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lets say for example that you are controlling your right hand......pressing circle will go back one move ( so select previous limb) pressing square will place right hand and select next limb. so that's already 3 limbs. You're controlling one limb, previous limb is one button away. next limb is one button away. if you want the 4th limb then just press square twice and you have now selected the 4th limb.
so we have control of one limb,
previous limb is circle]
next limb is square
(how are you going to make this easier, it's pretty easy already. one button push)
the 4th limb is 2 quick presses of a button away.
You can access all 4 limbs with max 2 button push, but mostly one button will give you access to 3 limbs. Explain how you can make it quicker.
I'd say it's mostly a problem in specific moments when you want to move a certain way but the game repeatedly auto selects a different limb than you want. Even with the back button or reelecting a limb it still picks the wrong one.
Like I said its not all the time, I mostly use the auto select when I'm doing regular climbing but in more difficult areas a more precise or faster way to select the exact limb I want would be helpful. The most common suggestion I've seen is to use the bumpers and triggers for limb selection.
Maybe something like HOLD down square (hand placement button) whilst square is held down you can use the left stick to select either of 4 diagonals for the limbs, then release square to gain control of that limb.
I think the 4 shoulder buttons would take up too many buttons.
As a climber as well, I am a little mixed on this. I dont like that I have to TAKE to rest, there should be positions to rest. But that would require knees and elbows.
holding shift and L/RMB: move left/right foot
holding L/RMB: left/right hand
transfer this control scheme to controller could be L/RT for either hand and L/RB for either feet
Honestly I don't even think time needs to be slowed down, a weapon wheel on its own would just make the process alot smoother, as the limbs would be in the same place every time and all.
Absolutely should have something like that.
im only using keyboard.
And then I went to beat Wall 8. Wall 8 is very punishing if you don't precisely move limbs, and sometimes the game will decide that the limb you need to move is the only one in a secure hold.
I imagine Kami will have some very technical sections that will also really encourage manual limb selection. So getting it working well seems pretty important for the final release.
Agreed. Same with swapping hands on a small crimp.
That said, this is without a doubt the best climbing mechanics I’ve seen in a game—easily the most realistic. Of course, the pacing is different from real life, and the controls can be frustrating at times, but the translation of movement is executed really well.
I hope the full release allows for some dynamic moves. Sometimes, you want to push just a little further than a full stretch, accepting the risk that comes with it. The hand controls feel great, but I struggle more with getting my feet to land properly in cracks, etc. A bit of a silly suggestion since your art is already in place, but I think climbing shoes with a more distinct point would help. As it stands, I just aim my foot slightly above and hope it sticks.
All in all, you’ve got something really special here—I can’t wait for the full release!
Press again to stop using or use holding the button while moving it with the mouse.
I'm using a controller, but if this is a solution for keyboard and mouse users, then I hope it works for them!