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The issue is they are consumable so if you use one for a short section but then fall and the time runs out then you are just out of luck.
The ultimate infusion (juniper + water twice, then add either dandelion or thistle) gives you 5 minutes of grip, focus, and grit per sip (20 minutes total if you fill the large main water bottle), which is plenty of time, so the game already has a wide enough range of buff times imo. The only thing I'd change is chalk. It should last longer, but also be weaker.
Not sure how it'll be in the final game, but presumably the items will come more into play in a large scale. Towards the top I imagine the average difficulty will go up, so even the "safe" route might need some buffs. The same also applies to pitons. I'd be impressed if anybody genuinely needed all the pitons in the demo, but there might be climbs in the final game that are triple or even quadruple the height of any pitch in the demo. It'll take more thought when you've already used 3 pitons and still can't even see the top or how far you have to go.