Blaster Master Zero 3

Blaster Master Zero 3

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Igƞis Jul 29, 2021 @ 10:18am
A couple of minor issues that creates a mess (Switch)
Alright il start with this. Making the Counter attack not be visable and only appear as an X on the screen before you are a attacked is a just bad choice in general.

For the first 30 minutes of the game i honestly taught i didn't have any counter attack equipped as i assumed the X was the sign of it not being equipped.

I very much liked the previous game were you could see what counter attack you had equipped but now you changed it into this unreliable mess why?

Alright for the second thing i would like to bring up that there's no clear indication what you have equipped when you go into your Tank menu and navigate it. It just shows a bright square around it. Does that mean it's equipped or not equipped?

It's not clear. For this solution it would be simple as adding a small E next to the stuff you have equipped. As i find myself random unequipping important stuff which has gotten me killed on more than one occasion.

Alright for the third and final thing i would like to bring up the boss health bars. And the lack of advice you're given on some boss fights. Coming from Blaster Master 2 i'm used to seeing that you deplete a bar of health and that boss stays dead but apperently in this game.

That isn't the case you have two different health bars to go through before you defeat the boss all the while you get no health what so ever. The twin lizards boss fight being the most guilty of this. It doesn't help that their attacks are some of the more difficult to dodge by the bosses i've encountered so far.

Which makes me take a real beating in the health department. All the while seeing no health pickup or whatever in the area i fight these guys in. And to make matters even worse you get no advice on how to handle these guys what so ever.

All you get told is that Jason faught these guys before and that you should look out for their combination attacks not a single bit of advice telling you what you should do what so ever.

And when you eventually think you defeat these two trouble makers their health increases again because guess what double health bars that the game doesn't even tell you a single thing about.

How could you royally screw this up so badly i preordered this game on Switch i was excited to play this franchise again but now i'm just met by road blocks that doesn't make me want to play this game anymore so please fix these issues.

(If you're going to leave any feedback or critism in the comments please be polite i refuse to discuss with rude people)
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Showing 1-14 of 14 comments
Igƞis Jul 29, 2021 @ 8:37pm 
Hoping devs will notice this.
Lancer Jul 29, 2021 @ 8:55pm 
The game gives you button prompts with the counters. The UI is different because you can’t choose counters anymore, they’re contextual.

The pink borders indicate it’s new. I think listening to the character’s chatter for that weapon removes it. There’s a dotted border indicating what’s equiped.

Inti got tired of people complaining about how easy BMZ is, compared to Megaman Zero particularly. You can see the two/three HP bars clearly. Actually HP values in BMZ would vary greatly anyway, this is just more clear to a player.

You do get advice from Leibniz usually. The Spark Salamanders are pretty simple and largely boil down to reacting and using the dodge.

You can farm the EN Guards if you’re getting beat.

I think you just need to be a bit more patient and pay attention.
ShogunPlus Jul 29, 2021 @ 9:00pm 
Counters: I agree that a better indicator of which counter you're going to activate would be nice, but paying attention to their descriptions so you know when they can be used does work well for now.

Equip Indicator: I do agree it could be made a bit clearer, but the way it's set up right now is fine. You can easily figure out how it works by enabling things, anyways.

Bosses: Attack patterns are meant to be learned by the player in most games, and they do show the multiple health bars.

I think the problem is a lot of this is kinda subjective and on the player for not noticing/understanding it. While I do think they could make things a bit clearer, I REALLY don't want it to fall into the trap that many games do where they stop you constantly to explain things lots of players might've already figured out.

The best solution would be them adding an optional "Tutorial" tab that better explains some of the mechanics in-depth as you get farther into the game. Inti could put small notifications for new tutorials being unlocked in the corner of the screen. They could also add an option to disable the notifications if people don't want to see them!
Igƞis Jul 29, 2021 @ 9:31pm 
If they wanted players to notice that something had more than one health bar they could've done something like Yakuza does like Health starts at orange when it has two bars left but turns to yellow or white when it has one bar left. I myself have not noticed that the game shows that the boss have more than one health bar until i deplete the first health bar.

Paying attention is not the issue here i do the exact same thing as i did in Blaster Master Zero 2 for multiple playthroughs and things went just fine. This game however changed things drastically. I can deal with bosses being more difficult if they at least add some method of recovering your health during the boss fight itself.

Just this many other boss fights do as i find myself dying too quickly as some attack like those tongues from the Lizards are annoying to dodge say the least. The buttom promps do not help i want to be able to hit the X button whenever i want.

Just like Blaster Master 2 did that way i could use the second dash you get to pass through places more quickly. I am not comfortable with not being able to equip it at all. It removes the point of creating shortcuts in the first place. If you can't bind different kinds of counters what's the point?

I want to be able to manually use the Counter any tme i want without the game telling me to just like the other game allowed me too it kinda just takes the fun out of the game that it has to be this way now.
Last edited by Igƞis; Jul 29, 2021 @ 9:32pm
ShogunPlus Jul 29, 2021 @ 9:41pm 
Originally posted by Igƞis:
Just like Blaster Master 2 did that way i could use the second dash you get to pass through places more quickly. I am not comfortable with not being able to equip it at all. It removes the point of creating shortcuts in the first place. If you can't bind different kinds of counters what's the point?
That's literally why they made the dash a separate button from the counter system. Simple as that.
Igƞis Jul 30, 2021 @ 1:18am 
Originally posted by ShogunPlus:
Originally posted by Igƞis:
Just like Blaster Master 2 did that way i could use the second dash you get to pass through places more quickly. I am not comfortable with not being able to equip it at all. It removes the point of creating shortcuts in the first place. If you can't bind different kinds of counters what's the point?
That's literally why they made the dash a separate button from the counter system. Simple as that.

You mean the Speen button?
Originally posted by Igƞis:

You mean the Speen button?
yeah i thikn he's talking about the spin dash
Igƞis Jul 30, 2021 @ 11:08am 
Originally posted by PeachieOs:
Originally posted by Igƞis:

You mean the Speen button?
yeah i thikn he's talking about the spin dash

That was a Vinesauce Reference but i guess not everyone watches that guy.
Last edited by Igƞis; Jul 30, 2021 @ 11:28am
Igƞis Jul 30, 2021 @ 2:31pm 
Also ShogunPlus you failed to write about the Overall lack of point in the shortcuts. If you're gonna quote my entire thing make sure you write on everything. Otherwise don't even bother.
ShogunPlus Jul 30, 2021 @ 7:02pm 
Originally posted by Igƞis:
Also ShogunPlus you failed to write about the Overall lack of point in the shortcuts. If you're gonna quote my entire thing make sure you write on everything. Otherwise don't even bother.
The rest was subjective, I can't exactly say what's "correct" or anything similar.
Igƞis Jul 30, 2021 @ 7:48pm 
Originally posted by ShogunPlus:
Originally posted by Igƞis:
Also ShogunPlus you failed to write about the Overall lack of point in the shortcuts. If you're gonna quote my entire thing make sure you write on everything. Otherwise don't even bother.
The rest was subjective, I can't exactly say what's "correct" or anything similar.

Very well you make a good point.
Igƞis Jul 31, 2021 @ 7:59pm 
Wow so people seriously doesn't care about this kind of stuff they just want to play the game or complain about the regional pricing. Like come on i can't be the only one who thinks this way. Don't be shy people.
Edulcorante Jul 31, 2021 @ 8:08pm 
I just wished they would fix the controller issues, I can't press both trigger buttons because both of them act as an axis.
Also full keyboard mapping and try to optimize their engine more. Unfortunately Inti doesn't care about those things that much.

About the Counter Blast issue, I really just got used to it. The game has a lot of issues and this one isn't even one of the worst.

Also the Spark Salamanders are not thaaaat hard, there are bosses with worse patterns.
Last edited by Edulcorante; Jul 31, 2021 @ 8:11pm
Igƞis Jul 31, 2021 @ 9:38pm 
Some bosses are harder for others than they are for some other people. This is exactly why they need to allow feedback so people can tell them what they gotta fix like the issues your want fixed Edulcorante.
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