Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've racked them up as much as I can but they are still quite weak compared to the rules I'm using. Especially the Brazier for some reason which has a smaller light radius than the lantern.
I might experiment with the effects today and see if I can boost the light radius that way.
I also discovered that different light sources emit light with different radii, even when their emmissions are all maxed which seems a bit odd
https://steamcommunity.com/sharedfiles/filedetails/?id=3218042133
Note:
The Lantern at the top of the image produces a light radius of about two grid squares.
The Brazier at the bottom of the image barely one grid square.
The Beacon on the left five grid squares.
So, the beacon seems closest to the light radius required by the rules. Although some light sources in the rules have larger light radii. It also depends upon the grid scale of course, but based upon the size of the stairs and furniture I'm assuming perhaps one pace per grid (about 2 feet)
I'm going to put in a ticket I think and see if we can get a bit more flexibility and consistency in the light ranges.