Cairn
Derfizz Jan 19 @ 9:03am
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You really should add coop
Without it - game will immediately die
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Showing 1-15 of 66 comments
literally untrue lmao
Ancalagon Jan 19 @ 12:36pm 
It's not designed for COOP mate. It's not even listed on the store page! Not every game needs to be online man.
TychoBrahe208 Jan 19 @ 11:58pm 
You really should forget about it - but will you?
You don't just add multiplayer to a work-in-progress as an afterthought.
Wakey Jan 20 @ 1:58am 
You´re a multiplayer guy... That´s fine.
But as a singleplayer guy, i don´t go to the CoD forums and suggest they should stop waisting their time on multiplayer... The game wil immediately die for us sp gamers if they don´t spend more time on singleplayer and make it last 10x as long...
Open world, skins for monetization, progress buffs that get you up a mountain with a robot, or it immediately dies :D
Ben Jan 20 @ 5:06am 
That is not exactly true, darksan. Not every game requires skins, or an open world. Take the last of us for example, or the metro series, uncharted as well. Non of these are open world (except the latest metro and the last of us 2), yet, they are still being played even today. Not every game needs to have that to be good, that's just what you personally have grown accustomed to.
Klazik Jan 21 @ 2:22am 
Originally posted by Ben:
That is not exactly true, darksan. Not every game requires skins, or an open world. Take the last of us for example, or the metro series, uncharted as well. Non of these are open world (except the latest metro and the last of us 2), yet, they are still being played even today. Not every game needs to have that to be good, that's just what you personally have grown accustomed to.
Woosh, my guy. Pretty sure darksan was poking fun at OP for making a dumbass claim
A kind of "Chaine Together" coop option with realistic climbing physics moves / gravity effects and weight items gestion maybe fine too in montain environment
bugs Jan 21 @ 7:44pm 
Although I think COOP would increase the play-ability of the game I actually don't know how well it would work truthfully. I feel like if your friend fell and lost a lot of progress you're basically stuck with the option of waiting for them or leaving them (defeating the purpose).

The chaining players together solution might work but it would be best combined with some sort of punishment for falling that doesn't immediately punish both players with a restart or punish the player who hasn't fallen by making them wait around for the other player to climb back up to them.

You can't just chain them together and then whoever falls loses progress while the other doesn't. That would make coop basically just climb without consequence.

I think the best approach is to give the players each one hook that are encouraged to be placed between the climbers so if one falls, both players fall but are caught equal distance from the hooks (or the lower of the two players would be pulled up to the lower of the two hooks and the top climb would fall the remaining ropes distance from the top hook). Then when climbing the lower of the two players would have to collect the bottom hook and climb it above the top hook - or place it within reach of the other climber for them to grab.

Climbers could choose to use one hook placed by the bottom climber to speed up the climb but then when the climbers fall they'd both fall further and lose more progress.

This would also allow players to choose to use the hooks or not.

Idk some solution like that would be best imo.
Wyatt Earp Jan 22 @ 11:10am 
So I think co op would work for sure. Have it so the you can rappel down and get your partner if need be. Easy solution.
Raizel Jan 22 @ 1:44pm 
Good idea, this game would be fun to play with a friend, with a maximum of two people.
shoot me Jan 22 @ 1:49pm 
That would be a good thing, either on the main story or a separate mountain made specifically for co-op.
Its not an unusual thing on mountaineering to go with company, someone needs to report a body after all.
Guts Jan 22 @ 4:36pm 
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For my part, I think the co-op mode can bring something extra! With two people, we can go further, the second person can secure us, etc. And most importantly, moving forward together is always better than alone, even though I understand that some people prefer to play alone. I discovered this game and fell in love with it (I don't do rock climbing in real life). But if a co-op mode is added, I will introduce this amazing game to friends to share adventures and enjoy it together. :steamthumbsup:
Cackles Jan 24 @ 3:13pm 
The co-op could just be like a freeclimb mode.

Just vibing with your friends climbing up the mountain.

Maybe some modest amount of customization options that could be as simple as letting people change the color of the outfit and pack.

While I know multiplayer isn't sadly a plug and play thing, it doesn't have to be anything outlandish
Last edited by Cackles; Jan 24 @ 3:19pm
Saltucius Jan 24 @ 10:20pm 
Originally posted by shoot me:
That would be a good thing, either on the main story or a separate mountain made specifically for co-op.
Its not an unusual thing on mountaineering to go with company, someone needs to report a body after all.

If anything it'd be in the side "expedition" mode. They said the main story mode is heavy on the narrative, and a major theme of the narrative is overcoming personal challenges, so co-op would probably clash with that narrative.
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