Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Your Progression is in form of unlockables - that's the rogue-lite part - a roguelite is about trying, getting better, learning. You died because there was a boss mechanic you didn't know yet. If you learn from your mistakes you won't fall for the same trap again and you will beat the boss.
TL:DR: You gained experience over game mechanics and currency to unlock weapon-mods and abilities. You didn't loose anything.
-You can Undo any movement on the battle grid, and even undo all of your 3 units' movements, so I tend to try like 20 different movement patterns and coordination of synch attacks before committing to do anything (attacks, abilities etc.).
-You have the couple of Turn Resets, although it seems buggy to me, and sometimes characters don't seem to be in the places they were on the prior turns. Maybe I don't understand the feature - to me it seems to "sort of" undo the last turn but puts some characters/enemies in different places than the prior turn.
-You can Save and Exit at any point after the initial placement of your characters. Even on boss battles.
It's not XCOM, and aside from the Scirocco region's never ending boss battles, most missions/maps are often completed in like 10-15 minutes or so. It's not the kind of game one needs to SCUMM SAVE every other minute, which I did in XCOM games. :)
And I'm someone who pilloried Element: Space's devs for refusing to add even a basic "quicksave" or "Save and Exit" feature. So I'm a big savegame fan, but I think how it works in MST is fine given how short most battles are, and the various forgiving features (Undoing last move, last turns, Save and Exit etc.).
I was expecting FFT, not Enter the Gungeon. I wanted to love this game. Refund time it is.
Thanks, lads.
I do not like this style of gameplay. It is frustrating and un-fun.
The only thing I dislike more than "soulslike" is "roguelike."
I hated Rogue 35 years ago when I played it off of a 5 1/4" floppy diskette.
And it sucks, because I really, REALLY love Metal Slug and wanted to play FFT but with Metal Slug sprites.
the game is most fun after you finish a zone or two and your abilities start chaining together. it plays totally differently than FFT.
Where the heck did you take Enter the Gungeon from? Ever played Into the Breach, it's that, but slightly easier frankly
.....because enter the gungeon is also a rougelike?
When you die in Enter the Gungeon, you start off at the first level with zero progression. All the time you spent, gone. It is impossible to progress in these kinds of games.
Play, die, start over is perfectly fine for Super Mario Bros. Because each level is exactly the same every time you play so you - as a player - can make progression as you GIT GUD by learning layouts and enemy patterns. You GIT GUD by developing muscle memory and reflexes.
In Roguelikes, there IS no progression. You die, you start over. Everything's new. So it's impossible to learn. You have to be both preternaturally good at the mechanics AND need to have extreme luck.
This game design has the worst sin imaginable: It is disrespectful of your time. If I play for an hour, I expect to be able to save & quit and go back at it. If I die, I expect to start over from my save point and continue playing from there so I can actually GIT GUD.
Already refunded so, whatever dood. Maybe when they update and remove the roguelike aspect from the game and make it a tactics RPG like I was expecting, I'll buy it again.
I respect that you dislike rougelikes. I can understand that. I cannot excuse the idea that rougelike games are impossible to learn or get better in. many many people have beaten enter the gungeon and many rougelikes continue to come out. do you think that people just cheat in acheivements and are just all stuck on the first level?
impossible may not mean what you think it does