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Dmg wise 1 axe is enough to kill even basic enemies (at least in Chapter 1) unless you land a headshot.
but I have found a unique variant of the tomahawk and it teleports to your hand after you have thrown it after a short few seconds meaning you can spam thrown it and with this I have really gotten good at landing headshot with it or just killing anything with 3 hits because I can run away and keep throwing it
mind you this is not that good compared to stealthy landing a headshot with anything or sneaking up and melee but it's really cool running around with a ghost tomahawk and killing people with it I think it's right now one of my favorite melee weapons
That said, Blood West is rather akin to the old STALKER games where sniper head-shots are the key to victory, no matter how many assault rifles are available.
What the game needs is some sort of armor system. Rather than enemies just getting more HP making older weapons obsolete, it should be more of a damage reduction based on weapon type. Something that can deflect a small bullet might not work so well against being smashed with an ax, padding that stops melee weapons is flammable, Magic armor doesn't stop silver... Have a situation for each weapon, not just which does the most damage.
-Unsure if accuracy actually affects them. It seems to, but even with the ethereal glove (50% accuracy) and crouching they can vary quite a bit in their spread, flying way off target
-The projectile is thrown slightly to the right, making accuracy even more awkward
-The projectile is a big vertical rectangle. This is good for hitting easy headshots on certain enemies, but if ANY enemy raises their hands up to aim or something (like the skin bandits), you will ALWAYS hit the enemy's arms which does little damage and wastes time. This also means precise shots through or around objects like a window is almost impossible, as the projectile will hit the windowsill instead.
I've found their range before losing damage is also pretty small. You can only really use them at close range when their accuracy variance isn't that much of a problem, or get lucky with a long range headshot. It's just too inconsistent to be really worth it. I think if they wanted to make these actually useful they'd make it perfectly accurate, which would eliminate a lot of problems.
These are exactly what I was thinking and was winding up a huge comment before I deleted it all and thought no one would give a crap and I didn't want to come off as to complainy.
The Tomahawk is like the hoarders weapon, I get it "no I don't want to use any of my 99ethers".
I really like the idea with the armor classes but yeah, it is what it is now, heads have 80 and bodies 825478527895hp and thats really bad when shoulders, arms and other limbs suck the tomahawk in preventing the headshot.
Maybe the tomahawk should get more accuracy the longer you wind it up for a throw or maybe even give them an arc like a rock throw, trinkets to apply stealth damage and other effects to the throw would also help to take down big bads in a stylish fashion, I just feel like they dropped the concept halfbaked which is kinda sad because I really want to make it work and drop some monsters with that.
I thought about applying the stealth damage to throw like if it would be broken and after considerating for a while, I don't think it would since act 3 just introduces you to invisibility and you can just run around and get crit headshots with your melee weapon of choice anyways so why not?