Anvil Saga

Anvil Saga

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NoChatNoNaCl Nov 30, 2023 @ 7:00am
2 (?) Bugs (Order priority and not eating food automatically)
Version 1.0.2

BUG 1: When you receive an order it goes to the top of your screen, however moving an order to the for front of the list does not make it complete first, this can sometimes be fixed by clicking on the order to bring it to the back, and the clicking a few more times to bring it to the front for a 2nd time

Bug (?) 2: When you manually tell a character to eat food as they are about to starve, they will take the food out of the storage container, cook it, place it on a table and then not consume it, maybe this is intentional but I would prefer if they auto consumed it and you had to manually stop them if your intent if for the food to be eaten by another character

This is a fresh game save on the new version
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lefiath Nov 30, 2023 @ 1:43pm 
The order priority is strange, I have assumed the ordinary customers are prioritized, regardless of their position, but it isn't always so - sometimes I've had situation when my blacksmith finished the quest order first and I've failed the common order, but other times the common order was prioritized - perhaps it was the amount of resources I had at the moment, but I don't think so. Also dragging the orders around could be better. Certainly some room for improvement.

Characters don't instantly eat the food when they're not close enough to starving - meaning if the bar is just slightly above the limit, they may not eat the food. It's annoying for me too, because I usually send them manually to eat, simply because they go on their own while already starving, slowing down and getting the debuff.

However, I had character who refused to cook on their own (negative trait), so others had to cook for them - I think the solution would be to simply raise the bar, so the hungry person goes cooking stuff earlier, so they don't get the debuff while cooking - same could be with sleeping, if left on their own, the characters often get the debuff and only then drag themselves to bed.
NoChatNoNaCl Dec 1, 2023 @ 9:32am 
Originally posted by lefiath:
The order priority is strange, I have assumed the ordinary customers are prioritized, regardless of their position, but it isn't always so - sometimes I've had situation when my blacksmith finished the quest order first and I've failed the common order, but other times the common order was prioritized - perhaps it was the amount of resources I had at the moment, but I don't think so. Also dragging the orders around could be better. Certainly some room for improvement.

Characters don't instantly eat the food when they're not close enough to starving - meaning if the bar is just slightly above the limit, they may not eat the food. It's annoying for me too, because I usually send them manually to eat, simply because they go on their own while already starving, slowing down and getting the debuff.

However, I had character who refused to cook on their own (negative trait), so others had to cook for them - I think the solution would be to simply raise the bar, so the hungry person goes cooking stuff earlier, so they don't get the debuff while cooking - same could be with sleeping, if left on their own, the characters often get the debuff and only then drag themselves to bed.

We need an automation menu breh, imagine managing like 15 workers if it ever got to that stage lol, making them cook sooner wouldn't solve mismatched sleep and food levels, I want everyone to have maxed food and sleep before they start the day, at least I don't think it would, def an improvement though so they don't get the debuff on the way
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