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The pink borders indicate it’s new. I think listening to the character’s chatter for that weapon removes it. There’s a dotted border indicating what’s equiped.
Inti got tired of people complaining about how easy BMZ is, compared to Megaman Zero particularly. You can see the two/three HP bars clearly. Actually HP values in BMZ would vary greatly anyway, this is just more clear to a player.
You do get advice from Leibniz usually. The Spark Salamanders are pretty simple and largely boil down to reacting and using the dodge.
You can farm the EN Guards if you’re getting beat.
I think you just need to be a bit more patient and pay attention.
Equip Indicator: I do agree it could be made a bit clearer, but the way it's set up right now is fine. You can easily figure out how it works by enabling things, anyways.
Bosses: Attack patterns are meant to be learned by the player in most games, and they do show the multiple health bars.
I think the problem is a lot of this is kinda subjective and on the player for not noticing/understanding it. While I do think they could make things a bit clearer, I REALLY don't want it to fall into the trap that many games do where they stop you constantly to explain things lots of players might've already figured out.
The best solution would be them adding an optional "Tutorial" tab that better explains some of the mechanics in-depth as you get farther into the game. Inti could put small notifications for new tutorials being unlocked in the corner of the screen. They could also add an option to disable the notifications if people don't want to see them!
Paying attention is not the issue here i do the exact same thing as i did in Blaster Master Zero 2 for multiple playthroughs and things went just fine. This game however changed things drastically. I can deal with bosses being more difficult if they at least add some method of recovering your health during the boss fight itself.
Just this many other boss fights do as i find myself dying too quickly as some attack like those tongues from the Lizards are annoying to dodge say the least. The buttom promps do not help i want to be able to hit the X button whenever i want.
Just like Blaster Master 2 did that way i could use the second dash you get to pass through places more quickly. I am not comfortable with not being able to equip it at all. It removes the point of creating shortcuts in the first place. If you can't bind different kinds of counters what's the point?
I want to be able to manually use the Counter any tme i want without the game telling me to just like the other game allowed me too it kinda just takes the fun out of the game that it has to be this way now.
You mean the Speen button?
That was a Vinesauce Reference but i guess not everyone watches that guy.
Very well you make a good point.
Also full keyboard mapping and try to optimize their engine more. Unfortunately Inti doesn't care about those things that much.
About the Counter Blast issue, I really just got used to it. The game has a lot of issues and this one isn't even one of the worst.
Also the Spark Salamanders are not thaaaat hard, there are bosses with worse patterns.