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First of all, I'm not used to tactical games. For example, I've never played any Fire Emblem game.
But I played almost every Metal Slug game lol, but anyway
So yeah, is it me or is that demo super rough ?
The "synchronized" firing taught in tutorial is useful though I feel like I'm klutzing up trying to trigger that past the tutorial.
It feels like mushing "Roguelite" into TB tactics and providing no in-battle gamesaving, quick saving or even just a "save and exit" option seems like a mistake imho. Even if the battles seem relatively "bite-sized" so far in demo.
The tutorial was useless, cover seems to do nothing at all, and I have no idea how ammo or adrenaline or dodge or whatever works.
Syncs are the other extremely important mechanic. Erie feels mandatory just because she has the best ways to trigger them (both on her turn and other people turns).
If you try to play slowly DO NOT go to the missions with towers/escort or you'll be massacred.
Once you look at it like Metal Slug and not something else, things will click.
I try to skip maps that I think will be tough to finish secondary objectives.
And in a mission it's all about focusing on mission objectives and planning out your attack while on the deployment screen. If I need to exit the map with 2 units, I'll plan out for 2 units to exit and sacrifice the 3rd for aggro (if the secondary doesn't req all 3 alive). If I need to survive for 5 turns, I'll find the easiest spot with lots of cover and a decent choke point to funnel enemies. Kill target objective I'll think ahead which of my units is going for which target.
Taking cover or getting dodge points is important. And try to think of unit placements so they get synergy attacks. Looking at enemy attack range by hovering over them and either staying out of their attack range or making them attack only the one in cover. A lot of maps will send enemy reinforcements that throw a wrench into your plans but that's part of the fun imo.
And always save a map with the ammo replenish secondary objective so you can do that map right before the final countdown. If you have full special ammo replenished before the final mission you can kill the boss pretty real quick.