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As for Accel Blast, refer to my tip above about the moment where you briefly leave super-dimensional space and SOPHIA-J1 uses the Final Accel Blast. Right after that sequence is your one and only chance to charge it.
If you guys are curious about that Ignition Spark strat, by the way, I recorded it here, alongside a bonus where I set out to find if it was possible to fire the Accel Blast outside of the intended weak point.
https://youtu.be/_SGqqWYeeAM
Edit: Also, thanks for reminding me about Rain Cluster. That one's an easy pattern indeed, but I completely forgot to include it above! It's been edited in now.
Glad you were able to do it! You don't actually need to climb up for the second use of Final Accel Blast, only the third and last one - you just need to be alert to start moving as soon as the first one ends or you won't make it.
I wonder how many people forget about Recoil Jump/Wall Drive during this fight... lol.
You might have misread my point above; when I was talking about the J-Gaia System, I was talking about the boss SOPHIA-J1 using it to recharge and not that the Metal Attacker had any access to it.
No, I meant that he was using the Gaia system to power up Ignition Spark. (Last one given greater range as it uses the Gaia System, as you said above.)
How do you do this?
You can dodge the first two by being on the other side of the screen, height doesn't matter. But the last you must hover above the blast in the upper corner (either).
Following this, Jason will be out of weapon energy, and he'll warp again, then try using the Gaia system to recharge by bouncing off the wall and landing. As soon as you cross over, attempt to use the Accel blast as fast as possible. It's charge up time is faster than it takes Jason to recharge his full weapon energy.
So, a DENGEKI Online interview with Satoru Nishizawa just came out... https://dengekionline.com/articles/93156/
This article reveals a bunch of stuff about the production of BMZ3, and goes into spoilers in its latter half. And according to that latter half, it reveals something that honestly kinda scares me a bit - apparently, if you choose to play as the Metal Attacker for the final boss fight, SOPHIA-J1's attack probability is affected by the player's usage of those exact weapons throughout the game prior. So, for example, if you've been abusing the Anti-SF Ammo against bosses you'll have to prepare to see this a lot when you fight it.
This also explains why the J-Crusher Shot+ is pulled out over the regular J-Crusher Shot sometimes - it's entirely dependent on whether or not you used it more!