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PS. Maybe I am doing something wrong and I can kill the boss at stealthier path somehow
When i am in the root area there is not even a path back up there, and it would make no sense to remove optional bossfight paths when the point of a bossfight is to test what the player learned in the previous playing hours....and that was stealth in most cases.
And it would make no sense to force me into an action bossfight when the game taught me stealth all the previous playtime. That would be a pretty bad gamedesign decision.
As i have no chance to get quick to that location i would have to start a new playthrough later. Or some developer enlights us.
From my experience, the boss will open up momentarily if you destroy one of its petals that 'bloom".
If you just focus the boss, chances are you'll kill it before it can overwhelm you with repeated Wendigo spawns. You can also use the Gold Dust buff for your melee weapon and axe it to death, whichever suits your needs/playstyle. The yellow potion can also help you manage your Stamina better.
Stealth path now helps with 50% of boss health.
Done bossfight in first try. I used artifacts for max stamina and stamina regen, and main weapons was "drunken master" rifle (despite I'm not using alcohol) and "decapitator" sawed-off.
I used flame ammo with both - hoarded enough during first act. Rifle for boss and shotgun against wendigos.
It took me lots of running (from wendigos), 2 healing potions and 2 dynamyte sticks (one enough to kill wendigo if exploded right near him).
I'm not a pro, but it wasn't excruciatingly hard. A bit nervous when wooden platforms broke.
There isn't much story, and exploration's only point is to get stronger to actually deal with the threat from enemies, from your comment it frankly sounds like you bought a game that doesn't really suit your tastes. As a newbie to the game I find it pretty challenging, I died 5 times so far and got a penalty to my exp gain as well as a near guaranteed chance to get bleed whenever an enemy hits me so I'm finding it pretty brutal. Enemies will two shot you and my deaths where from getting overwhelmed by a pack of enemies or from recklessness.
Skill issue is gamedesign issue. The majority of players (of any game) are non-skilled and quite casual. Pure statistically. So if you as gamedev want to satisfy skilled players, then you really need to implement difficulties. As some good old Quake with its Easy, Norm & Hard. Otherwise you (as gamedev) have to stick to casual players. And for casuals the ch.1 boss fight now is VERY tough. Mostly because of vendingos. In enclosed space it's hard to beat them. I beat it but only on 7th run and it was annoying to run from Jim aaaaaaall the way down to boss cave, really annoying
I know there's niche games like Tarkov, Arma, etc which are hardcore right away. But that's a different thing - niche unusual gameы
They changed designs. With all bags destroyed you just lower boss HP to 50% and must fight it anyway, stealth path now is not absolute alternative but a helper. It's not bad to be fair. Until now I never even played actual boss fight, so now no one would miss the tree. But they better add some magic teleporter to boss cave and not force to redestroy stealth-path seeds - yes, if you die all mobs & seeds of the stealth-path are respawning