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They have three more chapters to add, let's hope they spice up worldbuilding a bit - games with weird western themes are quite rare, and Blood West can set an example for future games set in this genre if Hyperstrange reaaaally put their backs into it.
Actually the player gets a glimpse into the background through notes, NPCs and a journal, but this is all kept to the minimum. I think it works just fine. As you play, you get more info about the locations, abominations and curses that haunt the canyons. Start/finish a mission, two short paragraphs, and thats it. Back to the hunt. Love it.
So even though there is more to come, I'm not sure if they aim to reach the narrative depth of the games you mentioned. Actually I really hope they keep it straight forward as it is.
I think they are putting a lot of their backs into it, I'm impressed with the level design, game mechanics and dev support. Since you are very interested in lore, maybe let this one out for now, but keep an eye on it, because there is indeed so much potential.
You can get some story out of it if you look for it, but the game is mostly about the creepy atmosphere and you trying to survive in world full of monsters.
This would be a good way to present the story - not in-your-face and like an exposition dump, but rather through bits and pieces you can find in the world.
Granted, those bits and pieces should address, even in a speculative manner, how the world came to be this way, be it through written testimonies of those who witnessed the first signs of "end times" or from live recounts of survivors you can meet on your journey.