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You don't just add multiplayer to a work-in-progress as an afterthought.
But as a singleplayer guy, i don´t go to the CoD forums and suggest they should stop waisting their time on multiplayer... The game wil immediately die for us sp gamers if they don´t spend more time on singleplayer and make it last 10x as long...
The chaining players together solution might work but it would be best combined with some sort of punishment for falling that doesn't immediately punish both players with a restart or punish the player who hasn't fallen by making them wait around for the other player to climb back up to them.
You can't just chain them together and then whoever falls loses progress while the other doesn't. That would make coop basically just climb without consequence.
I think the best approach is to give the players each one hook that are encouraged to be placed between the climbers so if one falls, both players fall but are caught equal distance from the hooks (or the lower of the two players would be pulled up to the lower of the two hooks and the top climb would fall the remaining ropes distance from the top hook). Then when climbing the lower of the two players would have to collect the bottom hook and climb it above the top hook - or place it within reach of the other climber for them to grab.
Climbers could choose to use one hook placed by the bottom climber to speed up the climb but then when the climbers fall they'd both fall further and lose more progress.
This would also allow players to choose to use the hooks or not.
Idk some solution like that would be best imo.
Its not an unusual thing on mountaineering to go with company, someone needs to report a body after all.
Just vibing with your friends climbing up the mountain.
Maybe some modest amount of customization options that could be as simple as letting people change the color of the outfit and pack.
While I know multiplayer isn't sadly a plug and play thing, it doesn't have to be anything outlandish
If anything it'd be in the side "expedition" mode. They said the main story mode is heavy on the narrative, and a major theme of the narrative is overcoming personal challenges, so co-op would probably clash with that narrative.