SAMURAI WARRIORS 5

SAMURAI WARRIORS 5

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Axl Krow 27 Thg07, 2021 @ 7:51pm
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This is easily the best Musou game in the past 5 years.
I can't believe
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CaoLex 26 Thg03, 2022 @ 9:09am 
Nguyên văn bởi SotiCoto:
Nguyên văn bởi CaoLex:
The problem of DW9 wasn't that it was an open-world game, the problem of DW9 was that it changed battle mechanics to the worse, made battles much less tactical (you can go and straight up kill leader now to finish whole scenario) and that the open world is very underutilized. DW9 is much worse than SW5.
The combat changes weren't bad. I mean sure, I was a bit overwhelmed at the start, but I figured it out quickly enough and it became enjoyable. Same as DW6 in that regard. I even wrote a brief guide for it, though it wasn't one of my better ones.

They took control from the player. As a result they are felt as 1 button mobile game with auto-aim. There is literary several mobile DW games that do better job.

Nguyên văn bởi SotiCoto:
And logically speaking, killing leaders generally SHOULD completely cut off battles.

...

It was just a conflict between the grappling hook mechanic made for exploration making it too easy to destroy the narrative. I'm not opposed to the grappling hook mechanic, but logically enemies should have some sort of way of defending against it and preventing it being abused. Still, not a big issue in the grand scheme of things. The option to play out fights properly was always there, and it is necessary to do so in order to get all the objectives completed more often than not.
Problem is there is no reason NOT to do it after you grind some levels. Because all of the side missions are pretty generic. And you are either abuse hook to assasinate enemy leader or go throught generic capture bases. And it is AFTER they nerfed hook.

Nguyên văn bởi SotiCoto:
The open world being... "underutilized"? In what sense?
Let's see, almost all cities are copy past with very minor differences (LuoYang is only one that is really distinct), only small number of cities offer any non-generic mission, rest (and, well, this cities too offer the same set, which they offer again and again and again), the only entertainment you can find outside of story is fighting beasts. Other "open world" mechanics not only not add to the game, they actually making it worse.
I mean, okay, there is some box that are hidden in pretty obscure place, sometimes they have nice stuff inside. But all that generic that require you to rummages cities for almost always ♥♥♥♥♥♥ rewards?
Completely uninspired fishing, that Koei soved in every game they can so players wasted more time for even more boring grind? Or worse of all... Natural resource gathering with resource lying literary everywhere and suggesting for the player to go gather some even in the middle of the battle just because they are nearbly?

Almost every Koei game have grind. But most of them making this grind more fun and actually makes you use core game mechanics in process instead of being unrelated time wasters.

Nguyên văn bởi SotiCoto:
Exploring China and completing the story are two separate factors.
And guess what factor is utter ♥♥♥♥ in DW9?

Nguyên văn bởi SotiCoto:
Having a fully populated world at every stage, changing with the shifts in the story, would have been an unfeasibly large undertaking, and I don't personally regard it as remotely necessary.
It is something that they achived in their other games, but not in any DW. Well, DWO in some incarnations was somethat close. So I expected to see at least some of the good stuff that they already did before for their "most ambitious" project. But they actually added some worst things from DWE games instead. And I repeat that I had hope that DW9E will make "great turn to the better" like with Attack on Titan 2 The Final Battle but instead it went in the wrong direction because managers aren't able to understand WHY player don't like their open world.

Nguyên văn bởi SotiCoto:
And no, I'd say SW5 is far worse than DW9... so much so that it isn't even a fair comparison. DW9 was a great game. SW5 is genuinely bad. I mean I've played worse, and still believe Dragon Quest Heroes 2 is probably the worst Musou game ever made... but there is absolutely no justifying the many things SW5 has done wrong.
I played almost all Musou games that exist (I didn't played only two), I can think about only one game that is worse than DW9 gameplay wise (relatively to time when it was released).

Nguyên văn bởi SotiCoto:
Just for comparison, in general terms DW9 is the full story of the DW series but in a world closer to scale than any previous incarnation... and frequently interrupted by the need to go rampaging off a hundred miles across the world to explore... because that is actually an option.
Dynasty Warriors 5 combined with Extreme Legends have more store-wise content. Well, even without combining.
This was always forte of Samurai Warriors games thought so I agree that SW5 making a huge step back.

Nguyên văn bởi SotiCoto:
SW5 meanwhile is cloned battles on cloned maps with cloned weapons held by cloned characters, then repeated a few hundred times for all the objectives, S-ranks, rare weapons, two "paths" that are so parallel they might as well be one, and all the citadel stages. It is about 20% of a game's worth of content hyperextended to 2 games worth of grind.
"Cloned characters" I agree, rest thought - not so much. You can skip Citadel mode altogether if you want after finishing tutorial battle.
SW for some reason went for Kessen and Spirit of Sanada-style storetelling instead of more traditional way. Which make character campaign much longer and deeper, but with sacrificing number of them.

If your only desire is "explore Japan in vivid decide" then use Google Earth.
You think that is sufficient?
Firstly, Google Earth is just a whole bunch of photographs. It is passingly interesting, but it isn't the same experience as having a game character clamber about the 3D-rendered landscape[/quote]
Dont mistake Google Earth for Google Maps. Pretty fun to fly around in VR, it's have plenty of 3D architecture in the cities, I myself did couple houses as my University 3D modeling assigment (when Sketch Up still belonged to Google).

Secondly, Google Earth depicts modern Japan.
I can't learn history from it...

not that KT has ever reliably depicted history as it happened, but it is better than nothing.
The only reliable depicted history in Koei games are in some Kou Shibusawa (trademark of Koei) games like first Kessen or some Nobunaga's Ambitions games.
Musou games thought hyperbolising artistic descriptions of characters and events. They can make you worse at understanding history that you was before.
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