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I want to like this game but something about it feels missing, not sure what. The music is great though, by far the best part. I do hope someone will make a slow-mo mod in the future, I think it would make things way more fun, albeit easier. I also kinda wish the game had some melee moves like FEAR had too, that was great. The game just needs like a pinch of salt or slightly more seasoning tbh
Pre-patch, I was having way more issues with the difficulty, though what irritated me most in particular is that I was on Lieutenant for my first playthrough, and got absolutely melted in nearly every encounter for the whole game. Post-patch the ride was a lot smoother throughout, but what always irked me for that first playthrough was the wording in the difficulty description, in which Lieutenant's recommended as the go-to for people with a healthy amount of shooter experience. Post-patch it's perfectly fine now, and I established way earlier in the thread already that my lousy experience was purely attributed to a terminal case of certified skill issue, but since then I've been kind of thinking about how things are worded and otherwise presented to the player, especially in the very early sections of the game where I think adjusting to the style of combat and exploration that Selaco expects could be a bumpy ride, to say the least.
I wonder if there's some way to better assert some of the more vague expectations for new players diving right in, especially for those who might be picking up Selaco after hearing of all the rave reviews by the bigwig review shows and news sites covering the game. I can't help but feel like there's some misrepresentation as to what Selaco is as a game right now, and could use some clarification in-game and maybe out and about on the internet as well, with how some people talk about and otherwise summarize the game. It ain't yo average boomer shooter or classic Doom wannabe, yo!
Weird rant, not sure if this answers anything for the thread reply above, but that message just sorta resurrected an interesting thought that's been swimming in my head for a while. I love this game to bits now and I really hope plenty more people get to experience it, but I'd hate for them to experience their first run the way that I did.
They assume based on the engine and artstyle that it will play like Doom or other typical 'boomer-shooters', when it's actual encounter design concepts are QUITE different. It's honestly more like someone mixed FEAR's combat arena approach and AI with Half-life's environment interactivity approach.
I well and truly fell in love with the game when my thought of 'how does the game handle metal in an MRI machine?' had not only the expected result, but I was outright rewarded for it. A significant chunk of the secrets I've found thus far are actual puzzle thinking results, instead of just 'hump walls pressing interact'. I even found a few just by looking at the automap and noticing things didn't quite match up.
I died that way also, once I forgot to change grenade type to a normal one with timed detonation so it was an instakill for me due to a very sneaky enemy coming up to me. But I had the Additional Charge Mod enabled, but the mine was fully upgraded so I guess I had no chance. And I absolutely love the Face Hopper Mechanism upgrade!
On Captain and above is better to wait for Enemies around Doorways or Corners to knock them down first and then shoot them.
Melee is pretty damn OP in this Game, you just have to know when to use it.
Same goes for the Slide Spam.
Mines and Grenades are also pretty OP and they have Upgrades.
Consider the Enemy A.I. always when repositioning for Camping due to the Flanking Patterns.
Some of the Puzzles are pretty well done here even though i bet a lot of the so called Run and Gun "Boomer Shooter" Casual Players don't expect them so it might be off putting for them, specially when it comes to Zoomer Gamers not able to concentrate or pay attention for more than 5 Seconds since it messes up with the Game Pacing.
Who knows but still feels like even Admiral Difficulty got easier after the Patching, but could be me getting used to the Game.
I'm just glad this doesn't try to be another Generic Speedrun Retro Shooter to quench the Zoomer Consoomer Anxiety.
They tried to do a lot with this Passion Project and i can only praise the Devs for it.
And yeah, no one ever misses the "Blood" Hitscanner Cultists. Trust me on that one.
My only advice is to give ground and rely on bursts of fire when you're outnumbered and multiple targets have LoS on you. You won't win and they are going to burn you down. Fall back and reposition and try to single an opponent out. Use landmines to cover routes you aren't watching.
Camping and hiding in choke points can work in lower difficulties but I'm not finding it effective. You really have to work the encounter and try to pick of units that are out of position while maintaining cover. It's not easy especially when you hit an encounter for the first time.