Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It might hit other enemy / your ally depends on how you place them.
I think part of the confusion is the game's weapon's limited attack paths reminding me of some late 1990s TBS squaddie games like Odium. That game had all these weapons that could only fire one direction, or cardinal directions or a few tiles etc. Nothing that could fire at tiles in a 360-degree aiming cone.
I so often find that my guys/gals can't target anything because of the diagonal-only firing path or a 4-tiles only firing path or a "can't fire a grenade that will hit the enemy who's wide open" syndrome.
It's all stuff I think I can get used to in time, but I certainly have lots of instances where I think I'm moving soldier to a good spot and then he/she simply can't target anything.
Same for in-cover. You can move a unit know that you can fire on an enemy but for some reason can't over cover.