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This is a management simulator game, you don't have to accept all the orders.
Your goal is to accept only the profitable ones and refuse to do all the others. You can also close your stall for woodworking orders (there is a separate sign near your stall for it) while making plot-related orders.
Another point I'd like to make is that you don't really have to rush the woodworking room. Instead, you can simply buy the wood you need from the merchant. Sometimes clients also offer wood as a payment for their iron orders, and this is also a good way to earn some wood.
I understand it's a time management game which is one of my favorite genres but the problem is you can't buy wood from the store until you upgrade the smithy for the second time which means you need to rush through aforementioned things to get there. So I lost about 7 large profitable woodworking orders because of this dilemma. The wood just wasn't available to buy from the store.
So the issue is why am I getting all these woodworking orders without having unlocked that skill.
And the shop sign for woodworking isn't available until you've upgraded the shop, twice.
Could you specify what kind of customers were asking you to make the woodworking orders? Because if they were plot-related customers (Baron, Finley, Olivia, etc.) there isn't much we can do about this, but if they were randomly generated then it is definitely a bug.
Please send us a couple of screenshots, or, ideally, a save file with those customers present so that I could look into it
It was the Baron and the King and Olivia and some guy wanted a special hammer. Basically all the orders were special orders and some were large orders.
Those are plot-related customers, they make their orders on specific days for the plot to develop, so we can't really limit them to be spawned only after the player unlocks the woodworking
I strongly recommend you to try the sandbox mode instead. Story mode is strictly connected to the in-game calendar for the plot development reasons.
To be honest, I really haven’t seen it as an issue before. Plot scenario is developing by in-game calendar time, otherwise players could endlessly stay on the first level of the stall and grind endless amount of money.
If you want a more laid-back and chill experience, try sandbox mode. It is still full of side quests but without any rush.
Is it possible that your character is wearing equipment or has perk that prevents him from cooking? Please send me a save file so that I could look into it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3091360058
Rushed the woodworking room which I can't even find a "log rack" in the shop?? Going to fail all these orders and still no wood to buy in the shop.
https://steamcommunity.com/sharedfiles/filedetails/?id=3091358291
Is it still a smithy ?