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Bir çeviri sorunu bildirin
I'll see for myself on weekend, but overall expectations got quite low now.
I bit Demo twice (both difficulties). Here is my feedback.
People have big screens now, those giant squares makes the game look cheaper then mobile. I have 2.5k monitor and I can't differentiate characters models/faces!! The small "redo movement" section is basicaly a yellow square, wich actualy hurts readability.
Why do this? You have beautiful characters pics, so it is not a resource limitation. Wich means it is a design decision. Dont go that way, we are not in 2005 anymore. You'll do more justice by updating the picture instead of repeating it.
Take a look and Song of Conquest. It has good, modern, pixel art. Sireously, pls x4 your pixels.
Later 3point system appeared. I think, Lamplighter League used it. Basicaly you have 3 actions and there is no limitation - do what ever you want in any order. Game design for tactical games moved forward, use thier experience. 2 points is not good enough anymore. This is the most crucial aspect, pls think about it. As long as you enlarge point economy, you can drop what ever enemies and pick up weapons on a player. Every thing can be fit. Let it have a bit of chaos. You are constanly swarmed by enemies in MS. Let them come, just give the options.
P.S. thank you for making this game fingers crossed that you will listen to the feedback and make the game better. I will play it any way, but it better be good next time XD
I also want the winning announcement to be “mission complete” instead of “victory”.
Adding to this, inserting coins to resurrect a unit can be halved too.
Now: Click coin under portrait -> Look for unit -> Click on unit -> Unit resurrected
Better: Click on coin under portrait -> Unit resurrected
Also, please add an option to skip animations. For example when you do a secondary ability you get a flash of the face of the character.
The expected behavior for pretty much all games is that ESC open and close the option / pause / whatever; not one way only.
Maybe adding some sort of initial visual indicator to show you can shoot it?