Metal Slug Tactics

Metal Slug Tactics

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Soul Walker Jun 15, 2024 @ 9:49am
2
Rougelike?! AWWW :(
Man.... I just wanted a tactics game from start to finish Not pray for the RNG gods to play nice with abilities.
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Showing 1-15 of 19 comments
gromenawer Jun 15, 2024 @ 10:11am 
I agree and personally I would rather have a long campaign and build on characters, rather than multiple small ones.

However the game is not bad. It works well for Into the Breach and it seems to work ok in the demo so far. Is not perfect, but is still good.
eaglefan20 Jun 15, 2024 @ 10:15am 
Add another vote for that. I'm waiting for the day when the rougelike fad dies off or at least settles down.
NixEmotions Jun 15, 2024 @ 10:20am 
big agree, i'd rather even have a shorter game if it wasn't roguelike. i love Metal Slug, but roguelike is an immediate turn off for me, as is the moderation staff on this forum deleting threads that they don't personally like.
juice.weasel1013 Jun 15, 2024 @ 10:40am 
I just discovered this was a Rogue-like after I realized I couldn't continue my game. This is such a let down.
BlackjackGT Jun 15, 2024 @ 4:12pm 
Pretty much all the abilities I've tried in this demo have been awesome and useful - if not always well-explained - I could see doing a game just better explaining how some of the most powerful abiliities work - and by time you unlock the Cadet difficulty it's really fun to move around a lot, build up the adrenaline points and use the showstopping special abilities to even up the odds.

While I get it that many gamers dismiss anything roguelite or roguelike out of hand, and I would rather have a savegame system and not have entire runs wiped out whenever you screw up, I think i love enough about the game to live with that aspect.

As far as why devs feel it necessary to mash up roguelikes and roguelites and collectible card games and Vampire: Survivors clones and constant screenshaking in every game genre on Steam, I guess it's just that dev lemmings must follow the crowd. :steamsalty:

I do little curator pages for turn-based tactical games; and twin-stick shooters, and I have to say it's become tiresome trying to find games that actually fit those genres when developers now are just obsessed with mashing 3-6-10 whatever genres into a single game to the point it doesn't really fit any single genre at all. Probably that's considered innovation, I just think it's confusing as hell to would-be customers. :D

P.S. Keep in mind this game is very forgiving - you can undo ANY character's TURN immediately, as many times as you want. This is really helpful for Learning to play. ; you can undo the entire last TWO turns. Depending on difficulty you have a generous number of unit revives (Reinforcement tick boxes), and can earn more.

Lots of gamers hate rogueliktes/roguelites because they see it as an "iron man mode" because of the lack of game save options. Just this game seems quite generous in letting you screw up and experiment and "undo" and backtrack etc. :)
Last edited by BlackjackGT; Jun 15, 2024 @ 4:26pm
Soul Walker Jun 15, 2024 @ 4:51pm 
Originally posted by BlackjackGT:
Pretty much all the abilities I've tried in this demo have been awesome and useful - if not always well-explained - I could see doing a game just better explaining how some of the most powerful abiliities work - and by time you unlock the Cadet difficulty it's really fun to move around a lot, build up the adrenaline points and use the showstopping special abilities to even up the odds.

While I get it that many gamers dismiss anything roguelite or roguelike out of hand, and I would rather have a savegame system and not have entire runs wiped out whenever you screw up, I think i love enough about the game to live with that aspect.

As far as why devs feel it necessary to mash up roguelikes and roguelites and collectible card games and Vampire: Survivors clones and constant screenshaking in every game genre on Steam, I guess it's just that dev lemmings must follow the crowd. :steamsalty:

I do little curator pages for turn-based tactical games; and twin-stick shooters, and I have to say it's become tiresome trying to find games that actually fit those genres when developers now are just obsessed with mashing 3-6-10 whatever genres into a single game to the point it doesn't really fit any single genre at all. Probably that's considered innovation, I just think it's confusing as hell to would-be customers. :D

P.S. Keep in mind this game is very forgiving - you can undo ANY character's TURN immediately, as many times as you want. This is really helpful for Learning to play. ; you can undo the entire last TWO turns. Depending on difficulty you have a generous number of unit revives (Reinforcement tick boxes), and can earn more.

Lots of gamers hate rogueliktes/roguelites because they see it as an "iron man mode" because of the lack of game save options. Just this game seems quite generous in letting you screw up and experiment and "undo" and backtrack etc. :)
For me it's just a genre subtype that I just generally don't like and I've legitimately given them tries. Like when I see "tactics" I think basically a giant game of chess. Gimme a fire emblem game without the permadeath aspect or something similar. The only RNG I want to deal with is if a move crits or not.
Kito Ballard Jun 15, 2024 @ 6:32pm 
I just beat it on difficulty 2 with only 1 ability that was handy: Fio's "Target uses secondary in Sync" and killed the boat tank boss in 3 turns. Else, I've not seen much help from the abilities. If you're a good tactician, you can beat this without a hitch. The abilities are just a nice bonus.
SwordsmanOrion Jun 15, 2024 @ 9:33pm 
I'm so disappointed to hear this is another roguelike. I'm SO sick and tired of dealing with those mechanics in games that could have otherwise been so much better. Nothing crushes my hype for a game like hearing its going to be yet another roguelike.

I'm sure the game will still be great and I'm getting it either way because I love Metal Slug so much. But it was still so deflating to learn its a roguelike.
Rithrin Jun 15, 2024 @ 10:06pm 
Seems lots of people hate roguelikes/lites, but the reason devs add them is for the increased replayability. If the game is linear, it can often be hard to consider replaying because you'll end up the same situations, or if there is a strong skill combo you may gravitate back to it each time. Roguelike is nice because (if done well) you'll find yourself constantly having to make do with certain skillsets or weapon loadouts you would never use, often discovering great combos and synergies you thought were lackluster before.

But I can understand why people prefer a one and done game design, for time consideration or wanting to focus on the RPG aspects more, as an example.
Last edited by Rithrin; Jun 15, 2024 @ 10:31pm
Arcterran Jun 16, 2024 @ 12:04am 
Yeah this soured me on it a bit too :(

MS:T is by no means a bad game but subjectivley, I don't particularly care for rouge-likes. The sole exception for me is the Receiver Series and that's just procedural levels and what gun/ammo/maybe flashlight they hand you, (and even then the big weakness is its frustrating progression of having to re-rank all the way back up after you die in 2 or start all the way back in the beginning at 1).

MS:T also has the misfortune of dropping their demo near the the absolutely TIGHT level design tactical breach wizards brought to the table, and I had zero expectations for that game going in.

In fairness I totally get the appeal of such a system with both the nutty combos and the replay-ability aspect of runs but to be frank, I'll always prefer a short well crafted experience over a padded messy one.

To be fair to MS:T it is faithful to the series from the animations, the references, and some of the mechanics, Its also an interesting take on the genre where its more about being brash than careful which Is a neat twist! I'll probably grab it and play through it when it comes out. But man.....it being a rougelike was a downer.
ko Jun 16, 2024 @ 7:07am 
Roguelike = no buy.

I hate this lazy approach to game design. It's a crutch adopted by people who can't design an engaging and balanced game.
Mr. Gouda Jun 16, 2024 @ 12:30pm 
I'll add my voice to the rouge-like discontent. I dislike this game mechanic. I have limited free time to game these days and I hate trying to make progress with characters and acquiring new skills only to have them all wiped out and needing to reacquire things all over.

I hope they tone down the rouge-like aspects or scrap them altogether. But with the release date this fall, I'm doubtful they'll change this. Which is unfortunate because otherwise this is a very solid game.
Last edited by Mr. Gouda; Jun 16, 2024 @ 12:30pm
Ikagura Jun 16, 2024 @ 1:17pm 
Originally posted by Mr. Gouda:
I'll add my voice to the rouge-like discontent. I dislike this game mechanic. I have limited free time to game these days and I hate trying to make progress with characters and acquiring new skills only to have them all wiped out and needing to reacquire things all over.

I hope they tone down the rouge-like aspects or scrap them altogether. But with the release date this fall, I'm doubtful they'll change this. Which is unfortunate because otherwise this is a very solid game.
You're aware that Rogue lite games have a meta progression right?
Mr. Gouda Jun 16, 2024 @ 5:17pm 
Originally posted by Ikagura:
Originally posted by Mr. Gouda:
I'll add my voice to the rouge-like discontent. I dislike this game mechanic. I have limited free time to game these days and I hate trying to make progress with characters and acquiring new skills only to have them all wiped out and needing to reacquire things all over.

I hope they tone down the rouge-like aspects or scrap them altogether. But with the release date this fall, I'm doubtful they'll change this. Which is unfortunate because otherwise this is a very solid game.
You're aware that Rogue lite games have a meta progression right?

Yes, I've played rogue like games before and I still don't like the mechanic. You're aware you're posting on a discussion thread that is full of people who don't like rogue-likes, right?
Ikagura Jun 17, 2024 @ 12:00am 
Originally posted by Mr. Gouda:
Originally posted by Ikagura:
You're aware that Rogue lite games have a meta progression right?

Yes, I've played rogue like games before and I still don't like the mechanic. You're aware you're posting on a discussion thread that is full of people who don't like rogue-likes, right?
Then the genre isn't for you.

What does it have to do with what I said? I don't give a damn about the others, it's about you and me answering.
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Date Posted: Jun 15, 2024 @ 9:49am
Posts: 19