doesnt bring up a code-- the two invulnerable turrets next to it really suggest that you don't want to accidentally enter the wrong code so i never even bothered trying to interact with it and spent quite some time running around the bar and combing through my datapad.
Sinjin The Monke Jun 2, 2024 @ 9:20pm 
Originally posted by blue:
Originally posted by Nexxtic:

Press Use on the keypad.

it's a little weird that this keypad doesnt bring up a code-- the two invulnerable turrets next to it really suggest that you don't want to accidentally enter the wrong code so i never even bothered trying to interact with it and spent quite some time running around the bar and combing through my datapad.

This is what happened to me lmao. When she just beep boops it in i laughed.

I haven't had much problems navigating but this is the second time i wasted time over thinking something simple.
Nexxtic  [developer] Jun 2, 2024 @ 9:23pm 
Yeah it's meant to have a unique keypad but we ran out of time. We'll adjust it eventually!
G86 Kill Jun 3, 2024 @ 6:14am 
Thank you for answering this. I disregarded the keypad because like every other keypad, you need a code, which I didn't have. I've been roaming around Sals bar and the back area for nearly 30 minutes trying to find this "hidden basement floor."

I'd suggest making a change to the wording of this objective, something to the tune of "Find keypad/switch to reveal hidden room", or just change the keypad to a simple switch.
Last edited by G86 Kill; Jun 3, 2024 @ 6:22am
Raion Jun 3, 2024 @ 7:33am 
Originally posted by Nexxtic:
Yeah it's meant to have a unique keypad but we ran out of time. We'll adjust it eventually!

Why have it as a keypad then? Or not have any indicator one should press the use key on the keypad? Like have unique text saying something different from others, or just make it a switch? I just ran around as well for a solid 30 minutes looking for a data pad, bc I just came off of the library puzzle and thought it was just well hidden.
Nexxtic  [developer] Jun 3, 2024 @ 7:36am 
Originally posted by Raionhato:
Originally posted by Nexxtic:
Yeah it's meant to have a unique keypad but we ran out of time. We'll adjust it eventually!

Why have it as a keypad then? Or not have any indicator one should press the use key on the keypad? Like have unique text saying something different from others, or just make it a switch? I just ran around as well for a solid 30 minutes looking for a data pad, bc I just came off of the library puzzle and thought it was just well hidden.

Because it's meant to be a secret base Dawn knows about. The keypad makes it seem more secretive.

The issue is how we didn't get the unique keypad asset in time that made it more obvious that it's not a regular keypad that requires a code. When you have a 10 hour long campaign to keep track of, it's easy for a mistake to creep its way into the campaign. These things happen in Early Access.
Last edited by Nexxtic; Jun 3, 2024 @ 7:36am
IllGato Jun 3, 2024 @ 7:39am 
Originally posted by Nexxtic:
Yeah it's meant to have a unique keypad but we ran out of time. We'll adjust it eventually!

This one threw me as well; I ran around for awhile trying to find a datapad or some hidden code written on a wall. I eventually just quick saved to see what would happen if I used the keypad. Using one of the hand scanner switches would have been a good indicator and still fit with the narrative from the expository datalogs.
walter_sobchak Jun 3, 2024 @ 10:46am 
I must be missing something here. I've shot the junction box to disable the lasers and used the barrel to get into the vent. But inside's Sal's, I don't see any keypad anywhere (or the turrets blue mentioned). I can find the button to reveal the elevator, but I still haven't found the explosives anywhere. I have the feeling I've somehow gotten in a broken state.
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Date Posted: Jun 1, 2024 @ 3:03pm
Posts: 18