Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To the theme of "that sounds like a major skill issue not a game issue." ... some games work well with roguelike/roguelite elements in them, some games don't.
If you make a game, where you have very few procedural elements in it, it will not work well. In Metal Slug Tactics all the Missions are predetermined and hand-made on a certain spot. The only RNG part is where you start on the map, and then that mission will be missing.
I have no issue playing Tactical games, they are in fact the genre I love most. But because of Metal Slug Tactics roguelike/roguelite setup, I played a handful missions... and it wasn't fun, so I stopped.
So not a "skill issue"... purely a game issue. I don't like roguelike/roguelite, and I left it at that.
BTW I love Into the Breach, I don't love Metal Slug Tactics.