Blood West

Blood West

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TK Dec 12, 2023 @ 2:53am
Are Tomahawks just the worst?
IDK if I am doing something wrong or there is a tomahawks become great trinket somewhere but as they are they simply feel like the worst weapon in the game BY FAR?
I am on my second playthrough, a melee one, went outside a barn and saw a regular zombie enemy and decided to engage him by throwing one in his direction and slap him the last bit of the way, I aimed the tomahawk center of mass at like 5 metres max away and it completely whiffed.
I feel like they should not lose accuracy for throwing while moving and should overall be about 50% more accurate on top for them to be at least usable as a semi close ranged throwing weapon.
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Showing 1-15 of 24 comments
Bankai9212 Dec 12, 2023 @ 4:19am 
The accuracy is the issue plus getting anything but headshots is a waste.
Niras Dec 12, 2023 @ 6:43am 
From my experience axe is thrown from right side so you have do offset your aim to the left a bit.

Dmg wise 1 axe is enough to kill even basic enemies (at least in Chapter 1) unless you land a headshot.
Bankai9212 Dec 12, 2023 @ 6:50am 
Originally posted by Nir4s:
From my experience axe is thrown from right side so you have do offset your aim to the left a bit.

Dmg wise 1 axe is enough to kill even basic enemies (at least in Chapter 1) unless you land a headshot.
Enemies get more health and later chapter where headshots are needed to put them down. the accuracy penalty makes unreliable kinda wish pitch would increase accuracy with them.
autreart Dec 12, 2023 @ 7:05am 
Tomahawks just awesome. With a little practice, they become a great auxiliary weapon. :axeman: :black:
Bankai9212 Dec 12, 2023 @ 7:13am 
Originally posted by autreart:
Tomahawks just awesome. With a little practice, they become a great auxiliary weapon. :axeman: :black:
Nah, bows and crossbows already fit and are more accurate in general
TK Dec 12, 2023 @ 7:35am 
Originally posted by Bankai9212:
Originally posted by autreart:
Tomahawks just awesome. With a little practice, they become a great auxiliary weapon. :axeman: :black:
Nah, bows and crossbows already fit and are more accurate in general
Exactly that, crossbow and a stack of gold bolts is a billion times better.
BlackFire Dec 12, 2023 @ 12:06pm 
I have not played the normal tomahawk because I don't like the idea of throwing away my weapon that's why I'm also not playing bow and arrows (I'm waiting to get the skill fully maxed out so I don't lose my arrows or it apparently destroyed randomly if I picked them up)

but I have found a unique variant of the tomahawk and it teleports to your hand after you have thrown it after a short few seconds meaning you can spam thrown it and with this I have really gotten good at landing headshot with it or just killing anything with 3 hits because I can run away and keep throwing it

mind you this is not that good compared to stealthy landing a headshot with anything or sneaking up and melee but it's really cool running around with a ghost tomahawk and killing people with it I think it's right now one of my favorite melee weapons
Bankai9212 Dec 12, 2023 @ 12:29pm 
The skill costs one point, so long as you get head shots most die in a single hit and you simply pick them up. Plus bolts aren't that expensive you can purchase them. Regular tomahawks yeah you could probably lose them since accuracy is inconsistent the four winds more or less highlights that. For chapter 1 sure, 2 and 3 no way.
Lucius Caesar Dec 12, 2023 @ 1:12pm 
Originally posted by BlackFire:
I have not played the normal tomahawk because I don't like the idea of throwing away my weapon that's why I'm also not playing bow and arrows (I'm waiting to get the skill fully maxed out so I don't lose my arrows or it apparently destroyed randomly if I picked them up)

but I have found a unique variant of the tomahawk and it teleports to your hand after you have thrown it after a short few seconds meaning you can spam thrown it and with this I have really gotten good at landing headshot with it or just killing anything with 3 hits because I can run away and keep throwing it

mind you this is not that good compared to stealthy landing a headshot with anything or sneaking up and melee but it's really cool running around with a ghost tomahawk and killing people with it I think it's right now one of my favorite melee weapons
oooh that sounds fun, what episode is it in? don't need to spoil where it is, just want to know when to look for it.
Bankai9212 Dec 12, 2023 @ 1:22pm 
Chapter 2.
Last edited by Bankai9212; Dec 12, 2023 @ 1:22pm
Lucius Caesar Dec 12, 2023 @ 3:00pm 
thanks, thats where I am now so I'll definitely be keeping an eye out for i :D
Chainsaw.Aardvark Dec 12, 2023 @ 8:17pm 
In theory, a tomahawk does more damage than a pistol shot, and as such should be a more certain kill. Its also silent, can be used in melee, and doesn't run out of ammo easily.

That said, Blood West is rather akin to the old STALKER games where sniper head-shots are the key to victory, no matter how many assault rifles are available.

What the game needs is some sort of armor system. Rather than enemies just getting more HP making older weapons obsolete, it should be more of a damage reduction based on weapon type. Something that can deflect a small bullet might not work so well against being smashed with an ax, padding that stops melee weapons is flammable, Magic armor doesn't stop silver... Have a situation for each weapon, not just which does the most damage.
Bankai9212 Dec 12, 2023 @ 8:19pm 
It’s more about relics effects, which after chapter 1 is what most people aim towards compared to regular gear. Also require a better combat system because boy boss fights aren’t good and are all mandatory.
Last edited by Bankai9212; Dec 12, 2023 @ 8:20pm
Tomahawks are incredibly inconsistent. They're cool when they work, and save you ammo (especially with the regenerating one), but are really finicky and awkward. If I were to give a serious assessment I would simply say they are not worth it, and to just use a pistol instead. Crouching and standing still and learning the awkward variance and aiming mechanics is nowhere near as clean or efficient as just using some sort of gun
-Unsure if accuracy actually affects them. It seems to, but even with the ethereal glove (50% accuracy) and crouching they can vary quite a bit in their spread, flying way off target
-The projectile is thrown slightly to the right, making accuracy even more awkward
-The projectile is a big vertical rectangle. This is good for hitting easy headshots on certain enemies, but if ANY enemy raises their hands up to aim or something (like the skin bandits), you will ALWAYS hit the enemy's arms which does little damage and wastes time. This also means precise shots through or around objects like a window is almost impossible, as the projectile will hit the windowsill instead.

I've found their range before losing damage is also pretty small. You can only really use them at close range when their accuracy variance isn't that much of a problem, or get lucky with a long range headshot. It's just too inconsistent to be really worth it. I think if they wanted to make these actually useful they'd make it perfectly accurate, which would eliminate a lot of problems.
Last edited by The Lou Gehrig Experience; Dec 12, 2023 @ 10:28pm
TK Dec 13, 2023 @ 3:38am 
Originally posted by Chainsaw.Aardvark:
In theory, a tomahawk does more damage than a pistol shot, and as such should be a more certain kill. Its also silent, can be used in melee, and doesn't run out of ammo easily.

That said, Blood West is rather akin to the old STALKER games where sniper head-shots are the key to victory, no matter how many assault rifles are available.

What the game needs is some sort of armor system. Rather than enemies just getting more HP making older weapons obsolete, it should be more of a damage reduction based on weapon type. Something that can deflect a small bullet might not work so well against being smashed with an ax, padding that stops melee weapons is flammable, Magic armor doesn't stop silver... Have a situation for each weapon, not just which does the most damage.

Originally posted by The Lou Gehrig Experience:
Tomahawks are incredibly inconsistent. They're cool when they work, and save you ammo (especially with the regenerating one), but are really finicky and awkward. If I were to give a serious assessment I would simply say they are not worth it, and to just use a pistol instead. Crouching and standing still and learning the awkward variance and aiming mechanics is nowhere near as clean or efficient as just using some sort of gun
-Unsure if accuracy actually affects them. It seems to, but even with the ethereal glove (50% accuracy) and crouching they can vary quite a bit in their spread, flying way off target
-The projectile is thrown slightly to the right, making accuracy even more awkward
-The projectile is a big vertical rectangle. This is good for hitting easy headshots on certain enemies, but if ANY enemy raises their hands up to aim or something (like the skin bandits), you will ALWAYS hit the enemy's arms which does little damage and wastes time. This also means precise shots through or around objects like a window is almost impossible, as the projectile will hit the windowsill instead.

I've found their range before losing damage is also pretty small. You can only really use them at close range when their accuracy variance isn't that much of a problem, or get lucky with a long range headshot. It's just too inconsistent to be really worth it. I think if they wanted to make these actually useful they'd make it perfectly accurate, which would eliminate a lot of problems.

These are exactly what I was thinking and was winding up a huge comment before I deleted it all and thought no one would give a crap and I didn't want to come off as to complainy.
The Tomahawk is like the hoarders weapon, I get it "no I don't want to use any of my 99ethers".
I really like the idea with the armor classes but yeah, it is what it is now, heads have 80 and bodies 825478527895hp and thats really bad when shoulders, arms and other limbs suck the tomahawk in preventing the headshot.
Maybe the tomahawk should get more accuracy the longer you wind it up for a throw or maybe even give them an arc like a rock throw, trinkets to apply stealth damage and other effects to the throw would also help to take down big bads in a stylish fashion, I just feel like they dropped the concept halfbaked which is kinda sad because I really want to make it work and drop some monsters with that.
I thought about applying the stealth damage to throw like if it would be broken and after considerating for a while, I don't think it would since act 3 just introduces you to invisibility and you can just run around and get crit headshots with your melee weapon of choice anyways so why not?
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Date Posted: Dec 12, 2023 @ 2:53am
Posts: 24