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They took control from the player. As a result they are felt as 1 button mobile game with auto-aim. There is literary several mobile DW games that do better job.
Problem is there is no reason NOT to do it after you grind some levels. Because all of the side missions are pretty generic. And you are either abuse hook to assasinate enemy leader or go throught generic capture bases. And it is AFTER they nerfed hook.
Let's see, almost all cities are copy past with very minor differences (LuoYang is only one that is really distinct), only small number of cities offer any non-generic mission, rest (and, well, this cities too offer the same set, which they offer again and again and again), the only entertainment you can find outside of story is fighting beasts. Other "open world" mechanics not only not add to the game, they actually making it worse.
I mean, okay, there is some box that are hidden in pretty obscure place, sometimes they have nice stuff inside. But all that generic that require you to rummages cities for almost always ♥♥♥♥♥♥ rewards?
Completely uninspired fishing, that Koei soved in every game they can so players wasted more time for even more boring grind? Or worse of all... Natural resource gathering with resource lying literary everywhere and suggesting for the player to go gather some even in the middle of the battle just because they are nearbly?
Almost every Koei game have grind. But most of them making this grind more fun and actually makes you use core game mechanics in process instead of being unrelated time wasters.
And guess what factor is utter ♥♥♥♥ in DW9?
It is something that they achived in their other games, but not in any DW. Well, DWO in some incarnations was somethat close. So I expected to see at least some of the good stuff that they already did before for their "most ambitious" project. But they actually added some worst things from DWE games instead. And I repeat that I had hope that DW9E will make "great turn to the better" like with Attack on Titan 2 The Final Battle but instead it went in the wrong direction because managers aren't able to understand WHY player don't like their open world.
I played almost all Musou games that exist (I didn't played only two), I can think about only one game that is worse than DW9 gameplay wise (relatively to time when it was released).
Dynasty Warriors 5 combined with Extreme Legends have more store-wise content. Well, even without combining.
This was always forte of Samurai Warriors games thought so I agree that SW5 making a huge step back.
"Cloned characters" I agree, rest thought - not so much. You can skip Citadel mode altogether if you want after finishing tutorial battle.
SW for some reason went for Kessen and Spirit of Sanada-style storetelling instead of more traditional way. Which make character campaign much longer and deeper, but with sacrificing number of them.
You think that is sufficient?
Firstly, Google Earth is just a whole bunch of photographs. It is passingly interesting, but it isn't the same experience as having a game character clamber about the 3D-rendered landscape[/quote]
Dont mistake Google Earth for Google Maps. Pretty fun to fly around in VR, it's have plenty of 3D architecture in the cities, I myself did couple houses as my University 3D modeling assigment (when Sketch Up still belonged to Google).
The only reliable depicted history in Koei games are in some Kou Shibusawa (trademark of Koei) games like first Kessen or some Nobunaga's Ambitions games.
Musou games thought hyperbolising artistic descriptions of characters and events. They can make you worse at understanding history that you was before.