Metal Slug Tactics

Metal Slug Tactics

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a passerby Nov 28, 2024 @ 1:23am
Melee weapons need a buff
Tatsumaki stupidly has friendly fire, and the other melee weapons just don't provide enough of a bonus to make the limited range worth it. The limited range also outright stops you from attacking the desert robot boss unless you have a bonus move or action to get you out of the way of its attack range after.
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Showing 1-15 of 33 comments
SKINLESSHEAD Nov 28, 2024 @ 2:21pm 
Tatsumaki has friendly fire so you actually have to think about your positioning. Every character has a secondary weapon they can use to attack the boss from a distance.
Last edited by SKINLESSHEAD; Nov 28, 2024 @ 2:22pm
Alpro Dec 1, 2024 @ 3:02pm 
With 3 dodge, you avoid getting hit by your buddy's tatsumaki. It's a fantastic weapon, able to hit multiple enemies and attack diagonally.
JohnnyTheWolf Dec 1, 2024 @ 3:51pm 
Melee weapons are very powerful - particularly during Sync Attacks - and can become even more powerful with the right mods and skills. Do not be afraid to experiment! For example, "Guerrilla" will considerably improve your character's mobility by granting them a free move every time they contribute to a close-range frag. Also, by default, melee weapons ignore cover, which allows you to make short work of any enemy sitting on a blue tile.
Last edited by JohnnyTheWolf; Dec 9, 2024 @ 11:29am
Tonyu Dec 7, 2024 @ 6:46am 
Then you're not using Tatsumaki properly. It's used in combination with characters that throws enemies like Ralf, Clark, and Tarma. Especially if you use Tarma's LVL3 Giant Fist. You can throw practically any enemy in the stage to Tatsumaki's range and trigger a synch. And if that enemy dies you get to use Giant Fist again, then repeat.
a passerby Dec 7, 2024 @ 7:09am 
Originally posted by Tonyu:
Then you're not using Tatsumaki properly. It's used in combination with characters that throws enemies like Ralf, Clark, and Tarma. Especially if you use Tarma's LVL3 Giant Fist. You can throw practically any enemy in the stage to Tatsumaki's range and trigger a synch. And if that enemy dies you get to use Giant Fist again, then repeat.
this also applies to literally every other weapon in the game.😂
Tonyu Dec 7, 2024 @ 11:45am 
Originally posted by a passerby:
Originally posted by Tonyu:
Then you're not using Tatsumaki properly. It's used in combination with characters that throws enemies like Ralf, Clark, and Tarma. Especially if you use Tarma's LVL3 Giant Fist. You can throw practically any enemy in the stage to Tatsumaki's range and trigger a synch. And if that enemy dies you get to use Giant Fist again, then repeat.
this also applies to literally every other weapon in the game.😂

Lol yeah true, but it's just easier with Tatsumaki because you have 8 possible cells to drop them on. And as a plus you get to damage or kill other nearby enemies
a passerby Dec 7, 2024 @ 2:48pm 
Originally posted by Tonyu:
Lol yeah true, but it's just easier with Tatsumaki because you have 8 possible cells to drop them on. And as a plus you get to damage or kill other nearby enemies
8 cells is very little compared to other ranged weapons that have 4-5 range in 4 directions, effectively getting 16-20 cells in comparison. Tatsumaki also only deals 3 damage which is pretty terrible.

Btw, you brought up Tarma's Giant Fist which gets a reset on adjacent kill, so if you pull an enemy to a character using Tatsumaki, there's a good chance you can also get friendly fire on other characters contributing to the sync. There is the benefit of also hitting other adjacent enemies, but this just isn't a scenario that happens very often. It also puts yourself at risk in higher difficulties where enemies have way more health and frequently cannot be killed in 1 turn.
JohnnyTheWolf Dec 8, 2024 @ 12:55pm 
Watch this and try telling me that melee weapons are useless:

https://www.youtube.com/watch?v=7uULMIqNwX4
a passerby Dec 8, 2024 @ 4:36pm 
I never said melee weapons were useless. I said they need a buff.
JohnnyTheWolf Dec 9, 2024 @ 8:10am 
Same difference. You honestly still think they need a buff after watching a video of them being used to easily cheese bosses?
Last edited by JohnnyTheWolf; Dec 9, 2024 @ 8:11am
a passerby Dec 9, 2024 @ 9:36am 
I have no interest in watching the video. I can beat bosses in 1 turn without melee weapons. This game comes down to special actions and passives, not basic attacks. So why would watching some rando video change anything? 😂
JohnnyTheWolf Dec 9, 2024 @ 10:02am 
Originally posted by a passerby:
This game comes down to special actions and passives, not basic attacks.

The exact same can be said about ranged weapons (many of which are actually weaker than melee weapons), yet I do not see you complain about them needing a buff. Stop being so incurious.
a passerby Dec 9, 2024 @ 10:07am 
Originally posted by JohnnyTheWolf:

The exact same can be said about ranged weapons (many of which are actually weaker than melee weapons), yet I do not see you complain about them needing a buff. Stop being so incurious.
No because if you read the post at all, like you already failed to do so with conflating uselessness and weakness, ranged weapons provide far more utility throughout the game. You came along with a video about one shotting bosses with melee weapons as if that was some sort of checkmate. Try paying attention.
JohnnyTheWolf Dec 9, 2024 @ 11:28am 
Try doing that yourself. As I said earlier in a post that you clearly ignored:

Melee weapons are very powerful - particularly during Sync Attacks - and can become even more powerful with the right mods and skills. Do not be afraid to experiment! For example, "Guerrilla" will considerably improve your character's mobility by granting them a free move every time they contribute to a melee-range frag. Also, by default, melee weapons ignore cover, which allows you to make short work of any enemy sitting on a blue tile.

Of course, you could have figured that out yourself already had you been not so incredibly incurious and unwilling to listen to others. You were complaining about the Tatsumaki causing friendly fire (while paradoxically complaining about melee weapons being too weak and thus useless...), but had you bothered watching the video I shared, you would have found out that this can be used to your advantage!

tl;dr melee weapons are fine, git gud scrub
Last edited by JohnnyTheWolf; Dec 9, 2024 @ 11:36am
a passerby Dec 9, 2024 @ 12:06pm 
Originally posted by JohnnyTheWolf:
For example, "Guerrilla" will considerably improve your character's mobility by granting them a free move every time they contribute to a close-range frag.
You can also use ranged weapons to activate guerilla. So this is pointless to bring up.

Originally posted by JohnnyTheWolf:
particularly during Sync Attacks - and can become even more powerful with the right mods and skills
So basically, like every weapon in the game, which.... also becomes "even more powerful with the right mods and skills"? This post is about melee vs ranged and how ranged weapons are just better. So why don't you point out the "right mods and skills" that give melee weapons an edge, but not ranged weapons?

Originally posted by JohnnyTheWolf:
Also, by default, melee weapons ignore cover, which allows you to make short work of any enemy sitting on a blue tile.
Sure, the no cover perk is useful. Question is, how often are enemies sitting behind cover as opposed to every other cell on the map? And if enemies aren't going to be behind cover most of the time, why is this perk going to be beneficial most of the time?
And since you brought up the "right mods and skills", why wouldn't I just use a displacement skill like Tarma's Giant Knuckle to move an enemy out of cover, thereby rendering this perk pointless?

Originally posted by JohnnyTheWolf:
You were complaining about the Tatsumaki causing friendly fire (while paradoxically complaining about melee weapons being too weak and thus useless...)
Why do you struggle to read so badly? I said TWICE already that melee weapons are NOT useless, but only that they need a buff. And here you are once again, attacking an argument I never even made.
And even then, where is the paradox? 3 damage to an ally is far more consequential to 3 damage to an enemy. Do I really need to explain why 3 damage of friendly fire to a 30hp total health pool is far more damaging?

Originally posted by JohnnyTheWolf:
but had you bothered watching the video I shared, you would have found out that this can be used to your advantage!
Putting aside the fact that words are all that is needed to explain why melee weapons are comparably weak to ranged ones, I will reiterate once more why your video makes no sense.

I'm saying that ranged weapons are better in most scenarios due to their greater utility, and your response is "here's this one video with specific mods and abilities in this one scenario where you can one shot a boss". So what? Can you not also one shot bosses with ranged weapons with the "right mods and skills"?

Try putting aside your tangents for a second and compare ranged weapons to melee ones, and tell me why melee weapons have enough of an edge to render them preferable to using ranged ones.
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