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for example, I believe both Warriors Orochi 3 and Samurai Warriors 4-II did not put this limitation on their co-op mode.
I will also add: What's the point of making it so only people who have *Beaten the level already can join you*? That just means one person will be using a strong character set than the other (or has the potential to) and will take out the challenge for the first person. It's a *really* bad design flaw that should not have been included.
Do co-op campaign right.
"To my knowledge every game mode has multiplayer and online co-op, I'm not entirely sure if 4-II's Challenge Castle mode has online. You also don't need to to already play a stage in story mode to use it in co-op (only difference is that in story mode you cannot freely chose characters and each stage has a specific set if characters available) A key difference between single and multiplayer is that each player can only control one character in battle, whereas in single play you control two characters and switch between them freely, and give commands to whichever character you aren't controlling at the time."
Not all missions are available for 2 players in Musou mode thought.
How do you go about doing this in remote play?
Saying it works fine is about as effective as your earlier statement claiming that other games had the same requirements on coop. (Read: You were wrong there, you're probably wrong here)
We aren't being given the option by steam to invite one another to remote play when we're on the screen. 'Can you explain what methods you're using to get it enabled? We literally went and remote played Bee Simulatour immediatelly following this game so I am relatively sure it's Not "on our end."